# wizard training #OPTIONS=role:Wiz,race:Human,gender:Mal,align:Neu # arc training OPTIONS=role:Arc,race:Human,gender:Mal,align:Law OPTIONS=windowtype:curses OPTIONS=perm_invent OPTIONS=force_invmenu OPTIONS=msg_window:full OPTIONS=sortloot:full OPTIONS=notutorial OPTIONS=showexp OPTIONS=roguesymset:RogueEpyx OPTIONS=hilite_pile OPTIONS=lit_corridor OPTIONS=autodig OPTIONS=boulder:0 OPTIONS=catname:Garra OPTIONS=dogname:Vulto OPTIONS=fruit:cluster of grapes # displacing pets MSGTYPE=hide "You displaced your *" # enhance MSGTYPE=stop "You feel more confident *" # unclogging the screen #MSGTYPE=hide "Your tentacles suck the *" # delayed instadeaths MSGTYPE=stop "The * (grabs|swings itself around) you!" MSGTYPE=stop "You don't feel very well." MSGTYPE=stop "You are turning a little green." MSGTYPE=stop "Your limbs are getting oozy." MSGTYPE=stop "Your skin begins to peel away." MSGTYPE=stop "You are turning into a green slime." MSGTYPE=stop "You are slowing down." MSGTYPE=stop "Your limbs are stiffening." MSGTYPE=stop "It constricts your throat!" MSGTYPE=stop "You find it hard to breathe." MSGTYPE=stop "You're gasping for air." MSGTYPE=stop "Your blood is having trouble reaching your brain." MSGTYPE=stop "You can no longer breathe." MSGTYPE=stop "You're turning blue." MSGTYPE=stop "Your consciousness is fading." MSGTYPE=stop "You feel deathly sick." MSGTYPE=stop "You feel (much|even) worse." # Things that aren't dangerous by themselves but could kill you if you don't notice. MSGTYPE=stop "You fail to cast the spell correctly." MSGTYPE=stop "You see here a c(hi|o)ckatrice corpse." MSGTYPE=stop "You are beginning to feel weak." # Don't speed past wrest message when wresting MSGTYPE=stop "You wrest *" # Don't miss the vibrating square MSGTYPE=stop "You feel a strange vibration under your *" MSGTYPE=stop "You feel a strange vibration beneath you." # Pet died MSGTYPE=stop "You have a sad feeling for a moment, then it passes." MSGTYPE=stop "You feel sad for a moment." # Ensure changes will be shown for a few turns after they happen OPTIONS=statushilites:10 # Always show gold as the proper color OPTIONS=hilite_status:gold/up/yellow/down/brown # Show when the character is Lawful, for some reason OPTIONS=hilite_status:alignment/lawful/lightgreen # Show when XL changes OPTIONS=hilite_status:experience-level/up/cyan&bold/down/orange&bold # Specify multiple cutoffs for all ability scores OPTIONS=hilite_status:characteristics/up/green/down/red # Hilight multiple encumbrance statuses OPTIONS=hilite_status:cap/burdened/yellow/stressed/orange/strained/red&bold/overtaxed/red&inverse/overloaded/red&inverse&blink # Hunger OPTIONS=hilite_status:hunger/satiated/yellow/hungry/orange/weak/red&bold/fainting/red&inverse/fainted/red&inverse&blink # Percentage cutoffs for hitpoints OPTIONS=hilite_status:hitpoints/100%/lightgreen/<100%/green/<60%/yellow/<40%/red&bold/<20%/red&inverse # Percentage cutoffs for power OPTIONS=hilite_status:power/<100%/cyan&bold/<75%/cyan/<50%/magenta/<25%/magenta&bold # Status effects OPTIONS=hilite_status:condition/hallu/yellow OPTIONS=hilite_status:condition/conf/orange OPTIONS=hilite_status:condition/stun/red&bold OPTIONS=hilite_status:condition/termill/red&inverse OPTIONS=hilite_status:condition/foodpois/red&inverse OPTIONS=hilite_status:condition/slime/red&inverse # hp bar and pet OPTIONS=hitpointbar OPTIONS=hilite_pet OPTIONS=pettype:dog # number of turns OPTIONS=time OPTIONS=timed_delay OPTIONS=pickup_types:$"?!=/ # pickup burden (defaults to stressed) OPTIONS=pickup_burden:Unencumbered # autopickup exceptions OPTIONS=autopickup AUTOPICKUP_EXCEPTION=">cursed*" AUTOPICKUP_EXCEPTION="