OPTIONS=perm_invent OPTIONS=windowtype:curses OPTIONS=IBMGraphics OPTIONS=windowborders:1 OPTIONS=splash_screen OPTIONS=petattr:i OPTIONS=guicolor OPTIONS=popup_dialog OPTIONS=align_status:left OPTIONS=align_message:bottom OPTIONS=term_cols:174 OPTIONS=term_rows:52 OPTIONS=symset:IBMGraphics_1 OPTIONS=number_pad:1 # Test OPTIONS=acoustics OPTIONS=autodescribe OPTIONS=autodig OPTIONS=autoopen OPTIONS=!autopickup OPTIONS=!autoquiver OPTIONS=!blind OPTIONS=bones #OPTIONS=catname:Teddy OPTIONS=checkpoint OPTIONS=checkspace OPTIONS=!clicklook OPTIONS=cmdassist OPTIONS=confirm OPTIONS=!dark_room OPTIONS=disclose:ni na nv ng nc no #OPTIONS=dogname:Hotch OPTIONS=!extmenu OPTIONS=fixinv #OPTIONS=force_invmenu OPTIONS=fruit:mirabelle OPTIONS=!goldX OPTIONS=help OPTIONS=hilite_pet OPTIONS=hilite_pile OPTIONS=horsename:Roach OPTIONS=!ignintr OPTIONS=!implicit_uncursed OPTIONS=legacy OPTIONS=lit_corridor OPTIONS=!lootabc OPTIONS=!mention_walls OPTIONS=msghistory:20 OPTIONS=msg_window:r OPTIONS=name:Silas OPTIONS=news OPTIONS=!nudist OPTIONS=pickup_burden:S OPTIONS=pile_limit:5 OPTIONS=!pushweapon OPTIONS=!rest_on_space OPTIONS=roguesymset:RogueEpyx OPTIONS=runmode:walk OPTIONS=safe_pet OPTIONS=scores:10t 4a o OPTIONS=showexp OPTIONS=!showrace OPTIONS=showscore OPTIONS=silent OPTIONS=sortloot:full OPTIONS=sortpack OPTIONS=sparkle OPTIONS=!standout OPTIONS=status_updates OPTIONS=time OPTIONS=tombstone OPTIONS=!toptenwin OPTIONS=travel OPTIONS=verbose OPTIONS=whatis_coord:n OPTIONS=whatis_filter:n OPTIONS=!whatis_menu OPTIONS=!whatis_moveskip # /Test # Menu Configuration #OPTIONS=menu_deselect_all:- #OPTIONS=menu_deselect_page:\ #OPTIONS=menu_first_page:^ #OPTIONS=menu_invert_all:@ #OPTIONS=menu_invert_page:~ #OPTIONS=menu_last_page:| #OPTIONS=menu_next_page:> #OPTIONS=!menu_objsyms #OPTIONS=menu_previous_page:< #OPTIONS=menu_search:: #OPTIONS=menu_select_all:. #OPTIONS=menu_select_page:, OPTIONS=menustyle:full OPTIONS=menu_headings:underline OPTIONS=!menu_overlay ## MENU COLORS OPTIONS=menucolors ## GOLD PIECES MENUCOLOR=" gold piece"=yellow ## BEATITUDE MENUCOLOR=" named B$"=green MENUCOLOR=" named UC$"=cyan MENUCOLOR=" named C$"=red MENUCOLOR=" named NC$"=lightcyan MENUCOLOR=" blessed"=green MENUCOLOR=" uncursed"=cyan MENUCOLOR=" cursed"=red MENUCOLOR=" holy"=green MENUCOLOR=" unholy"=red ## EQUIPPED MENUCOLOR=" worn"=cyan&inverse MENUCOLOR=" blessed .* worn"=green&inverse MENUCOLOR=" cursed .* worn"=red&inverse MENUCOLOR=" quiver"=cyan&inverse MENUCOLOR=" blessed .* quiver"=green&inverse MENUCOLOR=" cursed .* quiver"=red&inverse MENUCOLOR=" hand"=cyan&inverse MENUCOLOR=" blessed .* hand"=green&inverse MENUCOLOR=" cursed .* hand"=red&inverse MENUCOLOR=" \(wielded\)"=cyan&inverse MENUCOLOR=" blessed .* \(wielded\)"=green&inverse MENUCOLOR=" cursed .* \(wielded\)"=red&inverse MENUCOLOR=" named B .* worn"=green&inverse MENUCOLOR=" named B .* hand"=green&inverse ## BAG BANE MENUCOLOR=" wand .* cancellation"=orange&underline MENUCOLOR=" bag .* tricks"=orange&underline MENUCOLOR=" called.*V!"=orange&underline ## UNPAID MENUCOLOR="unpaid"=white&underline ## SPECIFIC MENUCOLOR="wand .* wishing.*"=magenta MENUCOLOR="wand .* polymorph.*"=magenta MENUCOLOR=" worthless "=blue ## FORCE #MENUCOLOR="^{R^}"=red #MENUCOLOR="^{B^}"=blue #MENUCOLOR="^{C^}"=cyan #MENUCOLOR="^{G^}"=green #MENUCOLOR="^{Y^}"=yellow #MENUCOLOR="^{[MP]^}"=magenta #MENUCOLOR="^{O^}"=orange #MENUCOLOR="^{W^}"=white #MENUCOLOR="^{L^}"=black #MENUCOLOR="^{y^}"=gray #MENUCOLOR="^{g^}"=lightgreen #MENUCOLOR="^{b^}"=lightblue #MENUCOLOR="^{[mp]^}"=lightmagenta #MENUCOLOR="^{c^}"=lightcyan #MENUCOLOR="^{N^}"=none #MENUCOLOR="^{X^}"=bold #MENUCOLOR="^{x^}"=dim #MENUCOLOR="^{U^}"=underline #MENUCOLOR="^{I^}"=inverse #MENUCOLOR="^{K^}"=blink ## ENHANCE MENUCOLOR=".Unskilled.$"=gray MENUCOLOR=".Basic.$"=cyan MENUCOLOR=".Skilled.$"=green MENUCOLOR=".Expert.$"=magenta MENUCOLOR=".Master.$"=magenta MENUCOLOR=".Grand Master.$"=magenta # Stop Message Types MSGTYPE=stop "You are slowing down." MSGTYPE=stop "You find it hard to breathe." MSGTYPE=stop "You are turning a little *" MSGTYPE=stop "The couatl swings itself around you!" MSGTYPE=stop "The electric eel swings itself around you!" MSGTYPE=stop "The giant eel swings itself around you!" MSGTYPE=stop "The kraken swings itself around you!" MSGTYPE=stop "The python grabs you!" MSGTYPE=stop "You feel more confident in your *skills." MSGTYPE=stop "You don't feel very well." MSGTYPE=stop "You are turning a little green." MSGTYPE=stop "Your limbs are getting oozy." MSGTYPE=stop "Your skin begins to peel away." MSGTYPE=stop "You are turning into a green slime." MSGTYPE=stop "You are turning into *." MSGTYPE=stop "You have become a green slime." MSGTYPE=stop "You have become *." MSGTYPE=stop "You are slowing down." MSGTYPE=stop "Your limbs are stiffening." MSGTYPE=stop "Your limbs have turned to stone." MSGTYPE=stop "You have turned to stone." MSGTYPE=stop "You are a statue." MSGTYPE=stop "You feel a strange vibration beneath *." MSGTYPE=stop "You feel a strange vibration under your *." MSGTYPE=stop "You feel feverish." MSGTYPE=stop "You feel purified." MSGTYPE=stop "You feel hungry." MSGTYPE=stop "You are beginning to feel hungry." MSGTYPE=stop "You are getting the munchies." MSGTYPE=stop "You feel weak now." MSGTYPE=stop "You still have the munchies." MSGTYPE=stop "You feel weak." MSGTYPE=stop "You are beginning to feel weak." MSGTYPE=stop "The munchies are interfering with your motor capabilities." MSGTYPE=stop "You only feel hungry now." MSGTYPE=stop "You now have a lesser case of the munchies." MSGTYPE=stop "You faint from lack of food." MSGTYPE=stop "You regain consciousness." MSGTYPE=stop "You die from starvation." MSGTYPE=stop "You die from hunger and exhaustion." # Status hilites OPTIONS=statushilites ## HP OPTIONS=hitpointbar OPTIONS=hilite_status:hitpoints/100%/gray&normal OPTIONS=hilite_status:hitpoints/<100%/green&normal OPTIONS=hilite_status:hitpoints/<66%/yellow&normal OPTIONS=hilite_status:hitpoints/<50%/orange&normal OPTIONS=hilite_status:hitpoints/<33%/red&bold OPTIONS=hilite_status:hitpoints/<15%/red&inverse ## Pw OPTIONS=hilite_status:power/100%/gray&normal OPTIONS=hilite_status:power/<100%/green&normal OPTIONS=hilite_status:power/<66%/yellow&normal OPTIONS=hilite_status:power/<50%/orange&normal OPTIONS=hilite_status:power/<33%/red&bold ## Carry OPTIONS=hilite_status:cap/burdened/yellow/stressed/orange/strained/red&bold/overtaxed/red&inverse/overloaded/red&inverse&blink ## Hunger OPTIONS=hilite_status:hunger/satiated/yellow/hungry/orange/weak/red&bold/fainting/red&inverse/fainted/red&inverse&blink ## Mental OPTIONS=hilite_status:condition/hallu/yellow OPTIONS=hilite_status:condition/conf/orange OPTIONS=hilite_status:condition/stun/red&bold ## Health OPTIONS=hilite_status:condition/termill/red&inverse OPTIONS=hilite_status:condition/foodpois/red&inverse OPTIONS=hilite_status:condition/slime/red&inverse ## gold OPTIONS=hilite_status:gold/up/yellow/down/brown ## Attributes St, Dx, Co, In, Wi, Ch OPTIONS=hilite_status:characteristics/up/green/down/red