winsalot, chaotic female ak Thief is dead! Binder ############################################################ ###### # ----------- #### # ################,+.........|,,,############################################## # ################,|.^..|..@.|##,############################################## # ###---------####,|.........|##,################----------------############## # ###|.......| ---#----.-- ###|..............|## ### # ###|.....[(. ###,###,####,####,#--------## #,,|..............|########## ### # ###|.......| #,,,########,####,,|......|,, ,,,|..............|########## ### # ###-.------- ,,######,,,,,#####,|......|## `,,|.....#........|###--------### # ### ,,, ,,## ,## #,##### |......|#, ##,|.......+...{..- ......{|### # ### -----.-- ### ####,####### |.......,,# ##,|..............| |...$>.|### # ### |....<.| ### ,,,,,####### +......|### ##,----------------,,,|......|### # ### |......- ##-.-----------# |....$.-,,, ,), ,), ,,,,,,,%))),##--------### # ### |......| ,,|.....%.....|# --------### ### ### ##################### ### # ### -------- #,............|# ######## ### ### )## ### # ### ### ### ,,|...........|# ######## ### ### ############################# # ### ### ### #,............|# ######## ### ### ############################# # ### ### ### ##|...........|# ### ### ### ### ############################# # ####### ######-------------##### ######## ### # ####### ####### ######## ####### ######## ############################### # ####### ####### ######## ####### ######## #############################[##### [Winsalot the Exile] St14 Dx12 Co16 In17 Wi9 Ch15 BinAktFemCha Dlvl:1 $58 HP0(15) Pw10(10) AC8 MC0 Mov12 Xp1/16 Wt50/1770 T622 Bli Latest messages An uncursed +0 rock {0} hits the floor. [-1 -> 6] An uncursed +0 rock {0} hits the ceiling, then falls back on top of your head. An uncursed +0 rock {0} hits the floor. [-1 -> 5] An uncursed +0 rock {0} hits the ceiling, then falls back on top of your head. An uncursed +0 rock {0} hits the floor. [-2 -> 3] An uncursed +0 rock {0} hits the ceiling, then falls back on top of your head. An uncursed +0 rock {0} hits the floor. [-1 -> 2] Warning: HP low! An uncursed +0 rock {0} hits the ceiling, then falls back on top of your head. An uncursed +0 rock {0} hits the floor. You hear the wailing of the Banshee... [-1 -> 1] Warning: HP low! An uncursed +0 rock {0} hits the ceiling, then falls back on top of your head. An uncursed +0 rock {0} hits the floor. You die... Final attributes You have sinned Your alignment was -4 Your max alignment was -4 You carried 16 sins You could not have this property at all: keen memory You could not have this property extrinsically: wallwalking You could not have this property intrinsically: petrification resistance Ring identification only worked 4 times out of 21 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 218 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 54% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 29% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 83% Armor drop chance was reduced to 99% Tool drop chance was reduced to 96% Food drop chance was reduced to 77% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: riding (turn 25) The following skill became untrainable if you tried to train it too early: attack spells (turn 504) The following skill became untrainable after a while: elemental spells (turn 70124) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 39810) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59893 Monster spawn increase reached its maximum at turn 133216 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 2581946 The monster class that cannot be genocided was mummy The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster color that was spawned more often: yellow (freq bonus 2) The monster species that spawned more often: Ubuntu Linux (freq bonus 12) The monster species that spawned more often: ondy (freq bonus 15) The monster species that spawned more often: undead librarian (freq bonus 12) The monster species that spawned more often: radiant mold (freq bonus 48) The monster species that spawned more often: pidgey (freq bonus 10) The monster species that spawned more often: reprimanding chastising (freq bonus 30) The monster species that spawned more often: low priest (freq bonus 12) The monster species that spawned more often: aureolin fungus (freq bonus 14) The monster species that spawned more often: wailing beast (freq bonus 24) The monster species that spawned more often: potentially gasified (freq bonus 12) The monster species that spawned more often: noxious spore (freq bonus 24) The monster species that spawned more often: handkerchief hierarch (freq bonus 8) The monster species that spawned more often: insectoid (freq bonus 12) The monster species that spawned more often: costed reconveying (freq bonus 10) The monster species that spawned more often: ass (freq bonus 30) The monster species that spawned more often: abbot seaside (freq bonus 12) The monster species that spawned more often: serrated rogue (freq bonus 16) The monster species that spawned more often: rending horror (freq bonus 7) The monster species that spawned more often: quickling (freq bonus 16) The monster species that spawned more often: redemonstrating instigatingly (freq bonus 9) The monster trait that was more common: monsters whose attacks burn you (freq bonus 6) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 3) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 1) The monster trait that was more common: monsters that can cast spells (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 2) The monster trait that was more common: monsters that have kick attacks (freq bonus 1) The monster species that never randomly spawned: magic amazonas fish The monster species that never randomly spawned: marysue turret The monster species that never randomly spawned: purple force worm The monster species that never randomly spawned: mummic The monster species that never randomly spawned: rock lobster The monster species that never randomly spawned: Manuela The monster species that never randomly spawned: porter irresistible fungus The monster species that never randomly spawned: Miss Being Moose The monster species that never randomly spawned: disfranchise postformed knacked restated The monster species that never randomly spawned: insane red jack The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: epidote (green) The RNG hath decreed that this item was never generated: maximum damage stone (gray) The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was never generated: tunnelization (threatening) The RNG hath decreed that this item was never generated: full healing (heretical) The RNG hath decreed that this item was never generated: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was never generated: amulet of screwy interface (martial) The RNG hath decreed that this item was never generated: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 15) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 20) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 16) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 35) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 37) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 6) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 23) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 11) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 6) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 10) The RNG hath decreed that this item was always generated cursed: rain pipe ((null)) The RNG hath decreed that this item was always generated cursed: tron boots (balanced boots) The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was always generated cursed: condome ((null)) The RNG hath decreed that this item was always generated cursed: implant of acceleration (empowering) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this item was always generated cursed: water flame (complementary) The RNG hath decreed that this item was always generated cursed: rhythmic star ((null)) The RNG hath decreed that this item was always generated cursed: quite heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: senzu ((null)) The RNG hath decreed that this trap was always invisible: status trap The RNG hath decreed that this trap was generated more often: magical device trap (freq bonus 3) Next attribute increase check would have come at turn 1675 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 11 You were level-drain resistant You had not decided on your sexuality yet You were prevented from having keen memory (0) You had 1379 points of nutrition remaining You could teleport You had teleport control You could survive without air You could walk through walls You were an un in Protect mode Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Sophia The version you were playing was: Unix SlashEMExtended Version 2.2.2 (cf436c8) - last build Sun May 20 17:59:29 2018. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Weapons voulge (pole cleaver) Scrolls scroll of healing (CAR EMISSIONS ARE NOT NOXIOUS FOR APES OR HUMANS) scroll of mana (SUPER BURNINATE ENEMY WITH VERY TIRED) scroll of phase door (IRC CHANNEL SLASHEMEXTENDED) scroll of standard id (DAELOELOELOELOELOE FUEUEUEUEUEUE) scroll of cure (ALTER USB WEISST DU NICHT WAS F2 IST) * scroll of extra healing (FASUN SEEEEP) * scroll of greater mana restoration (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (11 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (3 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye winsalot the Binder...