winsalot, chaotic male insectoid Psion ------- |..f..| ....#@| |.....| |..#... ------- [Winsalot the Cantripper] St4 Dx5 Co4 In12 Wi9 Ch15 PsiInsMalCha+RML Dlvl:1 $13 HP7(7) Pw24(24) AC9 MC0 Mov12 Xp1/6 Wt69/620 T18 Latest messages The marine goblin misses stupid. Stupid bites the marine goblin. The marine goblin misses stupid. You begin bashing monsters with your pistol. You hit the marine goblin. You sting the marine goblin. Your sting was poisoned! You kill the marine goblin! Stupid eats a marine goblin corpse {400}. You displaced stupid. 3 gold pieces. You see here a great helmet {20}. You can't open anything -- you have no hands! WHAMMM!!! (4x) As you kick the door, it crashes open! k - a great helmet {20}. Don't even bother. Your current form can't realistically wear armor! great helmet - This is a piece of armor. Color: white. Material: metal. Appearance: great helmet. It can be worn for protection (armor class, magic cancellation etc.). Unfortunately you don't know more about it. You will gain more information if you identify this item. You are winsalot, a chaotic male randomizer mazewalker minimalist insectoid Psion. HP: 7 (max 7) Pw 24 (max 24) AC 9 Current status effects: . (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: displacement You could not have this property intrinsically: technicality Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 47 Spellbook identification only worked 2 times out of 33 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 72% Wand drop chance was reduced to 70% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 89% Tool drop chance was reduced to 78% Food drop chance was reduced to 90% Monster death drops spawned with only 52% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: chaos spells (turn 6) The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 150) The following skill became untrainable after a while: enchantment spells (turn 64320) The following skill couldn't be trained before a certain turn number is reached: searching (turn 37088) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 65915 Monster spawn increase reached its maximum at turn 95541 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3176376 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: desert kobold (freq bonus 12) The monster species that spawned more often: brown yeek (freq bonus 21) The monster species that spawned more often: Linda (freq bonus 16) The monster species that spawned more often: shimmering force patch (freq bonus 72) The monster species that spawned more often: jonah flameproof algebraic (freq bonus 8) The monster species that spawned more often: fellatee whiny (freq bonus 48) The monster species that spawned more often: blue-red force patch (freq bonus 18) The monster species that spawned more often: eight of spades (freq bonus 18) The monster species that spawned more often: inka fighter (freq bonus 36) The monster species that spawned more often: stone bug (freq bonus 24) The monster species that spawned more often: forest cattle (freq bonus 12) The monster species that spawned more often: conformity winded (freq bonus 9) The monster species that spawned more often: very old shimmering dragon (freq bonus 20) The monster species that spawned more often: flame giant (freq bonus 24) The monster species that spawned more often: abnormal mushroom (freq bonus 15) The monster species that spawned more often: Anja (freq bonus 12) The monster species that spawned more often: squall spirit (freq bonus 8) The monster species that spawned more often: martian (freq bonus 16) The monster species that spawned more often: Vilestus (freq bonus 40) The monster species that spawned more often: black unicorn foal (freq bonus 8) The monster trait that was more common: unknown (freq bonus 1) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 2) The monster trait that was more common: unique monsters (freq bonus 8) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 4) The monster species that never randomly spawned: ghetto fungus The monster species that never randomly spawned: desert colony The monster species that never randomly spawned: Mephisto The monster species that never randomly spawned: depowered warp patch The monster species that never randomly spawned: eyeglass-wearing retard The monster species that never randomly spawned: amnesia vortex The monster species that never randomly spawned: sexy lady The monster species that never randomly spawned: cure slangy The monster species that never randomly spawned: taker force fungus The monster species that never randomly spawned: large red snake Items generated only 1 time in 2 The RNG hath decreed that this item was never generated: evil gloves (fatal gloves) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was never generated: implant of evisceration (screaming) The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was never generated: implant of blitzen (trump) The RNG hath decreed that this item was never generated: full plate mail ((null)) The RNG hath decreed that this item was never generated: halite (white) The RNG hath decreed that this item was never generated: ring mail ((null)) The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 6) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of dimness (viva cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 35) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 11) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 9) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 6) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 8) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: invisibility (wire) The RNG hath decreed that this item was always generated cursed: budo no sasu ((null)) The RNG hath decreed that this item was always generated cursed: evil dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: athame ((null)) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: starvation stone (gray) The RNG hath decreed that this item was always generated cursed: implant of elusion (dense) The RNG hath decreed that this item was always generated cursed: implant of karma (blanched) The RNG hath decreed that this item was always generated cursed: stone dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: throne trap The RNG hath decreed that this trap was generated more often: magic beam trap (freq bonus 1) Next attribute increase check would have come at turn 2076 Strength training was 4 Dexterity training was 4 Wisdom training was 0 Constitution training was 1 You were poison resistant You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having displacement (0) You were telepathic You were clairvoyant (83886080) You had 1492 points of nutrition remaining You could fly You could survive without air You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bickney, Corridor and Lockney Your deity was Lockney The version you were playing was: Unix SlashEMExtended Version 2.2.2 (cee2c97) - last build Thu May 3 11:45:00 2018. You could not have safely prayed (272) You survived You didn't know any spells. Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) summon team ant 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor leather gloves (ice-cold gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (middle-earth helmet) Scrolls scroll of healing (HIGH RATE LOWER VOLTAGE IS LOW) scroll of mana (MAKE SLEX GREAT AGAIN) scroll of phase door (RICHARDGERE KATHERINEHEGL SARAHJESSICAPARCERE) scroll of standard id (ECANNOT SNATION ED) scroll of cure (THEY DIED FAR ONES WITH PRESSURE ON ESC) * scroll of extra healing (TOP SECRET DO NOT READ) * scroll of greater mana restoration (TIP BLOKA L DA NENAVIDIT VAS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Grand Master) (20 of 160) implants [Skilled] (max Supreme Master) (160 of 540) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (1 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Wizard) (20 of 160) occult spells [Basic] (max Wizard) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye winsalot the Psion... Youescaped from the dungeon with 37 points,