winsalot, chaotic female ak Thief is dead! Binder --------------------------- ## #.#.#.#.#.#.#.#.#.#.#.#.#.# # # # #. #...............#.....#.......# .# .. #..#...#.#...#.#.#.....#.#.@)@.# .. .. #.........#.#.......#.#.....# ....# . #.# #..#)#.#.#...#.#...#.....#.# # .... .# .. #.# # # #.#.#.....#.....#.....#...#. .# # ..# ..#...# . . . #......#. ...#. .#.#...#... ..# .. #.#.... .#.#.# # #...#...#.#.. # . #...# ..# .. .#.#...#.#.#.#....... #..#.#.....#.# #. #.#. .#. .. #. . #.........?....... #.#.....#.... ..# #.. . # ... ..# . #................ ##.......#.#.#.. . ..#.# .#.#.# #... .#. ............. #...#.#.....#.. #. ... #. ......#...# ....#...#.#... . .# #..#...#.#.# ..#.# #.#.#.. # #.#.#.....#.#.#)#.........#.# ..# #...#.......#.#...#.....#.#.#.....#...#.#...........#<#.....# ##...#.#.#.......`...#.........#...#.#.....#.#..%..#.....# ...#.....#...#.#...#...#.#.#.#.#.#%....#.#..%.)......#...# #..# #.#...#.#...#.#...#.............#.....#.#.....#.# #...# #. . ........#.........#.....#.....#............... .... #- -------------------------------------------------- ----- [Winsalot the Cultist] St8 Dx13 Co10 In8 Wi10 Ch6 BinAktFemCha Dlvl:5 $0 HP-5(105) Pw66(79) AC2 MC1 Mov12 Xp8/2254 Wt649/1430 T1651 Latest messages You kill the soldier ant! The soldier ant misses. The soldier ant stings you! [-3 -> 50] The soldier ant bites you! [-3 -> 47] The soldier ant stings you! [-8 -> 39] You kick the soldier ant. The soldier ant is on fire! You hit the soldier ant. You kill the soldier ant! The sergeant fires 3 shotgun shells! You are hit by the 1st shotgun shell! You hear the howling of the CwnAnnwn... [-37 -> 5] Warning: HP low! You are almost hit by the 2nd shotgun shell. You are hit by the 3rd shotgun shell! You die... Final attributes You were aligned Your alignment was 3 Your max alignment was 3 You carried 16 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: warning You could not have this property intrinsically: improved vision Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 33 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 31 Monsters only dropped their musable items with 54% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 96% Potion drop chance was reduced to 80% Weapon drop chance was reduced to 65% Food drop chance was reduced to 99% Monster death drops spawned with only 94% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: protection spells (turn 5) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 120) The following skill became untrainable after a while: axe (turn 20386) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 69801) Number of artifacts generated was 0 Number of fake artifacts generated was 5 Monster spawn increase started at turn 49798 Monster spawn increase reached its maximum at turn 417281 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 2164328 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: unreceptively compatriot rooted minelayer gladiatorial (freq bonus 16) The monster species that spawned more often: reddish warp fungus (freq bonus 36) The monster species that spawned more often: besting collate (freq bonus 12) The monster species that spawned more often: bat swarm (freq bonus 12) The monster species that spawned more often: rod permamimic (freq bonus 48) The monster species that spawned more often: nuclear slime (freq bonus 6) The monster species that spawned more often: cursed laser (freq bonus 12) The monster species that spawned more often: hyposensitized secluded (freq bonus 18) The monster species that spawned more often: wrong light (freq bonus 14) The monster species that spawned more often: hallucination image (freq bonus 30) The monster species that spawned more often: dark starlit sky (freq bonus 9) The monster species that spawned more often: weird mold (freq bonus 9) The monster species that spawned more often: colony shrieker (freq bonus 24) The monster species that spawned more often: mind-messing kitten (freq bonus 10) The monster species that spawned more often: stinking feet mechanic (freq bonus 10) The monster species that spawned more often: undead rat (freq bonus 28) The monster species that spawned more often: magic flute king (freq bonus 14) The monster species that spawned more often: dirty laser (freq bonus 40) The monster species that spawned more often: assiah sephirah (freq bonus 10) The monster species that spawned more often: thorn colony (freq bonus 16) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster trait that was more common: monsters that walk through walls (freq bonus 4) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 2) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 12) The monster trait that was more common: monsters whose attacks digest you (freq bonus 6) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 1) The monster trait that was more common: monsters that count as minion (freq bonus 2) The monster species that never randomly spawned: pale force fungus The monster species that never randomly spawned: edgy force patch The monster species that never randomly spawned: lacunar maggie amongst The monster species that never randomly spawned: prole unsnapping diatom irresolutely The monster species that never randomly spawned: gun lich The monster species that never randomly spawned: healthy ape The monster species that never randomly spawned: bookshop prominence The monster species that never randomly spawned: Verena The monster species that never randomly spawned: dark matter fly The monster species that never randomly spawned: Mina Harker The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: cloak of discount action (eternal cloak) The RNG hath decreed that this item was never generated: helm of underwater action (scuba helmet) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was never generated: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was never generated: leather leash (leash) The RNG hath decreed that this item was never generated: sky dragon scale mail ((null)) The RNG hath decreed that this item was never generated: block-heeled combat boot ((null)) The RNG hath decreed that this item was never generated: timely backup (rusty) The RNG hath decreed that this item was never generated: elemental beam (wet) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: lycanthropy (doggy, freq bonus 13) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 5) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 3) The RNG hath decreed that this item was generated more often: wing cloak (angelic cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: scourge ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 12) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 3) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 6) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 6) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 6) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 16) The RNG hath decreed that this item was always generated cursed: darkmode stone (gray) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: decoy making (cornflower) The RNG hath decreed that this item was always generated cursed: summon sexy girl (girly) The RNG hath decreed that this item was always generated cursed: dilithium crystal (white) The RNG hath decreed that this item was always generated cursed: implant of impossibility (corporal) The RNG hath decreed that this item was always generated cursed: plow ((null)) The RNG hath decreed that this trap was always invisible: current shaft The RNG hath decreed that this trap was generated more often: falling nastystone trap (freq bonus 1) Next attribute increase check would have come at turn 6401 Strength training was 50 Dexterity training was 7 Wisdom training was 13 Constitution training was 50 You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having warning (0) You had 2385 points of nutrition remaining You could breathe water You were an un in Protect mode You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Sophia The version you were playing was: Unix SlashEMExtended Version 2.2.2 (cf436c8) - last build Sun May 20 17:59:29 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - cure stun 3 healing 90% 106% Techniques known in the end Name Level Status appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(0) phase door 8 R LIMIT(0) invoke deity 8 R LIMIT(0) Discoveries Weapons voulge (pole cleaver) Scrolls scroll of healing (SOLDIERS ON HARDFOUGHT CARRY DOUBLE FREE CORRUPTION GRENADES) scroll of mana (EKETHAMASTRA PHATIRI TAOCH IALTHEMEACHE) scroll of phase door (ONE RESULT IS MORE POWER) scroll of standard id (WAND BALANCE PATCH MY ASS) scroll of cure (JUYED AWK YACC) * scroll of extra healing (WAKTU UNTUK MATI) * scroll of greater mana restoration (JUMP IN FRONT OF A TRAIN) scroll of mail (stamped) Spellbooks spellbook of cure stun (zylon) Wands wand of speed monster (etched) wand of slow monster (plastic) wand of poison (stubby-necked) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 5: <- You are here Voluntary challenges You eaten 9 times You eaten food with animal by-products 8 times You eaten meat 7 times You were an atheist You never prayed to the gods You hit with a wielded weapon 43 times You killed 99 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (4 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (14 of 20) searching [Unskilled] (max Expert) (9 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (5 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (43 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (12 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye winsalot the Binder...