The November NetHack Tournament (2020) Unix NetHack Version 3.6.6-0 post-release - last build Thu Nov 5 03:09:18 2020 (17c09f86e145bf8e1d304f17593459a202e84a6a,branch:master). Game began 2020-11-09 18:23:54, ended 2020-11-09 21:04:30. wheals, lawful male human Knight -------------------- |.......0|...|.....| |.....-.0|.-.|..%..| |..|.....|.0.|.....| |-.|..-..|.-.|.[<..| |...--...%...|.....| |...|...-...-|.....| |...|..|.)%--|.....| |-..|.%-----------%| |..@q..........%...| |...|.>------------- -------- Wheals the Sergeant St:16 Dx:13 Co:17 In:8 Wi:14 Ch:18 Lawful S:25798 Dlvl:5 $:3754 HP:0(87) Pw:80(80) AC:-4 Xp:10/5411 T:17351 Stressed Latest messages: What do you want to use or apply? [cn-pryzC-HJKN-QTV-X or ?*] In what direction? You can't lock a door with a credit card. The hill orc opens a door. You stop searching. The hill orc thrusts one of his orcish daggers. The hill orc hits! You kill the hill orc! I - a dart (at the ready). There is an open door here. There are several more objects here. d - a dart. m - an apple. Y - a cram ration. Your knapsack cannot accommodate any more items. What do you want to use or apply? [cn-pryzC-HJKN-QTV-X or ?*] You put a cursed wand called teleportation into the bag called holding. You put an uncursed wand of create monster into the bag called holding. You put a wand of create monster into the bag called holding. You put an uncursed wand of digging into the bag called holding. You put an uncursed wand of digging into the bag called holding. You put a cursed wand of digging into the bag called holding. You put a wand of digging into the bag called holding. You put an uncursed wand of locking into the bag called holding. You put an uncursed wand of locking into the bag called holding. You put a wand of locking into the bag called holding. You put a wand of slow monster into the bag called holding. Your movements are only slowed slightly by your load. There is an open door here. There are several objects here. You have a little trouble lifting a gold spellbook. Continue? [ynq] (q) o - a gold spellbook. You rebalance your load. Movement is difficult. There is an open door here. There are several objects here. You see here a giant beetle corpse. D - a knife. The mumak butts! The mumak bites! You hit the mumak! The mumak butts! The mumak bites! You don't have enough stamina to move. The mumak butts! You die... Do you want your possessions identified? [ynq] (y) Do you want to see your attributes? [ynq] (y) Do you want an account of creatures vanquished? [ynaq] (y) Do you want to see your conduct? [ynq] (y) Do you want to see the dungeon overview? [ynq] (y) Inventory: Coins $ - 3754 gold pieces Amulets i - an uncursed amulet of ESP u - an uncursed amulet of reflection Weapons I - 44 +0 darts (at the ready) d - a cursed -2 dart S - a +0 elven dagger D - a +0 knife A - a cursed -1 worm tooth a - the blessed rustproof +1 Excalibur (weapon in hand) Armor Z - a blessed +0 helm of brilliance (being worn) s - an uncursed rotted +0 pair of high boots (being worn) l - an uncursed +0 shield of reflection (being worn) B - a blessed +2 cloak of magic resistance (being worn) x - a cursed +0 Hawaiian shirt w - an uncursed +0 crystal plate mail (being worn) b - an uncursed +0 elven mithril-coat Comestibles g - 10 uncursed apples m - an uncursed apple L - an uncursed banana h - an uncursed carrot Y - an uncursed cram ration q - an uncursed partly eaten food ration M - 4 uncursed food rations U - 3 uncursed lembas wafers e - an uncursed tripe ration v - an uncursed lizard corpse Scrolls t - an uncursed scroll of genocide Spellbooks o - an uncursed spellbook of slow monster Potions R - a cursed potion of full healing j - 2 uncursed potions of object detection Rings k - an uncursed ring of polymorph control (on right hand) f - an uncursed ring of slow digestion Wands z - a wand of speed monster (0:5) p - a wand of undead turning (0:5) F - a wand of undead turning (0:2) Tools K - an uncursed bag of holding containing 11 items n - an uncursed blindfold W - a cursed credit card H - an uncursed leash J - a cursed magic marker (0:40) c - an uncursed mirror C - an uncursed stethoscope y - a +0 unicorn horn Gems/Stones r - an uncursed touchstone Contents of the bag of holding: a wand of create monster (0:13) a wand of create monster (0:12) a wand of digging (0:8) a wand of digging (0:7) a wand of digging (0:6) a cursed wand of digging (0:1) a wand of locking (0:8) a wand of locking (0:7) a wand of locking (0:0) a wand of slow monster (0:1) a cursed wand of teleportation (0:2) Wheals the Knight's attributes: Background: You were a Sergeant, a level 10 male human Knight. You were lawful, on a mission for Lugh who was opposed by Brigit (neutral) and Manannan Mac Lir (chaotic). You were in Sokoban, on level 5. You entered the dungeon 17351 turns ago. You had 5411 experience points, 4589 more were needed to attain level 11. Your score was 25798 before end-of-game adjustments. Basics: You had 0 out of 87 hit points. You had all 80 energy points (spell power). Your armor class was -4. Your wallet contained 3754 zorkmids. Autopickup was on for '$?!/(' plus thrown, with exceptions. Final Characteristics: Your strength was 16 (limit:18/100). Your dexterity was 13 (limit:18). Your constitution was 17 (limit:18). Your intelligence was 8 (limit:18). Your wisdom was 14 (peak:15, limit:18). Your charisma was 18 (limit:18). Final Status: You were stressed; movement was moderately slowed. You were wielding a long sword. You had expert skill with long sword. Final Attributes: You were piously aligned. You were magic-protected. You were fire resistant. You were cold resistant. You were level-drain resistant. You were telepathic. You had automatic searching. You could jump. You were guarded. You had polymorph control. You were fast. You had reflection. You are dead. Vanquished creatures: 2 ghosts 2 giant mimics a long worm a large mimic a stalker 2 fire elementals an earth elemental a giant mummy 4 wargs a small mimic 2 warhorses a xan a quantum mechanic a wood golem a pyrolisk a freezing sphere a tengu a human mummy a python 3 pit vipers a watchman an incubus a chameleon 2 crocodiles a giant beetle a quivering blob 2 cockatrices a wolf a lynx a leprechaun a giant spider a scorpion a horse 3 ice vortices a black light a vampire bat a gnome king 2 brown puddings 2 rust monsters 2 owlbears a yeti a gold golem a lizard 2 dogs 2 housecats 2 jaguars 2 blue jellies a gray unicorn a plains centaur 2 gnome mummies 6 apes 2 human zombies a Woodland-elf 3 soldier ants 2 fire ants a bugbear 2 wood nymphs 3 water nymphs 2 mountain nymphs 12 Mordor orcs an orc shaman 4 rock piercers a rock mole a pony a fog cloud a yellow light 2 shriekers 3 violet fungi 9 gnome lords 2 gnomish wizards 2 kobold mummies a golden naga hatchling 2 elf zombies a ghoul a straw golem 2 paper golems 3 baby crocodiles 9 giant ants 2 little dogs 2 floating eyes 8 dwarves 2 homunculi 2 kobold lords 7 hill orcs 10 rothes 2 rabid rats 2 centipedes 2 giant bats 2 monkeys 3 werejackals 5 iguanas 4 acid blobs 2 coyotes 2 gas spores a hobbit 12 manes a large kobold 3 hobgoblins 8 giant rats 2 cave spiders a brown mold a yellow mold 33 gnomes 6 garter snakes 2 gnome zombies 7 geckos 11 jackals 3 foxes 2 kobolds 5 goblins a sewer rat 10 grid bugs 4 bats 15 lichens 2 kobold zombies 9 newts 347 creatures vanquished. No species were genocided or became extinct. Voluntary challenges: You read items or engraved 20 times. You never engraved Elbereth. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never removed an item from a swap chest. You never allowed your nemesis to die. You never allowed Vlad to die. You never allowed the Wizard to die. You never allowed a high priest to die. You never allowed a Rider to die. The Dungeons of Doom: levels 1 to 8 Level 1: Some fountains. Level 2: A general store. Level 3: An armor shop, a grave. Level 4: Stairs down to The Gnomish Mines. Level 5: Final resting place for tids-Tou-Hum-Mal-Neu, killed by a rothe. Level 6: A grave. Level 7: Many fountains. Oracle of Delphi. Level 8: A fountain, a sink. Stairs up to Sokoban, level 7. The Gnomish Mines: levels 5 to 8 Level 5: Level 6: Level 7: A grave. Final resting place for moller-Wiz-Hum-Mal-Neu, killed by a hobbit. Level 8: Many shops, a temple, some fountains. Sokoban: levels 7 up to 4 Level 4: Solved. Level 5: <- You were here. Solved. Final resting place for you, killed by a mumak. Level 6: Solved. Level 7: Solved. Game over: ---------- / \ / REST \ / IN \ / PEACE \ / \ | wheals | | 3754 Au | | killed by a | | mumak | | | | | | 2020 | *| * * * | * _________)/\\_//(\/(/\)/\//\/|_)_______ Fare thee well wheals the Knight... You died in Sokoban on dungeon level 5 with 25423 points, and 3754 pieces of gold, after 17351 moves. You were level 10 with a maximum of 87 hit points when you died.