winsalot, chaotic female ak Thief is dead! Mystic -------- --------- #|..0.....| +.......+ ------ ###,-........- |.......| |....|#####,,I|........| |.....~.| |.<`..I,,,,,,I# -I--- ####### |.......| |....|#####,# ,,,,,,,,%,,,,### ------|-- |....+ ,,## #####,,,,,,,#,,,,# ------ #### #,,,,,,# ,,#### ### [Winsalot the Un In Protect Mode] St8 Dx9 Co10 In6 Wi9 Ch11 MysAktFemCha Dlvl:1 $4 HP39(39) Pw15(25) AC-4 MC0 Mov13 HD3 Xp3/42 Wt129/1150 T144 Brn Latest messages Pick an object. ~ a long worm tail (invisible ak Thief is dead! mystic called winsalot) Accessing Pokedex entry for mystic... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Magic resistant. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - magic missiles Pick an object. ~ a long worm tail (invisible ak Thief is dead! mystic called winsalot) Accessing Pokedex entry for ak Thief is dead!... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = -2, magic resistance = 70, alignment 1. Slow (10). Special generation. Resists fire, petrification. Leaves no corpse. Big, not genocidable. Controls teleport. Is the same race as you. Silver weapons do extra damage to it. Can be seen with infravision. Can be tamed by throwing a certain kind of food. Origin: Castle of the Winds. Its stats and attacks vary from game to game. Is a valid polymorph form for monsters only. Attacks: 2d10, passive - causes darkness around you 1d3, uses weapon - ordinary physical Pick an object. There is a wall in the way! (2x) It misses. There is a wall in the way! You kill it! Welcome to experience level 3. You learn how to perform polyform! The door opens. You turn into an un in Protect mode! You quickly remove your armor as you start to change. You can see again. Use the command #monster to summon help. Please move the cursor to an unknown object. (For instructions type a ?) ~ a long worm tail (invisible un in Protect mode called winsalot [seen: telepathy]) Accessing Pokedex entry for un in Protect mode... Base statistics of this monster type: Base level = 10, difficulty = 11, AC = 1, magic resistance = 60, alignment 4. Fast (13). Special generation. Resists cold, sleep, petrification. Leaves no corpse. Big, not genocidable, herbivorous, concealing swimmer, clinger. Controls teleport. Is the same race as you. Silver weapons do extra damage to it. Follows you to other levels. Can be seen with infravision. Origin: Castle of the Winds. Its stats and attacks vary from game to game. Is a valid polymorph form for monsters only. Attacks: 2d3, claw (punch, hit, etc.) - remove enchantment 2d2, trample - shock damage 2d6, kick - paralyses 2d8, touches - rusts items Pick an object. Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: shock resistance You could not have this property intrinsically: manaleech Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 12 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 30% chance Monsters only dropped their equipment with 92% chance Musable item generation frequency had a negative bias of 92% Ring drop chance was reduced to 75% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 87% Tool drop chance was reduced to 71% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: healing spells (turn 18) The following skill became untrainable if you tried to train it too early: techniques (turn 2852) The following skill became untrainable after a while: form VI (Niman) (turn 42518) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 24223) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59246 Monster spawn increase reached its maximum at turn 195764 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 296934 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: turret (freq bonus 4) The monster species that spawned more often: moonbridge mage (freq bonus 18) The monster species that spawned more often: werecow (freq bonus 18) The monster species that spawned more often: epidote force patch (freq bonus 10) The monster species that spawned more often: spellbook trove (freq bonus 24) The monster species that spawned more often: knobble-stick (freq bonus 24) The monster species that spawned more often: double meanie (freq bonus 12) The monster species that spawned more often: basing tortuously shortbread soupier (freq bonus 6) The monster species that spawned more often: weak guard (freq bonus 6) The monster species that spawned more often: turkish woman (freq bonus 24) The monster species that spawned more often: sidetracked wheeled (freq bonus 8) The monster species that spawned more often: centipede (freq bonus 36) The monster species that spawned more often: ultra hulk (freq bonus 12) The monster species that spawned more often: ferrymen bended (freq bonus 5) The monster species that spawned more often: undead nobleman (freq bonus 36) The monster species that spawned more often: stone-warhorse (freq bonus 16) The monster species that spawned more often: insurmountable force fungus (freq bonus 18) The monster species that spawned more often: devious kraken (freq bonus 6) The monster species that spawned more often: diseased rat (freq bonus 6) The monster species that spawned more often: cutting terror (freq bonus 10) The monster species that spawned more often: microcosm entwine dishabille sediment (freq bonus 42) The monster trait that was more common: monsters that have no head (freq bonus 4) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 4) The monster trait that was more common: monsters that have sting attacks (freq bonus 1) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 1) The monster trait that was more common: monsters that have breath attacks (freq bonus 6) The monster trait that was more common: monsters that are mindless (freq bonus 2) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster trait that was more common: monsters that usually spawn tame (freq bonus 2) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 1) The monster species that never randomly spawned: korean girl The monster species that never randomly spawned: volt stalk The monster species that never randomly spawned: starlight moated The monster species that never randomly spawned: purple force patch The monster species that never randomly spawned: skeletal pirate The monster species that never randomly spawned: chaotic spawn The monster species that never randomly spawned: Wrath of the RNG The monster species that never randomly spawned: bow chambered The monster species that never randomly spawned: crobat The monster species that never randomly spawned: cat emergency service The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: corrosion (heavy metal) The RNG hath decreed that this item was never generated: amulet of infinity (splashed) The RNG hath decreed that this item was never generated: elven broadsword (runed broadsword) The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was never generated: aojiru (greenish-blue) The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: rhythmic star ((null)) The RNG hath decreed that this item was never generated: secretion dagger ((null)) The RNG hath decreed that this item was never generated: ice (iceblock) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 191) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 29) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 4) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 6) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 38) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 7) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 10) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 10) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 5) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 10) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 4) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 3) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 5) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 48) The RNG hath decreed that this item was always generated cursed: stone of thirst (gray) The RNG hath decreed that this item was always generated cursed: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was always generated cursed: battle staff ((null)) The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)) The RNG hath decreed that this item was always generated cursed: stone chain ((null)) The RNG hath decreed that this item was always generated cursed: crystal ball (glass orb) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: pin bolt ((null)) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: white lightsaber (lightsaber) The RNG hath decreed that this trap was always invisible: invisible trap The RNG hath decreed that this trap was generated more often: lava trap (freq bonus 6) Next attribute increase check would have come at turn 576 Strength training was 8 Dexterity training was 7 Wisdom training was 6 Constitution training was 7 You were cold resistant You were sleep resistant You were level-drain resistant You were acid resistant You were petrification resistant You were burned (0) You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having mana regeneration (0) You were telepathic You had 1686 points of nutrition remaining You were invisible You could teleport You had teleport control You could swim You were an un in Protect mode You were in beast form Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yacatect of Wealth, Itzpalt of Element and Lulwy of Wind Your deity was Lulwy of Wind The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (364) You survived Spells known in the end Name Level Category Fail Memory a - teleport away 6 body 98% 499% Techniques known in the end Name Level Status appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) polyform 1 O Prepared(0) Discoveries Amulets amulet of ESP (secree) Implants implant of sustenance (crackling) Scrolls scroll of light (SWEET FEET) scroll of healing (FLOAT BY SHOCK MAGNET 5) scroll of mana (SEX OCYMISOX) scroll of phase door (NORBERT DUANE MICHAEL) scroll of standard id (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII) scroll of cure (APOFFEA BUTT) * scroll of extra healing (ALL TEAM ELFS IS MORE POWER IN SUNNY) * scroll of greater mana restoration (CLITUS DISCUS) Spellbooks spellbook of teleport away (green eyed) Potions potion of restore ability (greenish-blue) Rings ring of gain wisdom (carnelian) Wands wand of light (knotted) Tools tallow candle (candle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 6 monsters You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (11 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (28 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye winsalot the Mystic...