winsalot, chaotic female ak Thief is dead! Binder G-- --@- )M-. ...--- ....<- .---. [Winsalot the Heratic] St5 Dx8 Co7 In6 Wi14 Ch10 BinAktFemCha Min:4 $22 HP-1(61) Pw28(47) AC6 MC1 Mov12 Xp5/242 Wt85/960 T964 Latest messages You sting the sloth shrunken head. The sloth shrunken head looks less powerful! You miss the sloth shrunken head. The sloth shrunken head bites you! [-4 -> 26] You miss the sloth shrunken head. (2x) The sloth shrunken head misses. You miss the sloth shrunken head. (2x) The deep gnome digger hits you! [-10 -> 16] You miss the sloth shrunken head. You just miss the sloth shrunken head. The sloth shrunken head bites you! [-1 -> 15] You miss the sloth shrunken head. (2x) The sloth shrunken head bites you! [-6 -> 9] Warning: HP low! The deep gnome digger hits you! You die... Your inventory Weapons a - an uncursed +0 voulge {48} b - an uncursed +0 knife (alternate weapon; not wielded) {2} o - an uncursed +0 scimitar (weapon in foreclaw) {16} r - 27 uncursed +0 darts {0} Armor e - an uncursed +0 leather cloak (being worn) {7} n - an uncursed +0 orcish helm (being worn) {12} Comestibles g - 12 uncursed apples {0} h - 2 uncursed tripe rations {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} s - a blessed scroll of gold detection {0} Spellbooks p - an uncursed spellbook of restore ability (0:0) {0} Wands t - an uncursed wand of sleep called sleep (0:3) {0} Gems c - 48 uncursed +0 rocks (in quiver) {0} d - an uncursed +0 flint stone Final attributes You have strayed Your alignment was -3 Your max alignment was -3 You carried 16 sins You could not have this property at all: quad attacks You could not have this property extrinsically: cold resistance You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 58 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 55% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 68% Armor drop chance was reduced to 80% Concealing monsters were spawned underneath items 67% of the time only The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: attack spells (turn 1) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 40) The following skill became untrainable after a while: attack spells (turn 35550) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 53009) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 85496 Monster spawn increase reached its maximum at turn 207986 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 744819 The monster class that cannot be genocided was jelly The monster class that was spawned more often: jabberwock (freq bonus 3) The monster species that spawned more often: Desiree's combat boot (freq bonus 8) The monster species that spawned more often: amorphous growth (freq bonus 36) The monster species that spawned more often: skillor trove (freq bonus 5) The monster species that spawned more often: werelocust (freq bonus 18) The monster species that spawned more often: Levuntator (freq bonus 16) The monster species that spawned more often: granite giant (freq bonus 18) The monster species that spawned more often: watchman (freq bonus 20) The monster species that spawned more often: blank spore (freq bonus 10) The monster species that spawned more often: steam-powered mechanical dragon (freq bonus 12) The monster species that spawned more often: dispensed prodding veniremen accusative slinging baring (freq bonus 16) The monster species that spawned more often: sulfur colony (freq bonus 40) The monster species that spawned more often: griffin (freq bonus 12) The monster species that spawned more often: sulfur patch (freq bonus 60) The monster species that spawned more often: destabilizer (freq bonus 24) The monster species that spawned more often: unpack tenterhook boarish geomagnetic (freq bonus 40) The monster species that spawned more often: shard mushroom (freq bonus 15) The monster species that spawned more often: apter pontifically (freq bonus 48) The monster species that spawned more often: unlight turret (freq bonus 32) The monster species that spawned more often: decennial abc (freq bonus 30) The monster species that spawned more often: lesbian girl (freq bonus 8) The monster trait that was more common: monsters that have claw attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 1) The monster trait that was more common: monsters that have infravision (freq bonus 1) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 1) The monster trait that was more common: monsters that make orc sounds (freq bonus 4) The monster trait that was more common: monsters that burble (freq bonus 6) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 2) The monster species that never randomly spawned: pink force patch The monster species that never randomly spawned: Bulletproof Katcher The monster species that never randomly spawned: nautilus crewman The monster species that never randomly spawned: spider fagus The monster species that never randomly spawned: pumping light The monster species that never randomly spawned: topaz force patch The monster species that never randomly spawned: dim mold The monster species that never randomly spawned: tentacool The monster species that never randomly spawned: disenchanter colony The monster species that never randomly spawned: jellyfish The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: orange dragon scale mail ((null)) The RNG hath decreed that this item was never generated: bone club ((null)) The RNG hath decreed that this item was never generated: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was never generated: sniper beam (corrupted) The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was never generated: cloak of stone (gray cloak) The RNG hath decreed that this item was never generated: shield ((null)) The RNG hath decreed that this item was never generated: implant of precision (urgent) The RNG hath decreed that this item was never generated: lock manipulation (castle) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 8) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 26) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 40) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 8) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 6) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 71) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 58) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 2) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 11) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 45) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 3) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this item was always generated cursed: PETA-compliant shirt ((null)) The RNG hath decreed that this item was always generated cursed: land mine ((null)) The RNG hath decreed that this item was always generated cursed: implant of inertia (gymnasic) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this item was always generated cursed: cream pie ((null)) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this item was always generated cursed: alter reality (FORGETABOUTIT) The RNG hath decreed that this trap was always invisible: bullet trap The RNG hath decreed that this trap was generated more often: adjacent trap (freq bonus 3) Next attribute increase check would have come at turn 5011 Strength training was 50 Dexterity training was 10 Wisdom training was 3 Constitution training was 41 You were level-drain resistant You had not decided on your sexuality yet You were suffering from very slight contamination. (2) You were prevented from having cold resistance (0) You were prevented from having quad attacks (0) You had 2465 points of nutrition remaining You had teleport control You could swim You could breathe water You were an un in Protect mode Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Sophia The version you were playing was: Unix SlashEMExtended Version 2.2.2 (cf436c8) - last build Sun May 20 17:59:29 2018. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - restore ability 4 healing 90% 103% Techniques known in the end Name Level Status appraisal 5 R LIMIT(145) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(0) invoke deity 5 R LIMIT(0) Discoveries Weapons voulge (pole cleaver) scimitar (curved sword) Armor orcish helm (iron skull cap) Scrolls scroll of healing (KLATHA DATHA NY ARYATHA) scroll of mana (HFR GUR SBEPR YHXR) scroll of phase door (IUSTIO QUE PIS) scroll of standard id (BUNDLEBUNDLEBUNDLE) scroll of cure (WHY IS THERE NO FUCKING PROMPT) * scroll of extra healing (DOENERTELLER VERSACE) * scroll of greater mana restoration (ABIL BASE CURR GEAR TEMP TOTL) scroll of identify (ALLITERATION ABLIGATION) scroll of gold detection (WE ARE ALL INFECTED BY THE MESHERA) Spellbooks spellbook of restore ability (light brown) Wands wand of sleep called sleep (measured) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 4: <- You are here Voluntary challenges You eaten 25 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 18 times You killed 29 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (3 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (10 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (17 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (1 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (4 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye winsalot the Binder...