winsalot, chaotic female ak Thief is dead! Binder -----------#-------- ##|.........|,.......| ##,...........,|......| ,,,|.........|,|...{..|## #,,----------- |.......,# ####`,,,,,,,, --------,## ##,,,,,,,,,,,## #,,## ####,,##,######,,## ###,#### ###########,,,,###,# ##,,## #,,,,# -------- #,,,,,,,,,,,#### #,# ##,,# ####,# |......|,###########,----------------,# ##,-------###,,,,##,#-------- |..d.>.|,,,,,,,,,,,,,|...............,# #,|......,,,,,,,,,,,.......| |..@...|#,--------###|..............|## #,......|######,##,#|......| |.......,,%......|,, |..............| ##|.....| -......| |......|##|......|,# |...........<..| ------- |......| -------- |......|,# ---------------- .......| |......-,# |......| --------## -------- [Winsalot the Exile] St9 Dx7 Co5 In4 Wi10 Ch10 BinAktFemCha Dlvl:1 $12 HP24(26) Pw21(21) AC9 MC1 Mov12 Xp2/36 Wt9/890 T216 Latest messages There is a doorway here. You see here 3 cream pies {0}. This door is locked. (3x) WHAMMM!!! (3x) As you kick the door, it crashes open! 9 gold pieces. The New Kop thrusts his black runed short sword. The New Kop misses. The evasive jermlaine misses. You just miss the evasive jermlaine. You miss the evasive jermlaine. The evasive jermlaine claws you! [-1 -> 25] Doggo bites the New Kop. The New Kop is killed! The evasive jermlaine claws you! [-1 -> 24] You butt the evasive jermlaine. Not everyone is OCD enough to constantly keep a close eye on that not-really-very-obvious-when-it-decreases HP bar in Elona! Bloodyshade is a moron for saying that the sound must be enough, because the sound does not create a --More-- prompt and you can easily get killed by something that would otherwise have been preventable. You kill the evasive jermlaine! Final attributes You have sinned Your alignment was -4 Your max alignment was -4 You carried 16 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: poison resistance You could not have this property intrinsically: the Force Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 17 Gem identification only worked 100 times out of 191 Scroll drop chance was reduced to 91% Ring drop chance was reduced to 10% Potion drop chance was reduced to 73% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 67% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: chaos spells (turn 53) The following skill became untrainable if you tried to train it too early: missile weapons (turn 403) The following skill became untrainable after a while: high heels (turn 23122) The following skill couldn't be trained before a certain turn number is reached: form IV (Ataru) (turn 18264) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 64281 Monster spawn increase reached its maximum at turn 209291 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 11311874 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: Keystone Kop (freq bonus 2) The monster species that spawned more often: sasquatch (freq bonus 12) The monster species that spawned more often: knobble-stick (freq bonus 3) The monster species that spawned more often: deep ettin (freq bonus 16) The monster species that spawned more often: pile of purchase coins (freq bonus 24) The monster species that spawned more often: aoa droplet (freq bonus 16) The monster species that spawned more often: ten of clubs (freq bonus 9) The monster species that spawned more often: Vampire Kriminologist (freq bonus 12) The monster species that spawned more often: agate fungus (freq bonus 16) The monster species that spawned more often: lord toad (freq bonus 36) The monster species that spawned more often: cheetah (freq bonus 24) The monster species that spawned more often: Barney the Dinosaur (freq bonus 9) The monster species that spawned more often: tiger cub (freq bonus 16) The monster species that spawned more often: conformity winded (freq bonus 10) The monster species that spawned more often: ergot spuming volatile nilled (freq bonus 6) The monster species that spawned more often: gloomy sphere (freq bonus 72) The monster species that spawned more often: purple force fungus (freq bonus 4) The monster species that spawned more often: hunger turret (freq bonus 6) The monster species that spawned more often: Natalje (freq bonus 5) The monster species that spawned more often: astrodome driftage (freq bonus 10) The monster species that spawned more often: bilge rat (freq bonus 6) The monster trait that was more common: monsters that are amphibious (freq bonus 4) The monster trait that was more common: monsters that count as prince (freq bonus 1) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2) The monster trait that was more common: monsters that make loud noise (freq bonus 5) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 6) The monster trait that was more common: monsters whose attacks numb you (freq bonus 1) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster trait that was more common: monsters that are classified as petty (freq bonus 1) The monster trait that was more common: monsters of gigantic size (freq bonus 9) The monster species that never randomly spawned: agate patch The monster species that never randomly spawned: venom monster The monster species that never randomly spawned: pharaoh The monster species that never randomly spawned: execration dingier The monster species that never randomly spawned: symptomatically etheric dynamist dishonorable steven The monster species that never randomly spawned: yellow draconian The monster species that never randomly spawned: translucent warp patch The monster species that never randomly spawned: young adult black dragon The monster species that never randomly spawned: wooden spore The monster species that never randomly spawned: ennoble rowed birdseye The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: covetous stone (gray) The RNG hath decreed that this item was never generated: mercurial athame ((null)) The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was never generated: bad luck (acyclic) The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was never generated: greyout stone (gray) The RNG hath decreed that this item was never generated: inka mithril-coat ((null)) The RNG hath decreed that this item was never generated: lootcut (cleaved) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 13) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 7) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 17) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of acceleration (empowering, freq bonus 12) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 33) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 37) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 2) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 83) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: extra healing (plaid, freq bonus 4) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 10) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 7) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 9) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 4) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 11) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: autocursing (gentle) The RNG hath decreed that this item was always generated cursed: robe of nastiness (camo robe) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: soft mattock ((null)) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was always generated cursed: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was always generated cursed: acid (measured) The RNG hath decreed that this trap was always invisible: intrinsic loss trap The RNG hath decreed that this trap was generated more often: locking trap (freq bonus 1) Next attribute increase check would have come at turn 1795 Strength training was 7 Dexterity training was 3 Wisdom training was 6 Constitution training was 15 You were level-drain resistant You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from drunken boxing (0) You had 1407 points of nutrition remaining You could teleport You were an un in Protect mode You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Sophia The version you were playing was: Unix SlashEMExtended Version 2.2.2 (cf436c8) - last build Sun May 20 17:59:29 2018. You could not have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons voulge (pole cleaver) Scrolls scroll of healing (X 14 39 ZS) scroll of mana (HOUOU SUIKUN CHARCOLT MILLENUM) scroll of phase door (F R U E R) scroll of standard id (STUPIDAMY) scroll of cure (I LONG TO SEE LYNN AND EMILY PLAY THIS GAME AGAIN) * scroll of extra healing (CHINTAI LOOKS LIKE A GIRL) * scroll of greater mana restoration (THANKS FOR PLAYING SLASHEM EXTENDED) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 8 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (4 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (1 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye winsalot the Binder...