The November NetHack Tournament (2020)
Unix NetHack Version 3.6.6-0 post-release - last build Wed Nov 25 01:34:24 2020 (563233f4aab32bd2db7601ff5ab2b6841ec2b343,branch:master).
Game began 2020-11-26 20:43:48, ended 2020-11-27 14:15:39.
tids, lawful male human Archeologist
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│wall
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%a food ration
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<staircase up
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`a boulder
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│wall
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*some stones
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.floor of a room
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+closed door
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@human archeologist called tids
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/a wand
%some food rations
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Tids the Investigator St:18 Dx:10 Co:14 In:12 Wi:16 Ch:11 Lawful S:12784
Dlvl:5 $:0 HP:61(61) Pw:39(39) AC:1 Xp:9/2593 T:8965
Latest messages:
You were wearing an uncursed towel.
You can see again.
With great effort you move the boulder.
You see here a giant beetle corpse.
The boulder fills a pit.
You climb up the stairs.
You see here a topaz ring.
h - a topaz ring.
You see here a food ration.
With great effort you move the boulder.
With great effort you move the boulder.
The boulder falls into and plugs a hole in the floor!
With great effort you move the boulder.
You see here a food ration.
You see here a food ration.
You see here a food ration.
You see here a food ration.
There appears to be no shopkeeper here to receive your payment.
What do you want to use or apply? [cegi-kstwyDJRS or ?*] p
You don't have that object.
What do you want to use or apply? [cegi-kstwyDJRS or ?*] <space>
Never mind.
What do you want to use or apply? [cegi-kstwyDJRS or ?*] o
You don't have that object.
What do you want to use or apply? [cegi-kstwyDJRS or ?*] S
You have a little trouble removing an uncursed pick-axe. Continue? [ynq] (q) y
You have a little trouble removing p - an uncursed pick-axe.
Your movements are slowed slightly because of your load.
What do you want to use or apply? [cegi-kpstwyDJRS or ?*] p
You now wield an uncursed pick-axe.
In what direction do you want to dig? [ylnj>] n
You start hitting the boulder.
You hit the boulder with all your might.
The boulder falls apart.
What do you want to use or apply? [cegi-kpstwyDJRS or ?*] S
You put an uncursed pick-axe into the bag called holding.
Your movements are now unencumbered.
You see here a food ration.
With great effort you move the boulder.
You try to move the boulder, but in vain.
With great effort you move the boulder.
You see here a food ration.
You begin bashing monsters with your bare hands.
You hit the gecko.
You kill the gecko!
With great effort you move the boulder.
You are carrying too much to get through.
You are carrying too much to get through.
Really quit? [yn] (n) y
Do you want your possessions identified? [ynq] (y) q
Inventory:
Weapons
u - a blessed +0 elven dagger
K - 4 +0 elven daggers (at the ready)
b - the +0 Sting
a - the +0 Grayswandir
Armor
E - a cursed -1 orcish helm (being worn)
F - an uncursed +1 pair of iron shoes (being worn)
C - an uncursed +0 dwarvish cloak (being worn)
B - an uncursed +0 dwarvish mithril-coat (being worn)
Comestibles
I - an uncursed candy bar
O - an uncursed lembas wafer
A - an uncursed tripe ration
Scrolls
M - a blessed scroll of earth
Rings
H - an uncursed ring of free action
h - a cursed -2 ring of increase damage
f - an uncursed ring of poison resistance
Wands
J - a cursed wand of cancellation (0:5)
R - a wand of magic missile (0:6)
D - a wand of teleportation (0:1)
Tools
S - an uncursed bag of holding containing 36 items
s - an empty uncursed sack
e - a bag of tricks (0:8)
y - a horn of plenty (0:0)
k - an uncursed lock pick
j - an uncursed pair of lenses
c - an uncursed skeleton key
i - an uncursed tin opener
w - an uncursed tin whistle
t - an uncursed towel
Gems/Stones
g - an uncursed touchstone
Contents of the bag of holding:
- 2082 gold pieces
- a +2 bullwhip
- a blessed +1 mummy wrapping
- an uncursed food ration
- 4 uncursed tripe rations
- an uncursed tin of spinach
- 2 uncursed eggs
- an uncursed scroll of identify
- a cursed scroll of identify
- 2 uncursed scrolls of amnesia named nc
- an uncursed scroll of enchant armor
- a cursed scroll of enchant armor
- an uncursed scroll of destroy armor
- an uncursed scroll of light named nc
- an uncursed scroll of create monster
- 7 uncursed scrolls of blank paper
- an uncursed scroll of earth
- an uncursed spellbook of cause fear
- an uncursed spellbook of light
- an uncursed spellbook of light
- an uncursed potion of blindness
- 2 uncursed potions of water
- a blessed potion of object detection
- 2 uncursed potions of object detection
- an uncursed potion of invisibility
- an uncursed potion of extra healing
- an uncursed potion of paralysis
- an uncursed potion of booze
- a wand of cold named 0 (0:0)
- an uncursed wax candle
- an uncursed mirror
- an uncursed mirror
- an uncursed blindfold
- a +0 pick-axe
- 2 uncursed jet stones
- an uncursed turquoise stone
Tids the Archeologist's attributes:
Background:
- You were an Investigator, a level 9 male human Archeologist.
- You were lawful, on a mission for Quetzalcoatl
- who was opposed by Camaxtli (neutral) and Huhetotl (chaotic).
- You were in Sokoban, on level 5.
- You entered the dungeon 8965 turns ago.
- You had 2593 experience points, 2527 more were needed to attain level 10.
- Your score was 12784 before end-of-game adjustments.
Basics:
- You had all 61 hit points.
- You had all 39 energy points (spell power).
- Your armor class was 1.
- Your wallet was empty.
- Autopickup was off.
Final Characteristics:
- Your strength was 18 (limit:18/100).
- Your dexterity was 10 (limit:18).
- Your constitution was 14 (limit:18).
- Your intelligence was 12 (limit:18).
- Your wisdom was 16 (limit:18).
- Your charisma was 11 (limit:18).
Final Status:
- You were unencumbered.
- You were bare handed.
- You were unskilled in bare handed combat.
Final Attributes:
- You were piously aligned.
- You were poison resistant.
- You were telepathic.
- You were stealthy.
- You were guarded.
- You were fast.
- You survived.
Vanquished creatures:
- a ghost
- a warg
- 2 small mimics
- a chameleon
- a giant beetle
- 5 leprechauns
- a mumak
- a gnome king
- a gold golem
- 2 lizards
- 2 dingoes
- a dog
- a jaguar
- a dwarf lord
- a blue jelly
- 2 ravens
- 3 snakes
- 3 human zombies
- a Woodland-elf
- 2 water nymphs
- an Uruk-hai
- 3 rock piercers
- 2 ponies
- 3 fog clouds
- 3 yellow lights
- a shrieker
- 5 gnome lords
- 5 gnomish wizards
- 2 kobold mummies
- a golden naga hatchling
- an elf zombie
- a ghoul
- 2 paper golems
- 6 giant ants
- a floating eye
- a kitten
- 8 dwarves
- a homunculus
- 3 kobold lords
- 9 hill orcs
- a centipede
- 2 giant bats
- a monkey
- an orc zombie
- a wererat
- a werejackal
- 4 iguanas
- 11 killer bees
- an acid blob
- 3 coyotes
- 2 gas spores
- 6 hobbits
- 3 large kobolds
- 5 hobgoblins
- 2 giant rats
- 7 cave spiders
- a yellow mold
- 2 green molds
- 26 gnomes
- 6 geckos
- 2 jackals
- 2 foxes
- a kobold
- 7 goblins
- 3 sewer rats
- 4 grid bugs
- 6 lichens
- 3 kobold zombies
- 9 newts
215 creatures vanquished.
No species were genocided or became extinct.
Voluntary challenges:
- You read items or engraved 14 times.
- You engraved Elbereth 4 times.
- You never genocided any monsters.
- You never polymorphed an object.
- You never changed form.
- You used no wishes.
- You never died.
- You never removed an item from a swap chest.
- You never allowed your nemesis to die.
- You never allowed Vlad to die.
- You never allowed the Wizard to die.
- You never allowed a high priest to die.
- You never allowed a Rider to die.
The Dungeons of Doom: levels 1 to 7
Level 1: "looted v, L altar"
An altar to Quetzalcoatl, some fountains, a sink.
Level 2:
Some fountains, a sink.
Stairs down to The Gnomish Mines.
Level 3:
An altar to Quetzalcoatl.
Level 4:
A fountain, a grave.
Level 5: "tinning kit in chest"
A fountain, a sink.
Level 6:
Many fountains.
Oracle of Delphi.
Level 7:
A health food store.
Stairs up to Sokoban, level 6.
The Gnomish Mines: levels 3 to 6
Level 3:
Level 4:
Level 5:
Many shops, a temple, some fountains.
Level 6:
Sokoban: levels 6 up to 5
Level 5: <- You were here.
Unsolved.
Level 6:
Solved.
Goodbye tids the Archeologist...
You quit in Sokoban on dungeon level 5 with 12784 points,
and 2082 pieces of gold, after 8965 moves.
You were level 9 with a maximum of 61 hit points when you quit.