OPTIONS=align:n,role:w,race:h,gender:r OPTIONS=autodescribe OPTIONS=autopickup,pickup_types:0 AUTOPICKUP_EXCEPTION=">heavy iron ball[^<]*$" AUTOPICKUP_EXCEPTION="< named quiver" AUTOPICKUP_EXCEPTION="6/orange/>8/brown/>11/yellow/>13/green/>16/cyan/>18/lightblue # Hilight multiple encumbrance statuses. OPTIONS=hilite_status:carrying-capacity/burdened/yellow/stressed/orange # Percentage cutoffs for hitpoints. OPTIONS=hilite_status:hitpoints/100%/brightgreen OPTIONS=hilite_status:hitpoints/<100%/green OPTIONS=hilite_status:hitpoints/<60%/yellow OPTIONS=hilite_status:hitpoints/<40%/red OPTIONS=hilite_status:condition/major_troubles/orange/minor_troubles/yellow OPTIONS=hilite_status:condition/movement/white OPTIONS=hilite_status:hunger/hungry/yellow/weak/red/fainting/orange/fainted/orange # displacing pets MSGTYPE=hide "You displaced *" # items on floor MSGTYPE=norep "You see here a *" MSGTYPE=norep "You see here an *" # hidden doors MSGTYPE=stop "You find a hidden door." MSGTYPE=stop "You find a hidden passage." # delayed instadeaths MSGTYPE=stop "The couatl swings itself around you!" MSGTYPE=stop "The electric eel swings itself around you!" MSGTYPE=stop "The giant eel swings itself around you!" MSGTYPE=stop "The kraken swings itself around you!" MSGTYPE=stop "The python grabs you!" MSGTYPE=stop "You don't feel very well." MSGTYPE=stop "You are turning a little green." MSGTYPE=stop "Your limbs are getting oozy." MSGTYPE=stop "Your skin begins to peel away." MSGTYPE=stop "You are turning into a green slime." MSGTYPE=stop "You are slowing down." MSGTYPE=stop "Your limbs are stiffening." MSGTYPE=stop "It constricts your throat!" MSGTYPE=stop "You find it hard to breathe." MSGTYPE=stop "You're gasping for air." MSGTYPE=stop "Your blood is having trouble reaching your brain." MSGTYPE=stop "You can no longer breathe." MSGTYPE=stop "You're turning blue." MSGTYPE=stop "Your consciousness is fading." MSGTYPE=stop "You feel deathly sick." MSGTYPE=stop "You feel much worse." MSGTYPE=stop "You feel even worse." #Things that aren't dangerous by themselves but could kill you if you don't notice. MSGTYPE=stop "You fail to cast the spell correctly." MSGTYPE=stop "You see here a cockatrice corpse." MSGTYPE=stop "You see here a chickatrice corpse." MSGTYPE=stop "You are beginning to feel weak." MSGTYPE=stop "You feel a strange vibration under your *." MSGTYPE=stop "You feel a strange vibration beneath you." OPTIONS=menucolors # Some useful MENUCOLORS # Fosed, cursed and uncursed MENUCOLOR=" [at].* [-+][0-9]"=cyan MENUCOLOR=" [0-9]+ [-+][0-9]"=cyan MENUCOLOR=" ([-0-9]+:[-0-9]+)"=cyan MENUCOLOR=" uncursed "=cyan MENUCOLOR=" uncursed clear potion"=lightblue MENUCOLOR=" uncursed potion.* water"=lightblue MENUCOLOR=" blessed "=lightgreen MENUCOLOR=" holy "=lightblue MENUCOLOR=" cursed "=red MENUCOLOR=" unholy "=orange MENUCOLOR=" cursed clear potion "=orange MENUCOLOR=" cursed potion.* water"=orange # Unknown but equipped MENUCOLOR=" .* \([a-z ;]+\)"=gray&underline # Uncursed and equipped MENUCOLOR=" [at].* [-+][0-9]+ .* \([a-z ;]+\)"=cyan&underline MENUCOLOR=" [0-9]+ [-+][0-9]+ .* \([a-z ;]+\)"=cyan&underline MENUCOLOR=" uncursed .* \([a-z ;]+\)"=cyan&underline MENUCOLOR=" blessed .* \([a-z ;]+\)"=lightgreen&underline MENUCOLOR=" cursed .* \([a-z ;]+\)"=red&underline # Lit light sources MENUCOLOR=" (lit)"=white # Damaged items MENUCOLOR=" rusty "=yellow MENUCOLOR=" rusted "=yellow MENUCOLOR=" eroded "=yellow MENUCOLOR=" corroded "=yellow MENUCOLOR=" burnt "=yellow MENUCOLOR=" burned "=yellow MENUCOLOR=" rotted "=yellow MENUCOLOR=" damaged "=yellow # Damaged equipped items MENUCOLOR=" rusty .* \([a-z ;]+\)"=yellow&underline MENUCOLOR=" rusted .* \([a-z ;]+\)"=yellow&underline MENUCOLOR=" eroded .* \([a-z ;]+\)"=yellow&underline MENUCOLOR=" corroded .* \([a-z ;]+\)"=yellow&underline MENUCOLOR=" burnt .* \([a-z ;]+\)"=yellow&underline MENUCOLOR=" burned .* \([a-z ;]+\)"=yellow&underline MENUCOLOR=" rotted .* \([a-z ;]+\)"=yellow&underline MENUCOLOR=" damaged .* \([a-z ;]+\)"=yellow&underline # Last and most importantly # The "Do not put in the bag of holding" list MENUCOLOR=" bag.*holding"=lightmagenta MENUCOLOR=" .*cancellation"=lightmagenta MENUCOLOR=" wand.*vanish"=lightmagenta MENUCOLOR=" bag.*tricks"=lightmagenta MENUCOLOR="luckstone"=magenta MENUCOLOR="bag.*BOH"=lightmagenta OPTIONS=windowtype:curses OPTIONS=cursesgraphics OPTIONS=symset:curses # To use new NH4-style status window (true) # set !classic_status # Not yet implemented in 3.6.1 #OPTIONS=classic_status # Window borders (3) # 1 - always draw borders # 2 - never draw borders # 3 - draw borders if terminal is big enough OPTIONS=windowborders:0 # Set terminal window for same dimensions # Adjust these variables to your liking #OPTIONS=term_cols:80 #OPTIONS=term_rows:40 # Attributes for pet highlighting (???) # [i]talics (or is it inverse?) # [u]nderline # [b]old # possibly others #OPTIONS=petattr:u # use colour in non-map areas (true) OPTIONS=guicolor # Display inventory window permanently on right of screen (false) #OPTIONS=perm_invent # Window alignment (msg:top, status:bottom) # note: align_status:left/right displays a more verbose window, arranged vertically # this is only partially implemented in 3.6.1 and is buggy # it will be fixed soon OPTIONS=align_message:bottom OPTIONS=align_status:top