winsalot, chaotic female ak Thief is dead! Binder ----- |...| |.$.| |.$@| |.f.| |\..| |...| ----- [Winsalot the Exile] St7 Dx7 Co5 In6 Wi12 Ch8 BinAktFemCha Dlvl:1 $1 HP15(15) Pw10(10) AC9 MC1 Mov12 Xp1/0 Wt57/760 T1 Latest messages Hello winsalot, welcome to SlashEMExtended! You are a chaotic female ak Thief is dead! Binder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Please move the cursor to an unknown object. (For instructions type a ?) @ a human or elf or you (ak Thief is dead! binder called winsalot) Accessing Pokedex entry for ak Thief is dead!... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = -2, magic resistance = 60, alignment 3. Fast (14). Special generation. Resists cold. Leaves no corpse. Big, not genocidable, poisonous. Is the same race as you. Is a giant. Silver weapons do extra damage to it. Can be seen with infravision. Origin: Castle of the Winds. Its stats and attacks vary from game to game. Is a valid polymorph form for monsters only. Attacks: 2d4, head butt - drains intelligence 2d3, kick - removes engravings Pick an object. Final attributes You have sinned Your alignment was -5 Your max alignment was -6 You carried 16 sins You could not have this property at all: invisibility You could not have this property extrinsically: half physical damage You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 199 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 58 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 176 Monsters only dropped their musable items with 64% chance Wand drop chance was reduced to 96% Amulet drop chance was reduced to 34% Potion drop chance was reduced to 95% Weapon drop chance was reduced to 72% Armor drop chance was reduced to 76% Food drop chance was reduced to 95% Monster death drops spawned with only 91% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: flail (turn 41) The following skill became untrainable if you tried to train it too early: body armor (turn 156) The following skill became untrainable after a while: morning star (turn 14258) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 29013) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46012 Monster spawn increase reached its maximum at turn 153612 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 16814480 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: real light hound (freq bonus 9) The monster species that spawned more often: venom cat (freq bonus 48) The monster species that spawned more often: tectonic walled (freq bonus 27) The monster species that spawned more often: patent pretext (freq bonus 12) The monster species that spawned more often: ruby force fungus (freq bonus 6) The monster species that spawned more often: kobold archer (freq bonus 4) The monster species that spawned more often: 64-bit lich (freq bonus 3) The monster species that spawned more often: akkadian (freq bonus 3) The monster species that spawned more often: negation bat (freq bonus 5) The monster species that spawned more often: Nicole's pretty boot (freq bonus 6) The monster species that spawned more often: rothe (freq bonus 8) The monster species that spawned more often: generator lich (freq bonus 6) The monster species that spawned more often: Hirschah (freq bonus 18) The monster species that spawned more often: time force fungus (freq bonus 36) The monster species that spawned more often: low minator (freq bonus 12) The monster species that spawned more often: stand user (freq bonus 4) The monster species that spawned more often: Aline (freq bonus 12) The monster species that spawned more often: sand warrior (freq bonus 27) The monster species that spawned more often: giant amulet trove (freq bonus 36) The monster species that spawned more often: group gnome lord (freq bonus 8) The monster trait that was more common: monsters that count as mercenaries (freq bonus 6) The monster species that never randomly spawned: giant gold ant The monster species that never randomly spawned: hawkeye obbligato The monster species that never randomly spawned: chemistry nerd The monster species that never randomly spawned: petty roast turkey The monster species that never randomly spawned: weapon trapper The monster species that never randomly spawned: sorehead analogically The monster species that never randomly spawned: Levistus The monster species that never randomly spawned: impact hound The monster species that never randomly spawned: spore patch The monster species that never randomly spawned: cloud of glory The monster class that always generated with extra speed: lich The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was never generated: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was never generated: cloak of awakening (frade mantle) The RNG hath decreed that this item was never generated: gauntlets of panic (slit gloves) The RNG hath decreed that this item was never generated: cure blindness (yellow) The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was never generated: tail spikes (splash of venom) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 16) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 45) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 6) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 29) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 4) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 5) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 7) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 7) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy hammer ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 35) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 43) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 56) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: tortilla ((null)) The RNG hath decreed that this item was always generated cursed: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this item was always generated cursed: implant of blitzen (trump) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: nasty cloak (chilling cloak) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this item was always generated cursed: unfindable stone (gray) The RNG hath decreed that this item was always generated cursed: naylight cloak (hearing cloak) The RNG hath decreed that this trap was always invisible: out of magic trap The RNG hath decreed that this trap was generated more often: paralysis trap (freq bonus 5) Next attribute increase check would have come at turn 912 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having half physical damage (0) You had 1500 points of nutrition remaining You were an un in Protect mode You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Sophia The version you were playing was: Unix SlashEMExtended Version 2.2.2 (cf436c8) - last build Sun May 20 17:59:29 2018. You could not have safely prayed (1633) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons voulge (pole cleaver) Scrolls scroll of healing (AIR ELEMENTAL SPEED BEHOLDER) scroll of mana (42) scroll of phase door (OM) scroll of standard id (ABOR EFECTOR) scroll of cure (LLIYLLATNEMTONMAI) * scroll of extra healing (UNNETHACK LEVELPORT CHANGE IS BULLSHIT) * scroll of greater mana restoration (A WINNER IS YOU) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye winsalot the Binder... You and stupid escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.