#wizard training #OPTIONS=role:Wiz,race:Elf,gender:Mal,align:Cha OPTIONS=role:Wiz,race:Human,gender:Mal,align:Neu OPTIONS=lit_corridor OPTIONS=autodig # displacing pets MSGTYPE=hide "You displaced your *" # enhance MSGTYPE=stop "You feel more confident *" # unclogging the screen #MSGTYPE=hide "Your tentacles suck the *" # delayed instadeaths MSGTYPE=stop "The * (grabs|swings itself around) you!" MSGTYPE=stop "You don't feel very well." MSGTYPE=stop "You are turning a little green." MSGTYPE=stop "Your limbs are getting oozy." MSGTYPE=stop "Your skin begins to peel away." MSGTYPE=stop "You are turning into a green slime." MSGTYPE=stop "You are slowing down." MSGTYPE=stop "Your limbs are stiffening." MSGTYPE=stop "It constricts your throat!" MSGTYPE=stop "You find it hard to breathe." MSGTYPE=stop "You're gasping for air." MSGTYPE=stop "Your blood is having trouble reaching your brain." MSGTYPE=stop "You can no longer breathe." MSGTYPE=stop "You're turning blue." MSGTYPE=stop "Your consciousness is fading." MSGTYPE=stop "You feel deathly sick." MSGTYPE=stop "You feel (much|even) worse." # Things that aren't dangerous by themselves but could kill you if you don't notice. MSGTYPE=stop "You fail to cast the spell correctly." MSGTYPE=stop "You see here a c(hi|o)ckatrice corpse." MSGTYPE=stop "You are beginning to feel weak." # Don't speed past wrest message when wresting MSGTYPE=stop "You wrest *" # Don't miss the vibrating square MSGTYPE=stop "You feel a strange vibration under your *" MSGTYPE=stop "You feel a strange vibration beneath you." COLOR=black:444444 COLOR=red:ff0000 COLOR=green:4c9900 COLOR=brown:d2691e COLOR=blue:0066cc COLOR=magenta:cc00cc COLOR=cyan:009999 COLOR=gray:808080 #COLOR=gray:B0C4DE #COLOR=nocolor:009999 COLOR=orange:ff8c00 COLOR=light green:66cc00 COLOR=yellow:ffd700 COLOR=light blue:3399ff COLOR=light magenta:ff33ff COLOR=light cyan:00cccc COLOR=white:ffffff # HP STATUSCOLOR=hp%100=green,hp%66=yellow,hp%50=orange STATUSCOLOR=hp%33=red&bold,hp%15:red&inverse,hp%0:red&inverse&blink # Pw STATUSCOLOR=pw%100=green,pw%66=yellow,pw%50:orange,pw%33=red&bold # Carry STATUSCOLOR=burdened:yellow,stressed:orange,strained:red&bold STATUSCOLOR=overtaxed:red&inverse,overloaded:red&inverse&blink # Hunger STATUSCOLOR=satiated:yellow,hungry:orange,weak:red&bold STATUSCOLOR=fainting:red&inverse,fainted:red&inverse&blink # Mental STATUSCOLOR=hallu:yellow,conf:orange,stun:red&bold # Health STATUSCOLOR=ill:red&inverse,foodpois:red&inverse,slime:red&inverse # Other STATUSCOLOR=held:red&inverse,blind:red&inverse STATUSCOLOR=elbereth:green&inverse # hp bar and pet OPTIONS=hitpointbar OPTIONS=hilite_pet OPTIONS=pettype:dog # number of turns OPTIONS=time OPTIONS=sound OPTIONS=pickup_types:$"?+!=/(* OPTIONS=pickup_burden:Burdened # pickup burden (defaults to stressed) # autopickup exceptions OPTIONS=autopickup AUTOPICKUP_EXCEPTION=">.* cursed*" AUTOPICKUP_EXCEPTION=">.* statue*" AUTOPICKUP_EXCEPTION=">.* box" AUTOPICKUP_EXCEPTION=">.* chest" AUTOPICKUP_EXCEPTION=">.* stone*" AUTOPICKUP_EXCEPTION=">.*loadstone*" AUTOPICKUP_EXCEPTION=">.*rock*" AUTOPICKUP_EXCEPTION=">.*pickaxe*" AUTOPICKUP_EXCEPTION=">.*broad pick*" AUTOPICKUP_EXCEPTION="<.*lizard corpse" AUTOPICKUP_EXCEPTION="<.*lichen corpse" AUTOPICKUP_EXCEPTION="<.*wraith corpse" #food AUTOPICKUP_EXCEPTION="<.*ration" AUTOPICKUP_EXCEPTION="<.*wafer" AUTOPICKUP_EXCEPTION="<.*cream pie" AUTOPICKUP_EXCEPTION="<.*pancake" AUTOPICKUP_EXCEPTION="<.*candy bar" AUTOPICKUP_EXCEPTION="<.*fortune cookie" AUTOPICKUP_EXCEPTION="<.*tin*" AUTOPICKUP_EXCEPTION="<.*apple" AUTOPICKUP_EXCEPTION="<.*orange" AUTOPICKUP_EXCEPTION="<.*banana" AUTOPICKUP_EXCEPTION="<.*sprig of wolfsbane" AUTOPICKUP_EXCEPTION="<.*pear" AUTOPICKUP_EXCEPTION="<.*clove of garlic" AUTOPICKUP_EXCEPTION="<.*melon" AUTOPICKUP_EXCEPTION="<.*carrot" AUTOPICKUP_EXCEPTION="<.*eucalyptus leaf" AUTOPICKUP_EXCEPTION="<.*kelp frond" AUTOPICKUP_EXCEPTION="<.*meat*" AUTOPICKUP_EXCEPTION="<.*egg" AUTOPICKUP_EXCEPTION="<.*lump of royal jelly" # ammunition AUTOPICKUP_EXCEPTION="<.*arrow" AUTOPICKUP_EXCEPTION="<.*ya" AUTOPICKUP_EXCEPTION="<.*crossbow bolt" AUTOPICKUP_EXCEPTION="<.*dart" AUTOPICKUP_EXCEPTION="<.*shuriken" AUTOPICKUP_EXCEPTION="<.*throwing star" AUTOPICKUP_EXCEPTION="<.*dagger" AUTOPICKUP_EXCEPTION="<.*knife" OPTIONS=show_dgn_name # menucolors OPTIONS=color,menucolors,showbuc #old conf #MENUCOLOR=" \(being worn\)"=underline #MENUCOLOR=" \(weapon in hands\)"=underline #MENUCOLOR=" \(on .* hand\)"=underline #MENUCOLOR=" blessed "=green #MENUCOLOR=" holy "=green #MENUCOLOR=" uncursed "=cyan #MENUCOLOR=" cursed "=red #MENUCOLOR=" unholy "=red #MENUCOLOR=" cursed .* (being worn)"=orange&underline MENUCOLOR=" \(lit\)"=yellow # Inventory menu colors (stole from hothraxxa) MENUCOLOR=" blessed .*"=green MENUCOLOR=" holy .*"=green MENUCOLOR=" uncursed .*"=cyan MENUCOLOR=" cursed .*"=red MENUCOLOR=" named cursed.*"=red MENUCOLOR=" unholy .*"=red MENUCOLOR=" \(being worn\)"=gray&underline MENUCOLOR=" \(on (left|right) (hand|foreclaw)\)"=gray&underline MENUCOLOR=" (rusty|burnt|rotted|corroded) .*\(being worn\)"=brown&underline MENUCOLOR=" uncursed .* \(being worn\)"=cyan&underline MENUCOLOR=" blessed .* \(being worn\)"=green&underline MENUCOLOR=" cursed .* \(being worn\)"=orange&underline MENUCOLOR=" uncursed .* \(wielded in (left|right) (hand|foreclaw)\)"=cyan&underline MENUCOLOR=" blessed .* \(wielded in (left|right) (hand|foreclaw)\)"=green&underline MENUCOLOR=" cursed .* \(wielded in (left|right) (hand|foreclaw)\)"=orange&underline MENUCOLOR=" uncursed .* \(weapon in (hands|foreclaws)\)"=cyan&underline MENUCOLOR=" blessed .* \(weapon in (hands|foreclaws)\)"=green&underline MENUCOLOR=" cursed .* \(weapon in (hands|foreclaws)\)"=orange&underline MENUCOLOR=" uncursed .* \(weapon in (hand|foreclaw)\)"=cyan&underline MENUCOLOR=" cursed .* \(weapon in (hand|foreclaw)\)"=orange&underline MENUCOLOR=" blessed .* \(weapon in (hand|foreclaw)\)"=green&underline MENUCOLOR=" uncursed .* \(wielded in (hands|foreclaws)\)"=cyan&underline MENUCOLOR=" blessed .* \(wielded in (hands|foreclaws)\)"=green&underline MENUCOLOR=" cursed .* \(wielded in (hands|foreclaws)\)"=orange&underline MENUCOLOR=" uncursed .* \(on (left|right) (hand|foreclaw)\)"=cyan&underline MENUCOLOR=" blessed .* \(on (left|right) (hand|foreclaw)\)"=green&underline MENUCOLOR=" uncursed .* \(at the ready\)"=cyan MENUCOLOR=" blessed .* \(at the ready\)"=green MENUCOLOR=" cursed .* \(at the ready\)"=orange MENUCOLOR=" uncursed .* \(tethered weapon in (hand|foreclaw)\)"=cyan&underline MENUCOLOR=" blessed .* \(tethered weapon in (hand|foreclaw)\)"=green&underline MENUCOLOR=" cursed .* \(tethered weapon in (hand|foreclaw)\)"=orange&underline MENUCOLOR=" uncursed .* \(wielded\)"=cyan&underline MENUCOLOR=" cursed .* \(wielded\)"=orange&underline MENUCOLOR=" blessed .* \(wielded\)"=green&underline MENUCOLOR=" cursed .* \(on (left|right) hand\)"=orange&underline MENUCOLOR=" cursed .* \(on (left|right) foreclaw\)"=orange&underline MENUCOLOR=" cursed .* \(at the ready\)"=orange MENUCOLOR=" uncursed .* \(wielded in other (hand|foreclaw)\)"=cyan&underline MENUCOLOR=" blessed .* \(wielded in other (hand|foreclaw)\)"=green&underline MENUCOLOR=" cursed .* \(alternate weapon; not wielded\)"=orange MENUCOLOR=" cursed .* \(wielded in other (hand|foreclaw)\)"=orange&underline #other good ones MENUCOLOR="unpaid"=white&inverse MENUCOLOR="c(hi|o)ckatrice (corpse|egg)"=yellow&underline #bag dangers MENUCOLOR=" bag .* tricks"=blue&underline MENUCOLOR=" wand .*[^!]canc"=blue&underline MENUCOLOR=" wand .* vanish"=blue&underline # shinny MENUCOLOR="gold piece"=yellow MENUCOLOR=" valuable"=brown MENUCOLOR=" gems? .* hard"=yellow # enhance MENUCOLOR=".* Basic .*"=none MENUCOLOR=".* Skilled .*"=cyan MENUCOLOR="Expert "=orange MENUCOLOR="Master "=purple MENUCOLOR="Grand Master "=magenta # forgotten spell MENUCOLOR="[a-zA-Z ]+ [0-9]\* [a-z]+ +[0-9]+%"=magenta MENUCOLOR="loadstone\|wand \(of\|called\) cancellation"=magenta MENUCOLOR="Amulet of Yendor named"=magenta&underline # color only the real Amulet # dlvl overview MENUCOLOR="You are here"=cyan MENUCOLOR="Gnomish Mines"=orange #disclose OPTIONS=disclose:+i +a -v +g -c