Unix EvilHack Version 0.8.3-0 Beta - last build Sun Oct 29 02:27:11 2023 (e43778f1ba05e9e5f0f54038ceeff3f1eb3d81b0, branch: master). Game began 2023-10-30 18:00:21, ended 2023-10-31 02:02:32. tertium, neutral male human Archeologist --- ------ --- --- --- ---.--- ---.--.-- --.----- --..| --.-- --.....--|.......-- |......-- |...-- |...| |.....(.--........| --......---- --....| --..-- |.................| ------ --.........| |.....-- |...| ---........|......| |..|>---- ---....---...-- -...-- ----.|.| |......-----..--- |.....|.---.|....-- |....| --..| |....|.| ---|-.....| ---- ---......|.......| --...-- --.| --..-|.| ---.-|......| |.....)...()).-- |....| |.| ----|.|--....|.|..--- --............| --...----- --|.| |.--....-|.|--- ---))........| ---.....--- ---.|.-- |.))....-|.| |...........-- ---.|.....| |......| ---#.....|.------- --.....|.....---|...|-.--.| |......| --.....^..--..-------#---------.).---.....|.|.---|.||.| |......| --.............--...^................)........--|.|-.-----.....| --d...--..........----------.....----.----.....||.|......---%..| |....----.......--- |......--------....-||.|-.---.......| |....| ---...--- --....--............||.---- -----...-- |....| ----- --......--------..--|..| |...*| ---..| --..---- |..| |..| ---.-- ---- ---- --- ---- --- Tertium the Werejackal St:16 Dx:16 Co:16 In:17 Wi:15 Ch:8 Neutral Dlvl:5 $:0 HP:8(8) Pw:59(59) AC:7 MC:0 TH:-1 HD:2 T:13646 Strained Time information: Play time: 07h:24m:00s Wallclock time: 08h:02m:21s Latest messages: You see here a gnome corpse. You see here a spear. You hear a jackal howling at the moon. You hear the chime of a cash register. You hear a low groaning. You hit the werejackal! The werejackal summons help! The werejackal bites! You feel feverish. You hit the werejackal! The jackal misses. The werejackal misses. You kill the werejackal! The jackal bites! X - a potion of hallucination (20 aum). You kill the jackal! What do you want to use or apply? [cghjkswyzACGH or ?*] You put a potion of hallucination into the bag called holding. What do you want to use or apply? [cghjkswyzACGH or ?*] e - an uncursed diluted potion of extra healing (20 aum). What do you want to drink? [e or ?*] You feel much better. Your shield of light deflects the jackal's attack. You hear some noises in the distance. You hear some noises in the distance. You kill the jackal! You kill the jackal! There are a few objects here. There are 2 jackal corpses here; eat one? [ynq] (n) This jackal corpse tastes okay. You cannibal! You will regret this! You finish eating the jackal corpse. You climb up the stairs. Where do you want to travel to? (For instructions type a '?') You turn into a werejackal! You find you must drop your spear! You drop your gloves! You can't even move a handspan with this load! You can no longer hold your shield! Your helm falls to the floor! Your boots are pushed off your feet! Use the command #monster to summon help. You stagger under your load. Movement is still very hard. Really quit? [yn] (n) Do you want your possessions identified? [ynq] (y) Do you want to see your attributes? [ynq] (y) Do you want an account of creatures vanquished? [ynaq] (y) Do you want to see your conduct? [ynq] (y) Do you want to see the dungeon overview? [ynq] (y) Inventory: Inventory: 432/175 weight (20/52 slots) Weapons (')') i - a blessed +1 mithril elven dagger (4 aum) D - 3 +0 elven daggers (12 aum) M - 2 +0 elven spears (22 aum) Comestibles ('%') O - 2 uncursed food rations (40 aum) n - an uncursed fortune cookie (1 aum) o - 2 uncursed pancakes (4 aum) R - 2 uncursed lizard corpses (20 aum) Wands ('/') j - a wand of sleep (0:3) (7 aum) A - a wand of striking (0:2) (7 aum) C - a wand of teleportation (0:4) (7 aum) Tools ('(') h - a blessed bag of holding containing 57 items (209 aum) H - an uncursed oilskin sack containing 1 item (37 aum) y - an uncursed sack containing 1 item (18 aum) k - an expensive camera (0:49) (12 aum) g - an uncursed silver magic whistle (3 aum) s - an uncursed skeleton key (3 aum) c - an uncursed stethoscope (4 aum) z - an uncursed towel (2 aum) Gems/Stones ('*') w - an uncursed luckstone (10 aum) G - an uncursed touchstone (10 aum) Contents of the bag of holding: 1197 gold pieces a +0 stiletto a +0 steel dwarvish mattock a +0 steel saber an uncursed +0 mithril dwarvish helm 3 uncursed food rations 2 cursed food rations an uncursed tripe ration an uncursed lizard corpse a blessed scroll of amnesia 2 uncursed scrolls of magic mapping a blessed scroll of food detection an uncursed scroll of taming an uncursed scroll of destroy armor 2 uncursed scrolls of enchant weapon a blessed scroll of create monster an uncursed scroll of punishment an uncursed scroll of remove curse 2 uncursed scrolls of light a blessed scroll of genocide an uncursed spellbook of levitation an uncursed spellbook of light a cursed potion of see invisible a cursed potion of sleeping an uncursed potion of gain ability an uncursed potion of hallucination a blessed potion of hallucination an uncursed potion of monster detection an uncursed potion of object detection a cursed potion of object detection 2 uncursed potions of sickness an uncursed potion of water an uncursed +1 ring of gain constitution an uncursed ring of protection from shape changers an uncursed ring of stealth an uncursed ring of conflict an uncursed ring of teleport control an uncursed ring of warning the cursed One Ring a wand of secret door detection (0:12) a cursed wand of probing (0:7) an empty uncursed sack 2 uncursed tallow candles a blessed magic lamp an uncursed pair of goggles an uncursed skeleton key an uncursed towel an uncursed amber stone an uncursed amethyst stone an uncursed chrysoberyl stone an uncursed citrine stone an uncursed dilithium crystal 2 uncursed fluorite stones an uncursed garnet stone an uncursed jade stone an uncursed opal 2 cursed topaz stones Contents of the sack: 3 +0 elven arrows Contents of the oilskin sack: an empty uncursed leather bag of holding Tertium the Archeologist's attributes: Background: You were in male werejackal form. You were actually an Investigator, a level 9 male human Archeologist. You were neutral, on a mission for Camaxtli who was opposed by Quetzalcoatl (lawful) and Huhetotl (chaotic). You were in the Gnomish Mines, on level 5. You entered the dungeon 13646 turns ago. It was nighttime. There was a full moon in effect when your adventure ended. You played for 7 hours and 24 minutes. Basics: You had all 8 hit points. You had all 59 energy points (spell power). You had 2 hit dice. Your armor class was 7. Your wallet was empty. Autopickup was on for '$"?+!=/' plus thrown. Final Characteristics: Your strength was 16. Your dexterity was 16. Your constitution was 16. Your intelligence was 17. Your wisdom was 15. Your charisma was 8. Final Status: You were transformed. You were strained; movement was very slowed. You were not wielding anything. You were unskilled in bare handed combat. You were not wearing any armor. Final Attributes: You were piously aligned. Monster generation rate was 1.00x. You were 5% cold resistant. You were 100% poison resistant. You were level-drain resistant. You were telepathic. You were stealthy. You aggravated monsters. You regenerated. You were a werejackal in beast form. You were harmed by silver. You were fast. You were lucky. You had extra luck. Bad luck timed out slowly for you. Good luck timed out slowly for you. Camaxtli was angry with you. You survived. Spells known: Name Level Category Fail Retention a - haste self 3 escape 81% 61% b - levitation 4 escape 100% 92% c - light 1 divination 0% 100% Vanquished creatures: a shopkeeper a large mimic the Goblin King 2 wargs a warhorse a large dog a large cat 2 tengu an elf mummy a giant beetle 2 quivering blobs 3 panthers Gollum 2 leprechauns a horse 2 gnome royals 5 gnolls witherling a Green-elf a piranha 3 lizards 2 chickatrices 2 dingoes a homunculus a blue jelly a dust vortex 2 gnome mummies 2 snakes an ape 2 Woodland-elves an imp 2 quasits 2 wood nymphs 2 water nymphs a mountain nymph 7 Mordor orcs 5 bugbears 13 Uruk-hai an orc shaman 2 rock piercers a rock mole 4 jumping spiders a lesser nightmare a yellow light 3 shriekers a violet fungus 9 gnome nobles 2 gnomish wizards a gray ooze 29 elf zombies 9 drow zombies 6 giant ants 3 little dogs a floating eye 2 kittens 3 hobbit pickpockets 8 mountain dwarves 2 lesser homunculi 2 kobold nobles 2 kobold shamans 5 goblin shamans 42 hill orcs 3 rothes a large spider 2 centipedes 3 giant bats 2 kobold mummies 6 monkeys 2 baby owlbears 9 orc zombies 10 dwarf zombies 5 hobbit zombies a wererat a werejackal 3 iguanas 3 sea tortles 12 giant mosquitos an acid blob a coyote 4 hobbits 2 manes 8 hobgoblins 19 giant rats 4 cave spiders 2 brown molds 2 yellow molds 28 rock gnomes 2 garter snakes 14 gnome zombies 6 geckos 9 jackals a fox 3 kobolds 19 goblins 5 sewer rats 5 bats 5 lichens 5 kobold zombies 7 newts 435 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You read items or engraved 16 times. You never engraved Elbereth. You never abused your alignment. You never genocided any monsters. You never polymorphed an object. You used no wishes. Achievements completed: You defeated the Goblin King. The Dungeons of Doom: levels 1 to 8 Level 1: Many fountains. Level 2: A shop, a forge. Portal to Goblin Town. Level 3: An armor shop. Stairs down to The Gnomish Mines. Level 4: "vault" A sink. Level 5: Level 6: "stash" A shop. Level 7: Level 8: The Gnomish Mines: levels 4 to 7 Level 4: Level 5: <- You were here. Level 6: Many shops, a temple to Camaxtli, a magic chest, some fountains, a sink. Level 7: Goblin Town: levels 2 to 3 Level 2: An armor shop, a throne, a forge, a magic chest, many dead trees. Level 3: Many dead trees. Goodbye tertium the Archeologist... You quit in The Gnomish Mines on dungeon level 5 with 21817 points, and 1197 pieces of gold, after 13646 moves. You were level 9 with a maximum of 74 hit points when you quit.