winsalot, chaotic male ak Thief is dead! Mystic ------ |....| |..F.. |.~..| |....| -+---- [Winsalot the Insert rank title here] St13 Dx16 Co8 In11 Wi10 Ch11 MysAktMalCha Dlvl:1 $0 HP15(15) Pw10(10) AC1 MC0 Mov12 Xp1/0 Wt751/1260 T3 Latest messages Hello winsalot, welcome to SlashEMExtended! You are a chaotic male ak Thief is dead! Mystic. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! You rebalance your load. Movement is difficult. You are winsalot, a chaotic male ak Thief is dead! Mystic. HP: 15 (max 15) Pw 10 (max 10) AC 1 Current status effects: stressed, . Please move the cursor to an unknown object. (For instructions type a ?) ~ a long worm tail (ak Thief is dead! mystic called winsalot) Accessing Pokedex entry for mystic... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Magic resistant. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - magic missiles Pick an object. ~ a long worm tail (ak Thief is dead! mystic called winsalot) Accessing Pokedex entry for mystic... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Magic resistant. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - magic missiles Pick an object. ~ a long worm tail (ak Thief is dead! mystic called winsalot) Accessing Pokedex entry for ak Thief is dead!... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = -2, magic resistance = 70, alignment -9. Fast (18). Special generation. Resists electricity, petrification. Leaves no corpse. Big, not genocidable, phasing, metallivorous undead. Is the same race as you. Silver weapons do extra damage to it. Can be seen with infravision. Origin: Castle of the Winds. Its stats and attacks vary from game to game. Is a valid polymorph form for monsters only. Attacks: 2d6, passive - vomiting 2d11, bite - webbing 2d10, claw (punch, hit, etc.) - drains strength Pick an object. Your load is too heavy to climb the stairs. You drop an uncursed -2 heavy stone ball {1200}. Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: regeneration You could not have this property intrinsically: fire resistance Potion identification only worked 3 times out of 15 Ring identification only worked 4 times out of 14 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 131 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 72% chance Monsters only dropped their equipment with 57% chance Book drop chance was reduced to 91% Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 12% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 56% Armor drop chance was reduced to 96% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 62% of the time only The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: occult spells (turn 6) The following skill became untrainable if you tried to train it too early: broadsword (turn 225) The following skill became untrainable after a while: protection spells (turn 48460) The following skill couldn't be trained before a certain turn number is reached: whip (turn 21948) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 125073 Monster spawn increase reached its maximum at turn 217503 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 5533136 The monster class that cannot be genocided was mimic The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: undead foxhound agent (freq bonus 60) The monster species that spawned more often: deceit vial (freq bonus 24) The monster species that spawned more often: aro sephirah (freq bonus 40) The monster species that spawned more often: baby umber hulk (freq bonus 30) The monster species that spawned more often: tasloi chief (freq bonus 24) The monster species that spawned more often: brown ooze (freq bonus 8) The monster species that spawned more often: void spore (freq bonus 27) The monster species that spawned more often: venomous potato (freq bonus 22) The monster species that spawned more often: giant fire bat (freq bonus 12) The monster species that spawned more often: mediated twosome (freq bonus 12) The monster species that spawned more often: one ring hobbit (freq bonus 5) The monster species that spawned more often: Ruea's lady sandal (freq bonus 48) The monster species that spawned more often: needle monster (freq bonus 16) The monster species that spawned more often: luminescent warp fungus (freq bonus 15) The monster species that spawned more often: disconnected aller (freq bonus 24) The monster species that spawned more often: karmic fly (freq bonus 18) The monster species that spawned more often: space monkey (freq bonus 15) The monster species that spawned more often: jibing vivific (freq bonus 8) The monster species that spawned more often: elona lady (freq bonus 8) The monster species that spawned more often: chagrining moppet haltering imminently (freq bonus 12) The monster trait that was more common: monsters that originate from Steamband (freq bonus 4) The monster trait that was more common: monsters that can swim (freq bonus 4) The monster trait that was more common: monsters of tiny size (freq bonus 20) The monster trait that was more common: monsters that can throw boulders (freq bonus 12) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2) The monster species that never randomly spawned: suketoudara The monster species that never randomly spawned: airing urushiol porose gypsyism The monster species that never randomly spawned: occasionally blinking eye The monster species that never randomly spawned: dour rat The monster species that never randomly spawned: reich cognise The monster species that never randomly spawned: recess vortex The monster species that never randomly spawned: dust monster The monster species that never randomly spawned: abstruser didy The monster species that never randomly spawned: void patch The monster species that never randomly spawned: blackest febrifuge diligently The RNG hath decreed that this item was never generated: marble (white) The RNG hath decreed that this item was never generated: dropcurse stone (gray) The RNG hath decreed that this item was never generated: illiteracy (illegible) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was never generated: organoblade ((null)) The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: implant of virility (frantic) The RNG hath decreed that this item was never generated: candy bar ((null)) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 12) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 81) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 7) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 3) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 9) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 7) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 4) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 12) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 7) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: mancatcher ((null)) The RNG hath decreed that this item was always generated cursed: nature beam (retarded) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this item was always generated cursed: batarang ((null)) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: green spell helmet (greenery helmet) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this trap was always invisible: weakness trap The RNG hath decreed that this trap was generated more often: blade trap (freq bonus 5) Next attribute increase check would have come at turn 475 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were cold resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having regeneration (0) You saw invisible You had 1497 points of nutrition remaining You could survive without air You could walk through walls You were an un in Protect mode You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ishtar, Filaha and Asmodeus Your deity was Asmodeus The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (177) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 68% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet versus poison (nuclear) Implants implant of vileness (burly) Weapons shuriken (throwing star) Scrolls scroll of enchant weapon (ROOT CANAL THERAPY) scroll of healing (GRUNTHACK IS MUCH MORE EVIL THAN SLEX) scroll of mana (THEY DIED FAR ONES WITH PRESSURE ON ESC) scroll of phase door (PROKLINJATI SVOJ ZIVOT) scroll of standard id (LEVITICUS BUNG OX) scroll of cure (RANDOM STAT CHANGE MANY) * scroll of extra healing (SLARSHING SHARP A LEAVE AT KEY) * scroll of greater mana restoration (SOVIET FIVE LO TRASHED MY BEAUTIFUL VARIANT) Spellbooks spellbook of magic missile (fuzzy) Potions potion of polymorph (viscous) Rings ring of stealth (rusty) Wands wand of slow monster (stable) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Expert) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye winsalot the Mystic... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.