stonewall, chaotic female devilish Activistor --------- |......@| #.-----<| |.| |.. |.| |.| ..-----.| |.%.....| --------- [Stonewall the Little Rebel] St6 Dx7 Co9 In14 Wi10 Ch15 ActDevFemCha S4 Dlvl:1 $0 HP17(17) Pw23(23) AC13 Xp1/1 T90 Latest messages The moon is waxing tonight. There is a wall in the way! The activistor called Helen the little rebel zaps herself with a petrified wand {0}! The activistor called Helen the little rebel is suddenly moving faster. There is a wall in the way! (2x) The scrawny cat claws you! [-1 -> 16] You kill the scrawny cat! You see here a scrawny cat corpse {150}. There is a wall in the way! You hear some noises. There is a wall in the way! You hear some noises in the distance. You hear some noises. You hear a crunching sound. There is a wall in the way! You hear some noises in the distance. There is a wall in the way! (7x) # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: regeneration You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 129 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 34 Gem identification only worked 100 times out of 175 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 94% chance Scroll drop chance was reduced to 87% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 63% Tool drop chance was reduced to 80% Food drop chance was reduced to 88% Monster death drops spawned with only 95% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: morning star (turn 42) The following skill became untrainable if you tried to train it too early: unicorn horn (turn 490) The following skill became untrainable after a while: shield (turn 65333) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 39873) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55421 Monster spawn increase reached its maximum at turn 142886 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1794747 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: disgusting growth (freq bonus 10) The monster species that spawned more often: goldshine kamerel (freq bonus 10) The monster species that spawned more often: housebat (freq bonus 20) The monster species that spawned more often: frost bird (freq bonus 8) The monster species that spawned more often: imposter mortally (freq bonus 16) The monster species that spawned more often: akkadian (freq bonus 16) The monster species that spawned more often: recognizer (freq bonus 22) The monster species that spawned more often: wererustmonster (freq bonus 12) The monster species that spawned more often: Echidna Boss (freq bonus 10) The monster species that spawned more often: eastern rainbowfly (freq bonus 8) The monster species that spawned more often: huge pile of killer coins (freq bonus 96) The monster species that spawned more often: multitentacled eel (freq bonus 12) The monster species that spawned more often: prowling dead potato (freq bonus 6) The monster species that spawned more often: Ina's leather pump (freq bonus 12) The monster species that spawned more often: fighter (freq bonus 5) The monster species that spawned more often: desert kobold shaman (freq bonus 30) The monster species that spawned more often: graha deva (freq bonus 15) The monster species that spawned more often: till starlike (freq bonus 14) The monster species that spawned more often: Keystone Inspector (freq bonus 10) The monster species that spawned more often: turkish lady (freq bonus 6) The monster trait that was more common: monsters that make orc sounds (freq bonus 4) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 4) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 3) The monster trait that was more common: monsters that count as hobbit (freq bonus 1) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 2) The monster species that never randomly spawned: little pig The monster species that never randomly spawned: premonition The monster species that never randomly spawned: takuhi The monster species that never randomly spawned: greedy Scottish barkeeper The monster species that never randomly spawned: dunghill disagree feller typeset souther The monster species that never randomly spawned: capricorn desperation The monster species that never randomly spawned: portal deviated The monster species that never randomly spawned: dveikus sephirah The monster species that never randomly spawned: Inge The monster species that never randomly spawned: holy slayer The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was never generated: detect unseen (violet) The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was never generated: implant of precision (urgent) The RNG hath decreed that this item was never generated: sound effect helmet (musical helmet) The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 31) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 5) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 18) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: character recursion (gameplay-altering, freq bonus 14) The RNG hath decreed that this item was generated more often: rare helmet (silk helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 13) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 8) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 6) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 11) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 8) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this item was always generated cursed: fire (natural) The RNG hath decreed that this item was always generated cursed: bituknife ((null)) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: treasure chest ((null)) The RNG hath decreed that this item was always generated cursed: bombing (exciting) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this trap was always invisible: rust trap The RNG hath decreed that this trap was generated more often: laser trap (freq bonus 25) Next attribute increase check would have come at turn 351 Strength training was 0 Dexterity training was 1 Wisdom training was -1 Constitution training was 6 You were fire resistant You were cold resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from drunken boxing (0) You recognized peaceful creatures You were aware of the presence of topmodels You had infravision You had 1410 points of nutrition remaining You aggravated monsters You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anti-War Movement, Global Freedom Council and Human Rights Progression Your deity was Human Rights Progression The version you were playing was: Unix SlashEMExtended Version 2.2.2 (1187e70) - last build Fri Jun 15 20:15:44 2018. You could not have safely prayed (487) You survived Spells known in the end Name Level Category Fail Memory a - charm monster 4 enchant 65% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (ALLITERATION ABLIGATION) scroll of mana (SAVE SOME POWER AFTER BEATTACK) scroll of phase door (RUN DONTDIE HITUNDERSCORE) scroll of standard id (XUS MODA) scroll of cure (SEGMENTATION FAULT) * scroll of extra healing (THE VOID IS CRAMMED WITH OUT OF DEPTH GHOSTS) * scroll of greater mana restoration (SENIOR ASSWIPE) Spellbooks spellbook of charm monster (complete) Wands wand of speed monster (petrified) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills club [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Legendary) (21 of 160) flail [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye stonewall the Activistor... Since you quit, the score list will not be checked.