thorsb, lawful male felid Officer ############ #,,,,,,,,,,# #,###-------- #,###|#``#`.| ####88###########,,,,.``````| ### ### ,,,M@M,,,,,,,,,,,,###-------- #,,# ,,,,, ,,,8############### -------.#--- ,,,,------,,# -..........--#,,,#,#-<....-#,# ----.....,,,,,[,|.---- #,# |....|##,,###|.| #,# ----------- -..... |.| #,,# |.$!"+!?)[| .....-- |.- ##,,########|.)$/$$.=%| -.---- -- ##,,,,,,,,,-.!+$$*?[$| ##########|.(%[%%$).| ----------- [Thorsb the Street Cop] St17 Dx12 Co12 In9 Wi7 Ch6 OffFelMalLaw S96 Dlvl:2 $2 HP-1(13) Pw5(5) AC7 Xp1/6 T171 Par Latest messages Undead creatures are called forth from the grave! The mummy hits you! [-3 -> 10] The mummy hits you! [-1 -> 9] The mummy hits you! [-1 -> 8] The mummy hits you! [-1 -> 7] The mummy hits you! [-1 -> 6] The mummy hits you! [-1 -> 5] The mummy just misses! The mummy misses. The mummy hits you! [-3 -> 2] Warning: HP low! The mummy hits you! You die... Your inventory Weapons a - an uncursed rusty +0 pistol (weapon in foreclaw) {8} b - 99 uncursed +0 bullets (in quiver) {3} c - an uncursed +0 club (alternate weapon; not wielded) {12} n - 13 uncursed +0 silver arrows named Stingwing {0} o - 24 blessed +4 darts {0} Armor d - an uncursed fireproof +0 leather armor (being worn) {60} Comestibles g - 6 uncursed Hacker's Foods {0} Scrolls h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed scroll of cure {0} Wands e - an uncursed wand of magic missile (0:5) {0} f - an uncursed wand of striking (0:21) {0} m - an uncursed wand of haste monster (0:3) {0} Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 12 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: flying You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 197 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 37 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 69% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 65% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 76% Tool drop chance was reduced to 86% Concealing monsters were spawned underneath items 59% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: saber (turn 19) The following skill became untrainable if you tried to train it too early: boomerang (turn 380) The following skill became untrainable after a while: long sword (turn 39497) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 47077) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 57320 Monster spawn increase reached its maximum at turn 134469 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 6188170 The monster class that cannot be genocided was wraith The monster class that was spawned more often: gnome (freq bonus 4) The monster color that was spawned more often: bright magenta (freq bonus 2) The monster species that spawned more often: grantable scourer (freq bonus 42) The monster species that spawned more often: troglodyte beastlord (freq bonus 36) The monster species that spawned more often: survey recreation travel (freq bonus 28) The monster species that spawned more often: tove (freq bonus 12) The monster species that spawned more often: holy slayer (freq bonus 5) The monster species that spawned more often: scything turret (freq bonus 12) The monster species that spawned more often: joker ciao (freq bonus 18) The monster species that spawned more often: jumping school kraken (freq bonus 42) The monster species that spawned more often: stigmata okayed (freq bonus 5) The monster species that spawned more often: testate farewell (freq bonus 30) The monster species that spawned more often: kraken (freq bonus 36) The monster species that spawned more often: minotaur magician (freq bonus 7) The monster species that spawned more often: giant ochre jellyfish (freq bonus 28) The monster species that spawned more often: kabbalah combustible (freq bonus 14) The monster species that spawned more often: vamp mimic (freq bonus 40) The monster species that spawned more often: stone ooze (freq bonus 42) The monster species that spawned more often: bad spitter (freq bonus 18) The monster species that spawned more often: spider fagus (freq bonus 18) The monster species that spawned more often: false wort (freq bonus 40) The monster species that spawned more often: stogie joltier gantry inmost (freq bonus 36) The monster trait that was more common: monsters that count as major demon (freq bonus 4) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 8) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 1) The monster trait that was more common: monsters that talk like whores (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 20) The monster species that never randomly spawned: matrix gal The monster species that never randomly spawned: mean stalk The monster species that never randomly spawned: serialize favouring The monster species that never randomly spawned: pavilion halidom osage agglutinated The monster species that never randomly spawned: pornography plumier The monster species that never randomly spawned: gnomish sanitizer The monster species that never randomly spawned: sophisticated mind flayer The monster species that never randomly spawned: chastise sandwich The monster species that never randomly spawned: ice acquisition blessedest mantled The monster species that never randomly spawned: hand otyugh The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was never generated: clairvoyance (luminescent) The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was never generated: helm of true sight (translucent helmet) The RNG hath decreed that this item was never generated: amulet of acid resistance (venomous) The RNG hath decreed that this item was never generated: lubricant can ((null)) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was never generated: make invisible (marble) The RNG hath decreed that this item was never generated: heavy clay ball ((null)) The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 22) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 17) The RNG hath decreed that this item was generated more often: cut nutrition stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 7) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 31) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 18) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 15) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 25) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 6) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 89) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 3) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 17) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 11) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 5) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 6) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 11) The RNG hath decreed that this item was always generated cursed: counterclockwise stone (gray) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: obsidian (black) The RNG hath decreed that this item was always generated cursed: tar star ((null)) The RNG hath decreed that this item was always generated cursed: spelldrain gloves (bise gloves) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: raygun ((null)) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this trap was always invisible: melee prefix trap The RNG hath decreed that this trap was generated more often: shock trap (freq bonus 3) Trap randomization happened for 1 in 928 traps Next attribute increase check would have come at turn 1773 Strength training was -1 Dexterity training was 2 Wisdom training was 6 Constitution training was 8 Your sanity was 0 You were paralyzed (-7) You had 9 lives left You had not decided on your sexuality yet You were prevented from having stealth (0) You had automatic searching You had 1328 points of nutrition remaining You were ultra fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Magnum, Smith and Wesson Your deity was Magnum The version you were playing was: Unix SlashEMExtended Version 2.4.2 (06dd280) - last build Sun Dec 30 15:31:32 2018. You could have safely prayed (159) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Scrolls scroll of healing (KRRRRRRRRRRRZ) scroll of mana (I CAN HAZ HP PLZ) scroll of phase door (SOMEONE HATES DISINTEGRATION RESISTANCE JUST TO SPITE PLAYERS) scroll of standard id (KILL THE GMAN BUTCHER) scroll of cure (ANOK THARENEPIBATHA CHEOUCHCHA ANOA ANOK CHARIEMOCHTH LAILAM) * scroll of extra healing (MORAL IS RISED WITH PRAS) * scroll of greater mana restoration (BSSBSSBSSBSSBSSBSSBSSSSSSSSSSSS) scroll of teleportation (PENDERFYNIAD ANGHYWIR) Potions potion of speed (reddish) Wands wand of magic missile (lacquered) wand of striking (acyclic) wand of haste monster (bauxite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures 0 pack kobolds (3 created) a whnas 0 kicker kobolds (1 created) 0 visor sewer rats (1 created) 0 sand rats (1 created) 0 cancel watchers (1 created) 0 lichens (1 created) 0 mummies (2 created) 0 officers (1 created) 0 shopkeepers (1 created) 0 minighosts (4 created) 0 hata-hatas (2 created) 0 twens (1 created) 0 dark welpers (1 created) 0 novice light walls (1 created) 22 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (23 of 160) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Basic) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (21 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye thorsb the Officer...