Unix NetHack Version 3.7.0-16 Work-in-progress - last build Thu Mar 19 15:57:28 2020 (a37eaa67f291517907854d78c958c8e6d39d088d,branch:3.7-hdf). Game began 2020-03-22 13:13:51, ended 2020-03-22 13:20:08. vimla, chaotic female orcish Wizard --------- ----- ----------- +.......| |...| |.........| # |.......| #-...| ...|......-#### ##........-#####|...| |.........| # # --------- |..[| |..<......| # #### ###....| ----------- ### ## ## ----- # ## # # ## # ## # # # # #####-------- ---------- ## ## # ####### |.[.[[[| |.........## ## ########################-.[.[[.| |.>......| ##################-------- # |.[[.[[| |.@.f..... ###------ ## ##|......| ## -------- |........| ##|[...| # #|......-##### .......... ##|....| ## #-....[.| ---------- #-....-### -------- ------ Vimla the Evoker St:10 Dx:15 Co:14 In:16 Wi:11 Ch:13 Chaotic Dlvl:2 $:5 HP:0(11) Pw:7(7) AC:5 Xp:1/15 T:1116 Latest messages: You stop. Kat is in the way! You stop. Kat is in the way! You swap places with Kat. You swap places with Kat. You swap places with Kat. A trap door opens up under you! You climb up the stairs. The grid bug misses! You kill the grid bug! You kill the grid bug! You swap places with Kat. You swap places with Kat. You are beginning to feel hungry. You swap places with Kat. You swap places with Kat. A - a jeweled wand. What do you want to write with? [- ac-enoA or ?*] This jeweled wand is a wand of fire! You burn into the floor with a wand of fire. The wand of fire glows, then fades. You swap places with Kat. That door is closed. That door is closed. That door is closed. That door is closed. The door opens. With great effort you move the boulder. That door is closed. This door is locked. This door is locked. This door is locked. This door is locked. This door is locked. In what direction? The door unlocks! The door opens. Wizard needs food, badly! What do you want to eat? [r or ?*] My, this is a yummy loadboulder! There is an open door here. Where do you want to travel to? (For instructions type a '?') Can't find dungeon feature '_'. You descend the stairs. Where do you want to travel to? (For instructions type a '?') You swap places with Kat. You swap places with Kat. A trap door in the ceiling opens and a rock falls on your head! You die... Inventory: Coins ('$') $ - 5 gold pieces Weapons (')') a - a blessed +1 quarterstaff (weapon in hands) Armor ('[') v - an uncursed +0 pair of leather gloves (being worn) u - an uncursed +0 pair of elven boots (being worn) t - an uncursed +0 pair of water walking boots b - an uncursed +0 cloak of magic resistance (being worn) s - an uncursed +0 leather armor (being worn) Scrolls ('?') k - a blessed scroll of light j - an uncursed scroll of magic mapping x - an uncursed scroll of magic mapping i - an uncursed scroll of remove curse p - an uncursed scroll of remove curse Spellbooks ('+') l - a blessed spellbook of force bolt m - an uncursed spellbook of knock Potions ('!') h - an uncursed potion of fruit juice g - an uncursed potion of sleeping f - an uncursed potion of water Rings ('=') d - an uncursed +4 ring of adornment (on right hand) e - an uncursed ring of cold resistance (on left hand) o - an uncursed ring of searching Wands ('/') c - a wand of digging (0:5) A - a wand of fire (0:3) Tools ('(') n - a magic marker (0:98) Vimla the Wizard's attributes: Background: You were an Evoker, a level 1 female orcish Wizard. You were chaotic, nominally on a mission for Anhur who was opposed by Ptah (lawful) and Thoth (neutral). You were in the Dungeons of Doom, on level 2. You entered the dungeon 1116 turns ago. You had 15 experience points, 5 more were needed to attain level 2. Basics: You had 0 out of 11 hit points. You had all 7 energy points (spell power). Your armor class was 5. Your wallet contained 5 zorkmids. Autopickup was on for '$%?!"=/*', with exceptions. Final Characteristics: Your strength was 10 (limit:18/50). Your dexterity was 15 (limit:18). Your constitution was 14 (limit:18). Your intelligence was 16 (limit:16). Your wisdom was 11 (limit:16). Your charisma was 13 (base:9, limit:16). Final Status: You were unencumbered. You were wielding a quarterstaff. You had basic skill with quarterstaff. Final Attributes: You were fervently aligned. You were magic-protected. You were cold resistant. You were poison resistant. You had infravision. You were going to confuse monsters. You were more charismatic. You were stealthy. You were warded. You were unlucky. You are dead. Vanquished creatures: 2 jackals 2 goblins 2 sewer rats 3 grid bugs a lichen 2 kobold zombies 3 newts 15 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You were an atheist. You read items or engraved 2 times. You never engraved Elbereth. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. Achievement: You entered a shop. The Dungeons of Doom: levels 1 to 2 Level 1: Level 2: <- You were here. An armor shop, a grave. Final resting place for you, killed by a falling rock. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | vimla | | 5 Au | | killed by a | | falling rock | | | | | | 2020 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye vimla the Wizard... You died in The Dungeons of Doom on dungeon level 2 with 135 points, and 5 pieces of gold, after 1116 moves. You were level 1 with a maximum of 11 hit points when you died.