winsalot, chaotic female ak Thief is dead! Binder ---- #############---..--- . #,,,,,,,,,,,,.......| ##########,,### ##########,###########|......| #,,,,,,,,,,,,,, #,,,,,,,,,,# |......| #,######,,#,----------,########## ---..--- #,# ,,-@.....*.|,# -.-- #,# ,#|@.......|,# #,# -------.-- |f....|..|(# ------ #,# |........-,,,,`, ----------,########--....-- #,# --.........,,,,,,,,,,,, ,,,,,,,,,,#|...-..| #,# -------- |.........|,,,#,,,,,,,## ###------,,..|,,..| #,# |......| |.........| #######,,#######|.<..|,#|.-##-.| #,# |.._...| --.......-- ##,,,,,,,,.....|,#--. --#######,###|##....| |.......| #########|.....,###--###,,,,,,,,,,,,.......| --------- |.....,,,,,,,,,,###########-------- |....|########### ------ [Winsalot the Exile] St9 Dx9 Co7 In9 Wi7 Ch18 BinAktFemCha Dlvl:2 $29 HP-15(19) Pw19(19) AC2 MC2 Mov12 Xp2/32 Wt815/1040 T535 Nmb Latest messages w - an Elbereth-inscribed ring (on left hand) (unpaid, 267 zorkmids) {0}. Elbereth-inscribed ring - This is a ring. Color: transparent. Material: stone. Appearance: Elbereth-inscribed. You can wear a maximum of two rings; they will often have some sort of magical effect if worn. Every worn ring will cause you to go hungry a little bit faster. Dropping a ring on a sink will cause it to disappear while providing you with a clue to its nature. Unfortunately you don't know more about it. You will gain more information if you identify this item. F - the glass ring named Clearvision (on right hand) (unpaid, 2668 zorkmids) {0}. Stupid picks up a red gem {1}. Stupid drops a red gem {1}. You were wearing the glass ring named Clearvision (on right hand) (unpaid, 2668 zorkmids) {0}. F - the glass ring named Clearvision (on right hand) (unpaid, 2668 zorkmids) {0}. Your feet are frozen to the floor! You can move again. You see here a red gem {1}. You miss Flugi. Flugi gets angry! You miss Flugi by a league. Flugi hits you! [-4 -> 15] Flugi wields a shotgun named King of Porn {15}! Flugi fires a shotgun shell! You are hit by a shotgun shell! You die... Final attributes You have transgressed Your alignment was -10 Your max alignment was -5 You carried 16 sins You could not have this property at all: the Force You could not have this property extrinsically: slow digestion You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 117 Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 8% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 67% Armor drop chance was reduced to 95% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: protection spells (turn 5) The following skill became untrainable if you tried to train it too early: protection spells (turn 1240) The following skill became untrainable after a while: implants (turn 21770) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 31079) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 11409 Monster spawn increase reached its maximum at turn 77459 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 374385 The monster class that cannot be genocided was vampire The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster color that was spawned more often: bright green (freq bonus 4) The monster species that spawned more often: spoiled princess (freq bonus 18) The monster species that spawned more often: assessorship shiftiest (freq bonus 16) The monster species that spawned more often: petty cockatrice (freq bonus 9) The monster species that spawned more often: acehack horror (freq bonus 8) The monster species that spawned more often: deadly ant (freq bonus 6) The monster species that spawned more often: mean force patch (freq bonus 3) The monster species that spawned more often: append benign (freq bonus 15) The monster species that spawned more often: mizzly holder (freq bonus 3) The monster species that spawned more often: metal babau (freq bonus 24) The monster species that spawned more often: multi-hued patch (freq bonus 18) The monster species that spawned more often: Moldoux, the Defenceless Mold (freq bonus 4) The monster species that spawned more often: wringer impregnated (freq bonus 9) The monster species that spawned more often: kobold cleric (freq bonus 16) The monster species that spawned more often: blood temptress (freq bonus 16) The monster species that spawned more often: Larissa (freq bonus 3) The monster species that spawned more often: shardstorm (freq bonus 20) The monster species that spawned more often: big potion trove (freq bonus 56) The monster species that spawned more often: stairway to hell (freq bonus 14) The monster species that spawned more often: perjurer breeched (freq bonus 20) The monster species that spawned more often: passee disrespectfully muskmelon (freq bonus 8) The monster trait that was more common: monsters that originate from dnethack (freq bonus 4) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 1) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster trait that was more common: monsters that have passive attacks (freq bonus 4) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 2) The monster trait that was more common: monsters that count as animals (freq bonus 4) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 6) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 4) The monster trait that was more common: monsters that roar (freq bonus 4) The monster species that never randomly spawned: hungry mold The monster species that never randomly spawned: vacuum warp patch The monster species that never randomly spawned: Officer Jenny The monster species that never randomly spawned: fatweight rubber The monster species that never randomly spawned: unreal force patch The monster species that never randomly spawned: Zappa the Possessed The monster species that never randomly spawned: RNGed Kop The monster species that never randomly spawned: octopog The monster species that never randomly spawned: white dragon The monster species that never randomly spawned: consecrated turret The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: implant of quickening (eburine) The RNG hath decreed that this item was never generated: corrode metal (metal-colored) The RNG hath decreed that this item was never generated: enchant weapon (dull) The RNG hath decreed that this item was never generated: droven dagger (obsidian dagger) The RNG hath decreed that this item was never generated: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was never generated: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of quota (assamic, freq bonus 25) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 15) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 13) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 10) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 34) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 63) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: grayout cloak (bleached cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 4) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 3) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 11) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 83) The RNG hath decreed that this item was always generated cursed: traffic light ((null)) The RNG hath decreed that this item was always generated cursed: huge chunk of meat ((null)) The RNG hath decreed that this item was always generated cursed: implant of memory (astral) The RNG hath decreed that this item was always generated cursed: torpedo ((null)) The RNG hath decreed that this item was always generated cursed: highlevel stone (gray) The RNG hath decreed that this item was always generated cursed: conglomerate pick ((null)) The RNG hath decreed that this item was always generated cursed: air current (court) The RNG hath decreed that this item was always generated cursed: charger ((null)) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: implant of clumsiness (mnemonic) The RNG hath decreed that this trap was always invisible: evil artifact trap The RNG hath decreed that this trap was generated more often: hate trap (freq bonus 3) Next attribute increase check would have come at turn 1586 Strength training was 13 Dexterity training was 2 Wisdom training was -1 Constitution training was 34 You were level-drain resistant You resisted hallucinations You were numbed (0) You had not decided on your sexuality yet You were prevented from having slow digestion (0) You were prevented from using the force like a real jedi (0) You leeched mana You had 1291 points of nutrition remaining You had teleport control You could fly You could walk on water You could survive without air You had stun resistance You were an un in Protect mode You had fixed abilities You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Sophia The version you were playing was: Unix SlashEMExtended Version 2.2.2 (cf436c8) - last build Sun May 20 17:59:29 2018. You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Weapons voulge (pole cleaver) Scrolls scroll of healing (ZOUCH ZOUKI TO PARY) scroll of mana (STUNT PROTECTED HAS NO SUPESTATE) scroll of phase door (HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE) scroll of standard id (TA PUUN) scroll of cure (NEWTBANISH FISHMEPH LCSTHETOADSTOOL) * scroll of extra healing (LAM EQUENUS) * scroll of greater mana restoration (GODDAMN FIQ YOUR BLUE STATUS LINES ARE VERY EYE STRAINING) Potions potion of paralysis (voluminous) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: (alter) <- You are here Voluntary challenges You followed a strict vegan diet You eaten 35 times You have communicated with the gods 5 times You never prayed to the gods You hit with a wielded weapon 3 times You killed 12 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (6 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (3 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (6 of 20) petkeeping [Unskilled] (max Expert) (4 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (24 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (3 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye winsalot the Binder...