winsalot, chaotic female ak Thief is dead! Binder |` |.--- - |D~.|.| ---.|.| |...| ---<| .....| ------ [Winsalot the Akousmatikoi] St13 Dx8 Co14 In5 Wi17 Ch8 BinAktFemCha+P Dlvl:50 $1538 HP-29(179) Pw59(161) AC-16 MC3 Mov12 Xp15/121299 Wt1623/2200 T10911 Latest messages The ancient blood dragon claws you! [-3 -> 70] The ancient blood dragon lashes you! [-11 -> 59] Your rear limb feels somewhat better. Status of the ancient blood dragon (chaotic): Level 23 HP 75(155) Pw 144(144) AC -6. You are suddenly moving much faster. The ancient blood dragon blasts you! [-32 -> 28] Warning: HP low! The ancient blood dragon bites you! You hear the howling of the CwnAnnwn... [-16 -> 12] Warning: HP low! The ancient blood dragon lashes you! [-3 -> 9] Warning: HP low! The ancient blood dragon claws you! The ancient blood dragon rips into your breast with maniacal fervor! You die... Final attributes You were piously aligned Your alignment was 39 Your max alignment was 39 You carried 17 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: half physical damage You could not have this property intrinsically: wallwalking Potion identification only worked 3 times out of 6 Wand identification only worked 3 times out of 5 Gem identification only worked 100 times out of 189 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 20% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 69% Armor drop chance was reduced to 79% Food drop chance was reduced to 70% Concealing monsters were spawned underneath items 16% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 16) The following skill became untrainable if you tried to train it too early: divination spells (turn 1750) The following skill became untrainable after a while: saber (turn 41369) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 6257) Number of artifacts generated was 6 Number of fake artifacts generated was 73 Monster spawn increase started at turn 91002 Monster spawn increase reached its maximum at turn 300734 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 513664 The monster class that cannot be genocided was kobold The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: shambling mound (freq bonus 9) The monster species that spawned more often: energy warp fungus (freq bonus 26) The monster species that spawned more often: planarian togae (freq bonus 32) The monster species that spawned more often: iron weed (freq bonus 20) The monster species that spawned more often: archer (freq bonus 36) The monster species that spawned more often: small group kobold (freq bonus 24) The monster species that spawned more often: penknife sward girting foxiest (freq bonus 12) The monster species that spawned more often: crane fertilize (freq bonus 12) The monster species that spawned more often: disintegration master (freq bonus 16) The monster species that spawned more often: energy fungus (freq bonus 9) The monster species that spawned more often: bore worm (freq bonus 24) The monster species that spawned more often: undead tracer (freq bonus 36) The monster species that spawned more often: japanese lichen (freq bonus 9) The monster species that spawned more often: aligned laser (freq bonus 3) The monster species that spawned more often: quantum spore (freq bonus 4) The monster species that spawned more often: hairy force fungus (freq bonus 9) The monster species that spawned more often: Olog-hai stonebleeder (freq bonus 48) The monster species that spawned more often: mosquito defensor (freq bonus 6) The monster species that spawned more often: wobbly jelly (freq bonus 6) The monster species that spawned more often: insanity vortex (freq bonus 14) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 1) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 1) The monster trait that was more common: monsters that usually spawn tame (freq bonus 3) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 2) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster trait that was more common: monsters that cuss (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 1) The monster trait that was more common: monsters of medium size (freq bonus 1) The monster species that never randomly spawned: droning ufo part The monster species that never randomly spawned: wizened old bag The monster species that never randomly spawned: balled transfer The monster species that never randomly spawned: bad stalk The monster species that never randomly spawned: replated beetroot The monster species that never randomly spawned: swamp kobold The monster species that never randomly spawned: poison lichen The monster species that never randomly spawned: Emmelie The monster species that never randomly spawned: spoof privet reel The monster species that never randomly spawned: turbaned diarchy The RNG hath decreed that this item was never generated: reroll artifact (marvelous) The RNG hath decreed that this item was never generated: arcane gauntlets (runic gloves) The RNG hath decreed that this item was never generated: flicker visor (rural helmet) The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: storm stone (gray) The RNG hath decreed that this item was never generated: antideath cloak (demonic cloak) The RNG hath decreed that this item was never generated: backhand mace ((null)) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: dogshit boot ((null)) The RNG hath decreed that this item was generated more often: spoon ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 15) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 15) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 18) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 58) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 6) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mineral bolt ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 2) The RNG hath decreed that this item was generated more often: gain health (iridescent, freq bonus 11) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 3) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 11) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 18) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 9) The RNG hath decreed that this item was always generated cursed: superscroller stone (gray) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: iron prison (convicted) The RNG hath decreed that this item was always generated cursed: meatsword ((null)) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this item was always generated cursed: nature beam (retarded) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: organoblade ((null)) The RNG hath decreed that this trap was always invisible: bowel cramps trap The RNG hath decreed that this trap was generated more often: sudden confusion trap (freq bonus 3) Next attribute increase check would have come at turn 14574 Strength training was 50 Dexterity training was 50 Wisdom training was 5 Constitution training was 50 You were disintegration-resistant You were shock resistant You were poison resistant You were level-drain resistant You were magic-protected You were heterosexual You were suffering from very slight contamination. (1) You were prevented from having half physical damage (0) You were prevented from having contamination resistance (0) Your chance to block was 8% You fumbled You were numbopathic You had 1679 points of nutrition remaining You could swim You were an un in Protect mode You were very fast You had reflection You had free action You were lucky (1) You had extra luck Bad luck did not time out for you Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Sophia The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 77% 416% b - turn undead 6! protect 98% 7% c - remove curse 5 protect 95% 18% d - stun self 3! healing 87% 9% e - endure heat 2 protect 77% 12% f - endure cold 2 protect 77% 13% g - stone to flesh 3 healing 87% 13% h - insulate 2 protect 77% 13% i - slow monster 2 enchant 77% 28% j - cure blindness 2 healing 77% 57% k - knock 1 matter 77% 58% l - freeze sphere 1 matter 77% 74% m - create monster 4 attack 90% 71% n - berserk 2 chaos 90% 72% o - repair weapon 3 matter 77% 78% p - poison blast 4 attack 90% 80% q - lightning 4 matter 81% 103% r - flame sphere 1 matter 77% 103% Techniques known in the end Name Level Status appraisal 15 R Prepared(0) panic digging 15 R Prepared(0) phase door 15 R Prepared(0) invoke deity 15 R Prepared(0) disarm 6 O Prepared(0) blink 4 O Prepared(0) secure identify 1 R Prepared(0) Discoveries Amulets amulet of reflection (nonvorpal) amulet of data storage (lipstick) Weapons voulge (pole cleaver) Armor gentleman's suit (expensive clothes) cloak of magic resistance (magenta cloak) orcish helm (iron skull cap) leather gloves (yellow gloves) Scrolls scroll of healing (FWQWGADZ) scroll of mana (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) scroll of phase door (TRAINED THE HARD WAY) scroll of standard id (YOU ARE DOOMED) scroll of cure (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) * scroll of extra healing (VI SKAPER VELGE BORT DENNE REGJERINGEN) * scroll of greater mana restoration (AQUE BRAGH) scroll of undo genocide (KNIRHS YMEV OLI) scroll of remove curse (INTRUDER ALERT) scroll of WC (PUBLIC NETHACK SERVER WITH FLEECY COLORS) scroll of tele level (SACRED TRANSPOSITIONS) scroll of enchant armor (TEPER VY MERTVY) scroll of sleep (EN SNORING HEALTHITS LOWERED) scroll of charging (MANUALIRK GLEKNOW MIZK) scroll of destroy armor (GO TEAM NASTYTRAP) scroll of clouds (RIBBET) scroll of mass murder (FUCK OFF YOU MISS ASS) scroll of enchant weapon (SMUTSIKA SKOEKA) scroll of teleportation (GARVEN DEH) scroll called laughter (HAPAX LEGOMENON) scroll called root (FLOW ABLES IS BACKWARD) scroll of reverse identify (SGURDNOEDAMTONSAWEMAGSIHT) scroll of create monster (INESSENTIAL INFILTRATED IVY) scroll called messes up my head (WELCOME TO THE ASTRAL PLANE) scroll called ? (MIXING FUCK) scroll of inventory id (THE VOID IS CRAMMED WITH OUT OF DEPTH GHOSTS) scroll of fountain building (THE ELDER PRIEST TENTACLES TO TENTACLE YOU) scroll of warping (RAIN FALL FROM SKY) scroll of bad effect (YOU WILL NOT ESCAPE THIS TIME) Spellbooks spellbook of acid sphere (decrepit) spellbook of turn undead (visaged) spellbook of remove curse (blowing) spellbook of stun self (unavailable) spellbook of endure heat (glowing) spellbook of endure cold (inane) spellbook of stone to flesh (noble) spellbook of insulate (eternal) spellbook of slow monster (parchment) spellbook of blank paper (plain) spellbook of cure blindness (vermilion) spellbook of knock (canvas) spellbook of freeze sphere (corrupted) spellbook of create monster (heavenly) spellbook of berserk (hallucinating) spellbook of repair weapon (everlasting) spellbook of poison blast (molded) spellbook of lightning (illgotten) spellbook of flame sphere (encrypted) Potions potion of gain level (sticky) potion of healing (amber) potion of paralysis (buzzing) potion of object detection (St.John's Wort) potion of gain ability (greenish-blue) potion of stunning (fragrant olive) potion of monster detection (cloudy) potion of invulnerability (alchemical) potion called booze (green) potion of extra healing (black) potion of invisibility (purple) potion called acit (bubbly) potion of polymorph (cornflower) potion of gain energy (dark green) potion of speed (stevia) potion of ice (incandescent) potion called like drugs (colorless) potion of sleeping (carcinogenic) potion of banishing fear (anise seed) potion of blindness (hidden tea) potion called conf (silver) potion of oil (illegal) potion of gain health (slimy) potion called feels good man (sweet basil) potion of levitation (creepy) Rings ring of protection (bright) ring of shock resistance (amber) ring of gain wisdom (adamantite) ring of conflict (lighting) ring of free action (puzzle) ring of timely backup (moonstone) ring of cold resistance (draconian) Wands wand of full healing (cedar) wand of mana (obscure) wand of tele level (fake) wand of create monster (newfound) wand of digging (uranium) wand called panic oir shit (bitumen) wand called make invis (spiked) wand of draining (spruce) wand of healing (trippy) wand of fire (fourked) Tools oil lamp called type1 (lamp) diode (two-wired thing) bag of holding (bag) Gems flint stone (gray) gray stone called luckstone Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 50 Level 6: (shop with good shit) Level 11: (ill brantch) Level 50: <- You are here Voluntary challenges You eaten 20 times You eaten food with animal by-products 16 times You eaten meat 15 times You have communicated with the gods 61 times You never prayed to the gods You hit with a wielded weapon 849 times You killed 749 monsters You read items or engraved 69 times You never genocided any monsters You never polymorphed an object You changed form 11 times You used no wishes You remained celibate Your skills at the end (15 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (6 of 20) high heels [Basic] (max Expert) (78 of 160) general combat [Basic] (max Expert) (85 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Expert) (121 of 160) devices [Basic] (max Expert) (143 of 160) searching [Unskilled] (max Expert) (14 of 20) spirituality [Basic] (max Expert) (111 of 160) petkeeping [Basic] (max Expert) (44 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (69 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (5 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Basic] (max Expert) (243 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (6 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Expert] (max Expert) (575 of 12800) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (1 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (18 of 20) divination spells [Unskilled] (max Expert) (1 of 20) enchantment spells [Unskilled] (max Expert) (14 of 20) protection spells [Unskilled] (max Expert) (18 of 20) body spells [Unskilled] (max Expert) (2 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (1 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (113 of 160) Goodbye winsalot the Binder...