#SPARKLE IS BAD, WHY DO WE HAVE SPARKLE? OPTIONS=!sparkle #this option was made by theyflower, the awesome skilled esports ootc nethack player who got us magicbane in the first attempt on tonerobin #we have sparkle because you have to set it in-game if it wasn't in the config file at game start. We now have double anti-sparkle ;) # Custom fruit name (default=slime mold), pet names OPTIONS=fruit:scrambled robin eggs OPTIONS=catname:Robin,dogname:Robin,horsename:Robin # Disable bones levels and in-game mail #OPTIONS=!bones OPTIONS=!mail # Conduct options which must be set prior to starting a game #OPTIONS=blind #OPTIONS=nudist #OPTIONS=pettype:none # My Curses UI settings. I use a 126x34 terminal OPTIONS=windowtype:curses OPTIONS=windowborders:1 OPTIONS=perm_invent # Display and some general stuff #OPTIONS=IBMgraphics,color,suppress_alert:3.4.3,!cmdassist #OPTIONS=roguesymset:RogueIBM # Enable number pad control, set to 0 for vi-keys OPTIONS=number_pad:-1 # Show experience points and turns elapsed on the status bar OPTIONS=showexp,time # Highlight pets and item piles OPTIONS=hilite_pet,hilite_pile # Distinguish visually between lit and unlit corridors, show out-of-sight areas of lit rooms OPTIONS=lit_corridor,dark_room # Use bold black instead of blue for black glyphs OPTIONS=use_darkgray # Message history (ctrl+p) displays most recent message first, buffer holds 60 messages OPTIONS=msg_window:reversed,msghistory:60 # Show object symbols in menu headings in menus where the object symbols act as menu accelerators OPTIONS=menu_objsyms # Display "uncursed" status in inventory lists OPTIONS=!implicit_uncursed # Automatically display all endgame info (inventory, monsters killed, conducts, etc.) OPTIONS=disclose:+i +a +v +g +c +o # Changes ghosts symbol for visibility. This character is a lowercase beta in my terminal, many people just use X SYMBOLS=S_ghost:X # Changes boulder symbol to 0 (default=`) OPTIONS=boulder:0 # Require "yes" rather than "y" for many prompts OPTIONS=paranoid_confirmation:all #OPTIONS=paranoid_confirmation:Confirm quit attack pray wand Remove # Enable autopickup, set pickup item types OPTIONS=autopickup,pickup_types:$?!"=/* # Do not automatically pickup thrown items OPTIONS=!pickup_thrown # Require to apply digging tools to dig (not automatic on move) OPTIONS=!autodig # Automatically quiver suitable projectile on (f)ire command OPTIONS=autoquiver # Disable automatically opening doors (most players prefer that this be on, just remove the !) OPTIONS=!autoopen # Prompt for confirmation before picking up items that will push encumbrance past Unencumbered # Can also be set to B (burdened), S (Stressed), N (Strained), O (Overtaxed), L (Overloaded) OPTIONS=pickup_burden:U # Disable sparkle animation which occurs when monsters resist certain effects OPTIONS=!sparkle # Enable status highlights OPTIONS=statushilites:10 # Display hp bar OPTIONS=hitpointbar # Status highlight settings OPTIONS=hilite_status: hitpoints/<=100%/bright-green/<=99%/green OPTIONS=hilite_status: hitpoints/<=80%/yellow/<=60%/brown/<=40%/orange/<=20%/bright-red&inverse OPTIONS=hilite_status: power/<=100%/bright-cyan/<=80%/cyan OPTIONS=hilite_status: power/<=60%/bright-blue/<=40%/blue/<=20%/magenta OPTIONS=hilite_status: hitpoints-max/always/green/up/bright-green/down/orange OPTIONS=hilite_status: power-max/always/cyan/up/bright-cyan/down/bright-blue OPTIONS=hilite_status: hunger/Hungry/brown/Weak/red/Fainting/orange&blink OPTIONS=hilite_status: carrying-capacity/Burdened/brown/Stressed/red/Strained/orange/Overtaxed/bright-red/Overloaded/gray&inverse OPTIONS=hilite_status: condition/stone/red&inverse/termill/red&inverse OPTIONS=hilite_status: condition/strngl/red&inverse OPTIONS=hilite_status: condition/foodpois/red&inverse/slime/red&inverse OPTIONS=hilite_status: condition/blind/yellow/deaf/yellow OPTIONS=hilite_status: condition/stun/yellow OPTIONS=hilite_status: condition/conf/yellow/hallu/bright-magenta # Enable menu color options OPTIONS=menucolors # Enhance MENUCOLOR="^ *[a-z] - +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=white # Random items with known BUC status MENUCOLOR="blessed"=green MENUCOLOR="blessed clear potion"=lightcyan MENUCOLOR="blessed clear potions"=lightcyan MENUCOLOR="blessed potion called water"=lightcyan MENUCOLOR="blessed potions called water"=lightcyan MENUCOLOR="holy"=lightcyan MENUCOLOR=" cursed"=red MENUCOLOR="cursed clear potion"=magenta MENUCOLOR="cursed clear potions"=magenta MENUCOLOR="cursed potion called water"=magenta MENUCOLOR="cursed potions called water"=magenta MENUCOLOR="unholy"=magenta MENUCOLOR="uncursed"=white #MENUCOLOR="\+0"=white #kludge for implicit_uncursed option MENUCOLOR="implicit_uncursed"=gray # Tools and unused items with known enchantments and charges MENUCOLOR="\([0-9]:.*\)"=yellow MENUCOLOR="\([0-9]:0\)"=brown MENUCOLOR="\(-1:0\)"=brown&underline #MENUCOLOR="\+[1-9]"=yellow MENUCOLOR="-[1-9]"=magenta MENUCOLOR="worthless"=brown MENUCOLOR="named empty"=brown #markers MENUCOLOR="blessed .*marker"=lightgreen MENUCOLOR="blessed .*marker.*1:"=green MENUCOLOR=" cursed .*marker"=orange MENUCOLOR=" cursed .*marker.*1:"=red # Items in use MENUCOLOR="\(weapon in .*\)"=white&underline MENUCOLOR="\(wielded.*\)"=white&underline MENUCOLOR="\(alternate weapon\)"=white&underline MENUCOLOR="\(in quiver\)"=white&underline MENUCOLOR="\(at the ready\)"=white&underline MENUCOLOR="\(being worn\)"=white&underline MENUCOLOR="\(embedded in your skin\)"=white&underline MENUCOLOR="\(on left .*\)"=white&underline MENUCOLOR="\(on right .*\)"=white&underline MENUCOLOR="\(in use\)"=white&underline MENUCOLOR="tethered"=white&underline # Blessed items in use MENUCOLOR="blessed .* \(weapon in .*\)"=lightgreen&underline MENUCOLOR="blessed .* \(wielded.*\)"=lightgreen&underline MENUCOLOR="blessed .* \(alternate weapon\)"=lightgreen&underline MENUCOLOR="blessed .* \(in quiver\)"=lightgreen&underline MENUCOLOR="blessed .* \(at the ready\)"=lightgreen&underline MENUCOLOR="blessed .* \(being worn\)"=lightgreen&underline MENUCOLOR="blessed .* \(embedded in your skin\)"=lightgreen&underline MENUCOLOR="blessed .* \(on left .*\)"=lightgreen&underline MENUCOLOR="blessed .* \(on right .*\)"=lightgreen&underline MENUCOLOR="blessed .* \(in use\)"=lightgreen&underline MENUCOLOR="blessed .* tethered"=lightgreen&underline # Cursed items in use MENUCOLOR=" cursed .* \(weapon in .*\)"=orange&underline MENUCOLOR=" cursed .* \(wielded.*\)"=orange&underline MENUCOLOR=" cursed .* \(alternate weapon\)"=orange&underline MENUCOLOR=" cursed .* \(in quiver\)"=orange&underline MENUCOLOR=" cursed .* \(at the ready\)"=orange&underline MENUCOLOR=" cursed .* \(being worn\)"=orange&underline MENUCOLOR=" cursed .* \(embedded in your skin\)"=orange&underline MENUCOLOR=" cursed .* \(on left .*\)"=orange&underline MENUCOLOR=" cursed .* \(on right .*\)"=orange&underline MENUCOLOR=" cursed .* \(in use\)"=orange&underline MENUCOLOR=" cursed .* tethered"=orange&underline # Mark potentially dangerous things (and a kludge for BoH looting prompts) MENUCOLOR=" holding"=lightmagenta MENUCOLOR="Put .* holding"=gray MENUCOLOR="Take .* holding"=gray MENUCOLOR="holding .* empty"=gray MENUCOLOR="Do what with your .* holding"=gray MENUCOLOR="Do what with the bag .* holding"=gray MENUCOLOR="Look inside the .* holding"=gray MENUCOLOR="stash one item into the .* holding"=gray MENUCOLOR="tricks"=lightmagenta MENUCOLOR="cancel"=lightmagenta MENUCOLOR="vanish"=lightmagenta # Spell failure rates MENUCOLOR=" 0% "=lightcyan MENUCOLOR=" [1-9]% "=lightgreen MENUCOLOR=" 1[0-9]% "=green MENUCOLOR=" 2[0-4]% "=green MENUCOLOR=" 2[5-9]% "=brown MENUCOLOR=" [34][0-9]% "=brown MENUCOLOR=" [56][0-9]% "=red MENUCOLOR=" 7[0-4]% "=red MENUCOLOR=" 7[5-9]% "=orange MENUCOLOR=" [89][0-9]% "=orange MENUCOLOR=" 100% "=orange&underline MENUCOLOR="[a-zA-Z] - [a-zA-Z ]+ [0-9]\* [a-z]+ +[0-9]+%"=magenta #lamps MENUCOLOR="magic lamp"=blue&bold MENUCOLOR=" \(lit\)"=white&underline MENUCOLOR="magic lamp \(lit\)"=lightblue&underline MENUCOLOR="lamp called magic \(lit\)"=lightblue&underline #food MENUCOLOR="corpse"=brown MENUCOLOR="(meatball|meat ring|meat stick|egg|tripe ration|huge chunk of meat)"=brown # vegan MENUCOLOR="(food |cram |K-|C-)ration|gunyoki"=lightgreen MENUCOLOR="lembas wafer|melon|carrot|tins? .* spinach"=lightgreen MENUCOLOR=" oranges?( named.*)?$"=lightgreen MENUCOLOR=" pears?( named.*)?$"=lightgreen MENUCOLOR=" (apple|banana|kelp|eucalyptus|garlic|wolfsbane)"=lightgreen MENUCOLOR=" (slime mold|loadboulder)"=lightgreen MENUCOLOR="(tins? of )?(gelatinous cube|acid blob|quivering blob)( corpse)?"=lightgreen MENUCOLOR="(tins? of )?(blue|spotted|ochre) jelly( corpse)?"=lightgreen MENUCOLOR="(tins? of )?lichen|shrieker|violet fungus|(brown|yellow|green|red) mold( corpse)?"=lightgreen # vegetarian MENUCOLOR="egg|pancake|fortune cookie|candy bar|royal jelly|cream pie"=green MENUCOLOR="(tin of )?brown pudding|gray ooze( corpse)?"=green #Items of interest MENUCOLOR="blessed unicorn horn"=blue&bold MENUCOLOR="blessed .* unicorn horn"=blue&bold MENUCOLOR="blessed stone called luck.*"=blue&bold MENUCOLOR="blessed luckstone"=blue&bold MENUCOLOR="lizard corpse"=blue&bold MENUCOLOR="wand .* wishing"=blue&bold MENUCOLOR="blessed scroll .* scare monster"=blue&bold MENUCOLOR="uncursed scroll .* scare monster"=blue MENUCOLOR=" cursed scroll .* scare monster"=orange #invocation items MENUCOLOR=" (Bell of Opening\|silver bell\|Candelabrum of Invocation\|candelabrum\|Book of the Dead\|papyrus spellbook)"=magenta #money MENUCOLOR=" gold piece"=yellow ## Autopickup exceptions # empty wands AUTOPICKUP_EXCEPTION=">.*:0).*" AUTOPICKUP_EXCEPTION=">.* named empty" AUTOPICKUP_EXCEPTION=">scroll of scare monster" AUTOPICKUP_EXCEPTION=">scroll called scare monster" # Ammunition (double-hashed are included with more general description) #AUTOPICKUP_EXCEPTION="<.*arrow" ## AUTOPICKUP_EXCEPTION="<.*elven arrow" ## AUTOPICKUP_EXCEPTION="<.*orcish arrow" ## AUTOPICKUP_EXCEPTION="<.*silver arrow" ## AUTOPICKUP_EXCEPTION="<.*runed arrow" ## AUTOPICKUP_EXCEPTION="<.*crude arrow" #AUTOPICKUP_EXCEPTION="<.*ya" ## AUTOPICKUP_EXCEPTION="<.*bamboo arrow" #AUTOPICKUP_EXCEPTION="<.*crossbow bolt" #AUTOPICKUP_EXCEPTION="<.*dart" #AUTOPICKUP_EXCEPTION="<.*shuriken" #AUTOPICKUP_EXCEPTION="<.*throwing star" #AUTOPICKUP_EXCEPTION="<.*dagger" ## AUTOPICKUP_EXCEPTION="<.*elven dagger" ## AUTOPICKUP_EXCEPTION="<.*orcish dagger" ## AUTOPICKUP_EXCEPTION="<.*runed dagger" ## AUTOPICKUP_EXCEPTION="<.*crude dagger" ## AUTOPICKUP_EXCEPTION="<.*silver dagger" #AUTOPICKUP_EXCEPTION="<.*knife" #pick up items whose individual name ends with ammo or autopickup AUTOPICKUP_EXCEPTION="<.* named ammo" AUTOPICKUP_EXCEPTION="<.* named autopickup" #never pick up globs AUTOPICKUP_EXCEPTION=">.*glob.*" #corpses - lichen only #AUTOPICKUP_EXCEPTION=">a corpse[^<]*$" #AUTOPICKUP_EXCEPTION=">b corpse[^<]*$" #AUTOPICKUP_EXCEPTION=">c corpse[^<]*$" #AUTOPICKUP_EXCEPTION=">d corpse[^<]*$" #AUTOPICKUP_EXCEPTION=">e corpse[^<]*$" #AUTOPICKUP_EXCEPTION=">f corpse[^<]*$" #AUTOPICKUP_EXCEPTION=">g corpse[^<]*$" #AUTOPICKUP_EXCEPTION=">h corpse[^<]*$" #AUTOPICKUP_EXCEPTION=">i corpse[^<]*$" #AUTOPICKUP_EXCEPTION=">j corpse[^<]*$" #AUTOPICKUP_EXCEPTION=">k corpse[^<]*$" #AUTOPICKUP_EXCEPTION=">l corpse[^<]*$" #AUTOPICKUP_EXCEPTION=">m corpse[^<]*$" #AUTOPICKUP_EXCEPTION="