The November NetHack Tournament (2019) Unix NetHack Version 3.6.3-1 Work-in-progress - last build Wed Nov 6 15:20:48 2019 (b2f95f589fb871d74327108a8c8c71a798d47848,branch:master). Game began 2019-11-07 13:48:42, ended 2019-11-07 17:56:25. thorsb, neutral female gnomish Wizard ----- ---------...--- ---------..?..........--- ---------.......................--- ---------..........................F......--- ---------...........................................--- ---------.................................%...................--- ---------......u........................................a>.:........i.).--- |............................................Z.........u................).| |.(...........................j.......Z..f....a......O..q.....q.........@.| |.............................b...................(Cq.a...........+.......| ---...........................F..............%..^..ie.a.T...a.....--------- ---................h..............................ua....--------- ---......................................(....--------- ---...?.............................--------- ---..(....................--------- ---.............--------- ---...-------- ---- Thorsb the Thaumaturge St:3 Dx:13 Co:17 In:18 Wi:14 Ch:9 Neutral Dlvl:11 $:771 HP:0(69) Pw:93(93) AC:6 Xp:8/2172 T:11616 Hungry Latest messages: The forest centaur shoots an arrow! The arrow misses the soldier ant. You are hit by an arrow. What do you want to read? [cgyHIMOW or ?*] As you read the scroll, it disappears. A lit field surrounds you! The large cat bites the elf zombie. What do you want to read? [gyHIMOW or ?*] Never mind. The soldier ant is almost hit by an arrow! The large cat bites the elf zombie. The elf zombie misses the large cat. The forest centaur is hit by an arrow! The forest centaur picks up 2 arrows. The rothe swings wildly and misses! The large cat bites the elf zombie. The elf zombie is destroyed! The forest centaur shoots an arrow! The arrow hits the soldier ant. The large cat misses the elf zombie. The large cat misses the elf zombie. The large cat bites the elf zombie. The elf zombie hits the large cat. The large cat bites the elf zombie. The elf zombie is destroyed! The large cat bites the newt. The newt is killed! You miss the tengu. The large cat bites the elf zombie. The elf zombie misses the large cat. The tengu bites! The large cat misses the elf zombie. The large cat bites the elf zombie. The elf zombie is destroyed! The tengu bites! The large cat picks up an elf corpse. You see here a mace. What do you want to read? [gyHIMOW or ?*] You read the scroll. The scroll erupts in a tower of flame! Your boots smoulder! Both of your scrolls called earth catch fire and burn! Wizard is about to die. Your potion of sickness boils and explodes! You die... Do you want your possessions identified? [ynq] (y) Do you want to see your attributes? [ynq] (y) Do you want an account of creatures vanquished? [ynaq] (y) Do you want to see your conduct? [ynq] (y) Do you want to see the dungeon overview? [ynq] (y) Inventory: Coins $ - 771 gold pieces Amulets u - an uncursed amulet of ESP (being worn) Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor R - an uncursed burnt +0 pair of high boots (being worn) b - an uncursed +1 cloak of magic resistance (being worn) Comestibles D - an uncursed food ration F - an uncursed tripe ration f - an uncursed lizard corpse Scrolls O - an uncursed scroll of enchant weapon I - an uncursed scroll of identify W - an uncursed scroll of missing code y - an uncursed scroll of teleportation M - a cursed scroll of teleportation Potions p - 2 uncursed potions of confusion t - a blessed potion of gain energy S - a blessed potion of gain energy n - a cursed potion of restore ability Rings v - an uncursed ring of fire resistance T - a blessed +2 ring of increase damage l - an uncursed ring of invisibility (on left hand) j - an uncursed ring of poison resistance e - an uncursed ring of stealth (on right hand) G - an uncursed ring of teleport control d - an uncursed ring of teleportation Wands k - a cursed wand of light (0:11) C - an uncursed wand of nothing (0:6) r - a blessed wand of polymorph (0:8) o - a blessed wand of striking (0:2) s - an uncursed wand of striking (0:8) U - an uncursed wand of teleportation (0:1) Tools Z - an empty uncursed bag of holding x - an uncursed magic whistle Y - an uncursed oil lamp X - an uncursed skeleton key E - an uncursed stethoscope z - an uncursed towel Thorsb the Wizard's attributes: Background: You were a Thaumaturge, a level 8 female gnomish Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). You were in the Dungeons of Doom, on level 11, a very big room. You entered the dungeon 11616 turns ago. You had 2172 experience points, 388 more were needed to attain level 9. Basics: You had 0 out of 69 hit points. You had all 93 energy points (spell power). Your armor class was 6. Your wallet contained 771 zorkmids. Autopickup was on for '$' plus thrown. Final Characteristics: Your strength was 3 (peak:16, limit:18/50). Your dexterity was 13 (limit:18). Your constitution was 17 (limit:18). Your intelligence was 18 (limit:19). Your wisdom was 14 (limit:18). Your charisma was 9 (limit:18). Final Status: You were hungry. You were unencumbered. You were wielding a quarterstaff. You were skilled in quarterstaff. Final Attributes: You were piously aligned. You were magic-protected. You were cold resistant. You were telepathic. You had infravision. You were invisible. You were stealthy. You could teleport. You were warded. You were fast. You are dead. Vanquished creatures: a ghost 2 small mimics a warhorse a xan a quantum mechanic a gelatinous cube a flaming sphere a shocking sphere a tengu an ochre jelly a giant beetle 2 wolves a leprechaun a horse a black light an orc mummy 3 ogres 3 yetis a werewolf 3 lizards 4 chickatrices a dog a housecat a jaguar a dwarf lord a dust vortex a raven 3 gnome mummies a snake 3 apes 2 soldier ants a bugbear 3 imps a wood nymph 10 Mordor orcs an Uruk-hai 2 orc shamans a rock piercer a rock mole a pony a fog cloud a shrieker a kobold mummy 2 black naga hatchlings a guardian naga hatchling a gray ooze 7 elf zombies a paper golem a baby crocodile 4 giant ants 3 floating eyes a kitten 3 dwarves 3 homunculi a kobold shaman 17 hill orcs 10 rothes 2 centipedes a giant bat 3 iguanas 9 killer bees 2 acid blobs 3 gas spores 8 hobbits a large kobold 5 hobgoblins 2 giant rats 6 cave spiders 3 brown molds 3 yellow molds a green mold 2 gnomes 5 garter snakes 3 gnome zombies 8 geckos 7 jackals 2 foxes 3 goblins 3 sewer rats 11 grid bugs a bat 10 lichens 4 kobold zombies 7 newts 241 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You read items or engraved 11 times. You never engraved Elbereth. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never removed an item from a swap chest. You never allowed your nemesis to die. You never allowed Vlad to die. You never allowed the Wizard to die. You never allowed a high priest to die. You never allowed a Rider to die. You never touched an artifact. The Dungeons of Doom: levels 1 to 11 Level 1: A fountain. Level 2: A general store, a fountain. Level 3: A general store, a sink, a grave. Stairs down to The Gnomish Mines. Level 4: A sink. Final resting place for Noah-Mon-Hum-Mal-Law, killed by a rothe, while frozen by a monster's gaze. Level 5: Some fountains. Level 6: A fountain. Level 7: A fountain. Level 8: "LOOT" Some fountains. Level 9: Many fountains. Oracle of Delphi. Level 10: A fountain. Stairs up to Sokoban, level 9. Level 11: <- You were here. A very big room. Final resting place for you, killed by a boiling potion. The Gnomish Mines: levels 4 to 6 Level 4: Level 5: Level 6: Some shops, a temple, some fountains. Sokoban: levels 9 up to 8 Level 8: Unsolved. Level 9: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | thorsb | | 771 Au | | killed by a | | boiling potion | | | | | | 2019 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye thorsb the Wizard... You died in The Dungeons of Doom on dungeon level 11 with 9950 points, and 771 pieces of gold, after 11616 moves. You were level 8 with a maximum of 69 hit points when you died.