Unix NetHack Version 3.7.0-23 Work-in-progress - last build Sun Oct 11 06:52:04 2020 (5fd9f0414247c7684d2538f0cd82eecad617f56f,branch:3.7-hdf). Game began 2020-10-25 18:08:14, ended 2020-10-25 18:12:59. tromix, chaotic male elven Wizard --------- |.......| ----- ###-.......| |....# # |......*| -------- #....|# # ---|----- |.d....| #|..^|# ------------ # # |d.....| #|...|# |!!!!!!!!!.| ## # #-@....%| #|...|# |!!!!!!!!!.-#### # #-------- ##-----# |!!!!!!!!!.| ## # ########## ### ------------ --.---- # #%# # # -------- |<....| # ## #### |......| |(..... ### #### # |>.....| |.....| ### -.--.----------- # |......| |.....| ## |.......{......| ##......#| |.....| # |..............| |......| |......#### |..............| -------- ------- |..............| ---------------- Tromix the Evoker St:12 Dx:13 Co:11 In:20 Wi:10 Ch:11 Chaotic Dlvl:2 $:16 HP:0(11) Pw:8(8) AC:9 Exp:1 T:653 Latest messages: z - a lamp. You swap places with your kitten. The kitten suddenly falls asleep! You swap places with your kitten. You swap places with your kitten. You are empty handed. s - a blessed +1 quarterstaff (alternate weapon; not wielded). What do you want to rub? [z or ?*] ? You now wield a lamp. In a cloud of smoke, a djinni emerges! The djinni speaks. "You disturbed me, fool!" In what direction? 8 The spell hits the djinni! The djinni hits! What do you want to read? [i-mpuv or ?*] ? As you read the scroll, it disappears. You materialize in a different location! You see here 13 gold pieces. $ - 13 gold pieces. You hear some noises in the distance. You feel strong! You must have been exercising diligently. You feel tough! You must have been leading a healthy life-style. Where do you want to travel to? (For instructions type a '?') You climb up the stairs. You descend the stairs. Where do you want to travel to? (For instructions type a '?') You begin bashing monsters with your lamp. You hit the goblin. The goblin hits! You hit the goblin. You hit the goblin. You miss the goblin. The goblin hits! You hit the goblin. You kill the goblin! You find a hidden door. The door opens. The jackal bites! The jackal bites! You die... Do you want your possessions identified? [ynq] (y) y Do you want to see your attributes? [ynq] (y) y Do you want an account of creatures vanquished? [ynaq] (y) y Do you want to see your conduct and achievement? [ynq] (y) y Do you want to see the dungeon overview? [ynq] (y) y Inventory: Coins $ - 16 gold pieces Weapons s - a blessed +1 quarterstaff (alternate weapon; not wielded) Armor b - an uncursed +0 cloak of magic resistance (being worn) Comestibles t - an uncursed slime mold o - an uncursed tripe ration Scrolls j - an uncursed scroll of light u - an uncursed scroll of magic mapping i - an uncursed scroll of remove curse Spellbooks m - an uncursed spellbook of cure blindness p - an uncursed spellbook of detect monsters v - an uncursed spellbook of extra healing l - a blessed spellbook of force bolt Potions g - an uncursed potion of healing h - an uncursed potion of object detection f - an uncursed potion of water Rings w - an uncursed ring of conflict r - an uncursed ring of fire resistance d - an uncursed ring of free action x - an uncursed ring of free action y - an uncursed ring of polymorph e - an uncursed ring of polymorph control q - a cursed ring of teleportation Wands c - a wand of fire (0:7) Tools n - an uncursed bell a - an uncursed blindfold z - a cursed oil lamp (wielded) Tromix the Wizard's attributes: Background: You were an Evoker, a level 1 male elven Wizard. You were chaotic, on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 2. You entered the dungeon 653 turns ago. You had 13 experience points, 7 more were needed to attain level 2. Basics: You had 0 out of 11 hit points. You had all 8 energy points (spell power). Your armor class was 9. Your wallet contained 16 zorkmids. Autopickup was off. Final Characteristics: Your strength was 12 (limit:18). Your dexterity was 13 (limit:18). Your constitution was 11 (limit:16). Your intelligence was 20 (limit:20). Your wisdom was 10 (limit:20). Your charisma was 11 (limit:18). Final Status: You were not hungry. You were unencumbered. You were wielding a tool. Final Attributes: You were fervently aligned. You were magic-protected. You had infravision. You were warded. You are dead. Vanquished creatures: 2 jackals 2 foxes a goblin 2 grid bugs a kobold zombie 2 newts 10 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You went without food. You were an atheist. You read items or engraved 3 times. You never engraved Elbereth. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. Achievement: You entered a shop. The Dungeons of Doom: levels 1 to 2 Level 1: A grave. Level 2: <- You were here. A potion shop, a fountain, a sink. Final resting place for you, killed by a jackal. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | tromix | | 16 Au | | killed by a | | jackal | | | | | | 2020 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye tromix the Wizard... You died in The Dungeons of Doom on dungeon level 2 with 117 points, and 16 pieces of gold, after 653 moves. You were level 1 with a maximum of 11 hit points when you died.