winsalot, lawful male lich Ice Mage ---------------- |..............| ............@..| |...........d..| --------------.- [Winsalot the Cooler] St11 Dx16 Co4 In17 Wi6 Ch9 IceLicMalLaw Dlvl:1 $0 HP16(16) Pw19(19) AC2 MC1 Mov12 Xp1/0 Wt100/1020 T1 Latest messages Hello winsalot, welcome to SlashEMExtended! You are a lawful male lich Ice Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. You are winsalot, a lawful male lich Ice Mage. HP: 16 (max 16) Pw 19 (max 19) AC 2 Current status effects: . Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: half spell damage You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 173 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 22 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 189 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 93% Wand drop chance was reduced to 97% Implant drop chance was reduced to 97% Potion drop chance was reduced to 97% Tool drop chance was reduced to 93% Food drop chance was reduced to 94% Monster death drops spawned with only 96% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 12) The following skill became untrainable if you tried to train it too early: attack spells (turn 1092) The following skill became untrainable after a while: broadsword (turn 89408) The following skill couldn't be trained before a certain turn number is reached: dagger (turn 16593) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 125266 Monster spawn increase reached its maximum at turn 307426 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 17443146 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: orc (freq bonus 3) The monster species that spawned more often: flup flup (freq bonus 8) The monster species that spawned more often: arcanine (freq bonus 18) The monster species that spawned more often: law drake (freq bonus 21) The monster species that spawned more often: large rust monster (freq bonus 12) The monster species that spawned more often: unreflecting shake (freq bonus 81) The monster species that spawned more often: high spore (freq bonus 8) The monster species that spawned more often: edge bug (freq bonus 162) The monster species that spawned more often: undead mushroom (freq bonus 10) The monster species that spawned more often: ringwraith (freq bonus 12) The monster species that spawned more often: blink growth (freq bonus 30) The monster species that spawned more often: evil dragon (freq bonus 10) The monster species that spawned more often: cavewoman (freq bonus 28) The monster species that spawned more often: PKK leader (freq bonus 16) The monster species that spawned more often: doze ergot (freq bonus 24) The monster species that spawned more often: flame punisher (freq bonus 14) The monster species that spawned more often: contortionistic beryllium resubmission reenlightening (freq bonus 12) The monster species that spawned more often: antidemocratic wholesomely (freq bonus 12) The monster species that spawned more often: scapula reinfusing chelate precut (freq bonus 16) The monster species that spawned more often: jumping force babelfish (freq bonus 16) The monster species that spawned more often: Olog-hai lunatic (freq bonus 36) The monster trait that was more common: monsters that have no hands (freq bonus 1) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 4) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2) The monster trait that was more common: monsters that are amphibious (freq bonus 6) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 1) The monster trait that was more common: monsters with poison resistance (freq bonus 4) The monster trait that was more common: monsters that are slithy (freq bonus 1) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 12) The monster species that never randomly spawned: soul hole The monster species that never randomly spawned: wood cattle The monster species that never randomly spawned: ahimsa freezing The monster species that never randomly spawned: negation gleaner The monster species that never randomly spawned: soul killer shaman The monster species that never randomly spawned: tyrant of hell The monster species that never randomly spawned: clicking spore The monster species that never randomly spawned: small group kobold The monster species that never randomly spawned: toxic colony The monster species that never randomly spawned: thieving girl The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: bionic cloak (avenger cloak) The RNG hath decreed that this item was never generated: feminine pumps (female footwear) The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was never generated: teleport away (gold) The RNG hath decreed that this item was never generated: limitation boots (velcro boots) The RNG hath decreed that this item was never generated: stunning (viscous) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: baked sweet potato ((null)) The RNG hath decreed that this item was never generated: helm of teleportation (spinning helmet) The RNG hath decreed that this item was never generated: ruby (red) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 54) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 6) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 59) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 15) The RNG hath decreed that this item was generated more often: increase damage (coral, freq bonus 17) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 6) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 80) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 9) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 3) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 34) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 54) The RNG hath decreed that this item was always generated cursed: punishment (edgy) The RNG hath decreed that this item was always generated cursed: helm of full nutrition (brick helmet) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: amulet of peace (inka) The RNG hath decreed that this item was always generated cursed: recovery (reddish) The RNG hath decreed that this item was always generated cursed: blank paper (plain) The RNG hath decreed that this item was always generated cursed: gain corruption (wrath) The RNG hath decreed that this item was always generated cursed: implant of love (unearthly) The RNG hath decreed that this item was always generated cursed: cure dim (colorglad) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this trap was always invisible: respawn trap The RNG hath decreed that this trap was generated more often: glyph number seven (freq bonus 4) Next attribute increase check would have come at turn 2103 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having keen memory (0) You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Air, Frost and Smoke Your deity was Air The version you were playing was: Unix SlashEMExtended Version 2.2.2 (cee2c97) - last build Thu May 3 11:45:00 2018. You could not have safely prayed (152) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 100% b - cone of cold 5 matter 71% 400% c - slow monster 2 enchant 0% 100% d - summon undead 5 attack 71% 400% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) blood ritual 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of scare monster (I CANNOT CARRY ANYTHING THANKS JONADAB) scroll of healing (NADSIL SEETRURA) scroll of mana (SMIRITELNAYA RUBASHKA) scroll of phase door (GORDON FREEMAN HAS HIS THUMB UP HIS ASS) scroll of standard id (VITIO PUS RO) scroll of cure (SEGMENTATION FAULT) * scroll of extra healing (THE THE GHOSTSES) * scroll of greater mana restoration (MASTER K2 HOSTED SLEX ON HARDFOUGHT) Spellbooks spellbook of freeze sphere (raging) spellbook of cone of cold (classy) spellbook of slow monster (old) spellbook of summon undead (unseen) Potions potion of clairvoyance (purple-red) Rings ring of poison resistance (clocked) Wands wand of cold (steel) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye winsalot the Ice Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.