## Ascensions # Val, Bar, Sam, Cav, Kni, Ran, Hea OPTIONS=autodescribe OPTIONS=!autopickup BIND=!:loot OPTIONS=boulder:0 OPTIONS=catname:catmeat OPTIONS=disclose:+i +a +v +g +c +o OPTIONS=dogname:dogmeat OPTIONS=fruit:cheeseburger OPTIONS=hilite_pet OPTIONS=hilite_pile ## Hp OPTIONS=hilite_status:hitpoints-max/up/green/down/red OPTIONS=hilite_status:hitpoints/100%/grey&normal OPTIONS=hilite_status:hitpoints/<100%/green&normal OPTIONS=hilite_status:hitpoints/<66%/yellow&normal OPTIONS=hilite_status:hitpoints/<50%/orange&normal OPTIONS=hilite_status:hitpoints/<33%/red&bold OPTIONS=hilite_status:hitpoints/<15%/red&inverse ## Pw OPTIONS=hilite_status:power-max/up/blue/down/magenta OPTIONS=hilite_status:power/100%/grey&normal OPTIONS=hilite_status:power/<100%/green&normal OPTIONS=hilite_status:power/<66%/yellow&normal OPTIONS=hilite_status:power/<50%/orange&normal OPTIONS=hilite_status:power/<33%/red&bold ## Carry OPTIONS=hilite_status:carrying-capacity/Burdened/yellow/Stressed/orange/Strained/red/Overtaxed/red/Overloaded/red # Armor OPTIONS=hilite_status:armor-class/up/red/down/green ## Hunger OPTIONS=hilite_status:hunger/Satiated/yellow/Hungry/orange/Weak/red&bold/Fainting/red&inverse/Fainted/red&inverse&blink ## Trouble OPTIONS=hilite_status:condition/minor_troubles/yellow OPTIONS=hilite_status:condition/major_troubles/red&inverse # Str, Con, Dex, Int, Wis, Cha OPTIONS=hilite_status:characteristics/up/green/down/red # Gold OPTIONS=hilite_status:gold/up/yellow/down/brown # Dungeon OPTIONS=hilite_status:dungeon-level/up/white&dim/down/white&bold OPTIONS=hitpointbar OPTIONS=horsename:horsemeat OPTIONS=!implicit_uncursed OPTIONS=lit_corridor OPTIONS=menucolors MENUCOLOR=" blessed "=cyan MENUCOLOR=" holy "=cyan MENUCOLOR=" cursed "=red MENUCOLOR=" unholy "=red MENUCOLOR=" cursed .* (being worn)"=orange&underline OPTIONS=menustyle:full OPTIONS=msghistory:60 OPTIONS=msg_window:reversed # Emergencies MSGTYPE=stop "The * swings itself around you!" MSGTYPE=stop "The python grabs you!" MSGTYPE=stop "You don't feel very well" MSGTYPE=stop "You are turning a little green" MSGTYPE=stop "Your limbs are getting oozy" MSGTYPE=stop "Your skin begins to peel away" MSGTYPE=stop "You are turning into a green slime" MSGTYPE=stop "You are slowing down" MSGTYPE=stop "Your limbs are stiffening" MSGTYPE=stop "It constricts your throat!" MSGTYPE=stop "You find it hard to breathe" MSGTYPE=stop "You're gasping for air" MSGTYPE=stop "Your blood is having trouble reaching your brain" MSGTYPE=stop "You can no longer breathe" MSGTYPE=stop "You're turning blue" MSGTYPE=stop "Your consciousness is fading" MSGTYPE=stop "You feel deathly sick" MSGTYPE=stop "You feel much worse" MSGTYPE=stop "You feel even worse" # Vibrating square MSGTYPE=stop "You feel a strange vibration beneath " MSGTYPE=stop "You feel a strange vibration under your " # #enhance MSGTYPE=stop "You feel more confident " # Status effects MSGTYPE=stop "You feel hungry" MSGTYPE=stop "You are beginning to feel hungry" MSGTYPE=stop "You are getting the munchies" MSGTYPE=stop "You feel weak now" MSGTYPE=stop "You still have the munchies" MSGTYPE=stop "You feel weak" MSGTYPE=stop "You are beginning to feel weak" MSGTYPE=stop "The munchies are interfering with your motor capabilities" MSGTYPE=stop " needs food, badly!" MSGTYPE=stop "You only feel hungry now" MSGTYPE=stop "You now have a lesser case of the munchies" MSGTYPE=stop "You faint from lack of food" MSGTYPE=stop "You regain consciousness" MSGTYPE=stop "You die from starvation" MSGTYPE=stop "You die from hunger and exhaustion" MSGTYPE=stop "You feel deathly sick" MSGTYPE=stop "You feel even worse" MSGTYPE=stop "You feel much worse" MSGTYPE=stop "You die from your illness" # (potential) inventory cursing MSGTYPE=stop "You feel a malignant aura surround the magic-absorbing blade" MSGTYPE=stop "You feel a malignant aura surround you" # near-death MSGTYPE=stop "You hear the howling of the CwnAnnwn..." MSGTYPE=stop ", your life force is running out." MSGTYPE=stop ", all your powers will be lost..." MSGTYPE=stop "You hear the wailing of the Banshee..." MSGTYPE=stop " is about to die." # noise MSGTYPE=hide "With great effort you move the boulder" MSGTYPE=hide "Your armor is rather cumbersome..." # monk wearing body armor MSGTYPE=hide "You displaced " # moving up or down stairs MSGTYPE=hide "You descend *" MSGTYPE=hide "You climb up *" MSGTYPE=hide "You climb down *" MSGTYPE=hide "You fly up *" MSGTYPE=hide "You fly down *" OPTIONS=number_pad:-1 OPTIONS=paranoid_confirmation:quit attack pray wand-break Were-change Confirm OPTIONS=pettype:dog OPTIONS=scores:10t 2a o OPTIONS=showexp OPTIONS=showrace OPTIONS=statushilites:10 OPTIONS=suppress_alert:3.3.1 OPTIONS=symset:DECgraphics OPTIONS=time OPTIONS=whatis_coord:m OPTIONS=!use_darkgray