Unix NetHack Version 3.7.0-22 Work-in-progress - last build Wed Sep 30 04:59:47 2020 (1ac8b88332a66ba9cfe572ecefd937fab7263e02,branch:3.7-hdf). Game began 2020-10-07 13:10:17, ended 2020-10-07 13:34:50. tromix, chaotic male elven Wizard ----------- |.........-##### --------------- |.........| # |.............| |........>| # |.............| |.........)# ## |.............| |.........|# ##..............| -----.-----# --.--|----|---- # -----|- ##### # ############# #......+ # # # #### ###|(..{.| ### ## ###### # # #......| ## ## ###### ########## #### #|.@f..| -.------ #---.----------- -.-|--######|.....| |......| #|.............-#####|....|# |.....| |......| #........<.....| #|....|# ------- |......| |.............| #|.....# -------- --------------- #------ # Tromix the Conjurer St:12 Dx:11 Co:15 In:19 Wi:9 Ch:10 Chaotic Dlvl:4 $:93 HP:18(18) Pw:15(19) AC:9 Exp:3 T:1481 Latest messages: You swap places with your kitten. You swap places with your kitten. This door is locked. Unlock it with your key? [yn] (n) y You succeed in unlocking the door. The door opens. You swap places with your kitten. You swap places with your kitten. The door resists! The door opens. You swap places with your kitten. This door is locked. Unlock it with your key? [yn] (n) y You succeed in unlocking the door. The door resists! The door resists! The door resists! The door resists! The door opens. You swap places with your kitten. You swap places with your kitten. You see here a chest. You swap places with your kitten. You see here a chest. There is a chest here, loot it? [ynq] (q) y Hmmm, it turns out to be locked. Unlock it with your key? [yn] (n) n There is a locked chest here, loot it? [ynq] (q) y It is locked. Unlock it with your key? [yn] (n) y You succeed in unlocking the chest. There is an unlocked chest here, loot it? [ynq] (q) y You carefully open the chest... $ - 56 gold pieces. x - a scroll labeled XIXAXA XOXAXA XUXAXA. You swap places with your kitten. You swap places with your kitten. You hear water falling on coins. You see here an elven mithril-coat. The kitten bites the yellow mold. The kitten staggers... You see here an elven mithril-coat. The kitten misses the yellow mold. In what direction? 2 The spell hits the yellow mold! You kill the yellow mold! You see here an elven mithril-coat. You see here an elven mithril-coat. Really quit? [yn] (n) y Do you want your possessions identified? [ynq] (y) q Inventory: Coins $ - 93 gold pieces Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn) Comestibles n - an uncursed apple v - an uncursed food ration r - 2 uncursed fortune cookies w - an uncursed pear u - 2 uncursed tripe rations Scrolls x - a cursed scroll of create monster i - an uncursed scroll of identify j - 2 uncursed scrolls of remove curse Spellbooks k - a blessed spellbook of force bolt l - an uncursed spellbook of knock Potions g - an uncursed potion of paralysis f - an uncursed potion of see invisible q - an uncursed potion of sleeping h - an uncursed potion of water Rings d - an uncursed ring of fire resistance s - an uncursed ring of warning Wands c - a wand of fire (0:8) o - a wand of striking (0:3) Tools m - an uncursed leather drum e - an uncursed skeleton key Tromix the Wizard's attributes: Background: You were a Conjurer, a level 3 male elven Wizard. You were chaotic, nominally on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 4. You entered the dungeon 1481 turns ago. You had 73 experience points, 7 more were needed to attain level 4. Basics: You had all 18 hit points. You had 15 out of 19 energy points (spell power). Your armor class was 9. Your wallet contained 93 zorkmids. Autopickup was off. Final Characteristics: Your strength was 12 (limit:18). Your dexterity was 11 (limit:18). Your constitution was 15 (limit:16). Your intelligence was 19 (limit:20). Your wisdom was 9 (limit:20). Your charisma was 10 (limit:18). Final Status: You were not hungry. You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were devoutly aligned. You were magic-protected. You had infravision. You were warded. You survived. Vanquished creatures: a giant bat an acid blob 2 hobbits 2 giant rats 2 yellow molds 2 gnomes a gecko 3 jackals a fox 6 grid bugs 2 lichens 2 newts 25 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were an atheist. You read items or engraved 2 times. You never engraved Elbereth. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. Achievements: You entered the Gnomish Mines. You attained the rank of Conjurer. You entered a shop. The Dungeons of Doom: levels 1 to 5 Level 1: Level 2: Many fountains, a grave. Stairs down to The Gnomish Mines. Level 3: A potion shop, many fountains. Level 4: <- You were here. A fountain. Level 5: The Gnomish Mines: Level 3: Goodbye tromix the Wizard... You quit in The Dungeons of Doom on dungeon level 4 with 585 points, and 93 pieces of gold, after 1481 moves. You were level 3 with a maximum of 18 hit points when you quit.