winsalot, chaotic male ak Thief is dead! Mystic ###--------- ------------ #####,........| -------- |..........| ##,,,,|`.`....| ####|......| ---------------- |.........~|### ##,###|.......|###`,.....>.|########|..............| |..........|####,,, |.`..`.%|#,,,#|.{....|########|..........0...| |..........|####,## |........,,,,,+......|########|...........{..| |..........|####,## |...`..`|,## ------.- |$.......{.....| -.-.--------###,, ---.---- #,,# |........`.....| #,## ###,# #,## ---------.-#----# ,,## ###,# #,# ##,#########,,,###### ,,,# ##,,# ----|-- #,###### #,,#,,,,,,,,,,,,,,,,# #,# ,,,## -.....| ,,,,,,,# #,##########--.--#-+- #,# ,##,,,|.....| -#-+----.---,# |.......| ----+-- ,,,,,..)...| |...........,# |.......| |.....- ##,##|.....| |..........|## |.......| |....#|########,# |.....| |..........|## |.......| |......,,,,,,,,,# ------- |..........| |.......| -------######### --.--------- --------- [Winsalot the Un In Protect Mode] St10 Dx9 Co6 In7 Wi9 Ch10 MysAktMalCha Dlvl:1 $88 HP28(28) Pw28(28) AC-12 MC0 Mov12 HD3 Xp3/40 Wt266/1165 T210 Latest messages You turn into an un in Protect mode! Your armor falls around you! You find you must drop your weapon! Use the command #monster to spit venom. Use the command #monster to summon help. Please move the cursor to an unknown object. (For instructions type a ?) ~ a long worm tail (un in Protect mode called winsalot) Accessing Pokedex entry for un in Protect mode... Base statistics of this monster type: Base level = 10, difficulty = 11, AC = -8, magic resistance = 0, alignment 1. Normal speed (12). Special generation. Resists fire, cold, sleep, petrification. Leaves no corpse. Small, not genocidable, phasing, acidic. Is the same race as you. Silver weapons do extra damage to it. Can be seen with infravision. Origin: Castle of the Winds. Its stats and attacks vary from game to game. Is a valid polymorph form for monsters only. Attacks: 2d9, engulf - damages legs 2d4, spits substance - fumbling Pick an object. ~ a long worm tail (un in Protect mode called winsalot) Accessing Pokedex entry for un in Protect mode... Base statistics of this monster type: Base level = 10, difficulty = 11, AC = -8, magic resistance = 0, alignment 1. Normal speed (12). Special generation. Resists fire, cold, sleep, petrification. Leaves no corpse. Small, not genocidable, phasing, acidic. Is the same race as you. Silver weapons do extra damage to it. Can be seen with infravision. Origin: Castle of the Winds. Its stats and attacks vary from game to game. Is a valid polymorph form for monsters only. Attacks: 2d9, engulf - damages legs 2d4, spits substance - fumbling Pick an object. ~ a long worm tail (un in Protect mode called winsalot) Accessing Pokedex entry for un in Protect mode... Base statistics of this monster type: Base level = 10, difficulty = 11, AC = -8, magic resistance = 0, alignment 1. Normal speed (12). Special generation. Resists fire, cold, sleep, petrification. Leaves no corpse. Small, not genocidable, phasing, acidic. Is the same race as you. Silver weapons do extra damage to it. Can be seen with infravision. Origin: Castle of the Winds. Its stats and attacks vary from game to game. Is a valid polymorph form for monsters only. Attacks: 2d9, engulf - damages legs 2d4, spits substance - fumbling Pick an object. d - an uncursed +0 scale mail {100}. o - an uncursed +0 iron chain {120}. worthless piece of black glass - This is a gem. Color: transparent. Material: glass. Appearance: black. Some of them increase your score at the end of the game, provided you didn't die, and since ascension is next to impossible, you'll probably not care about score anyway. However, they can also be used as sling ammunition, some gray stones may have certain special effects, and throwing gems to unicorns can increase your luck. Not much is known about this type of gem, but chances are you're looking at a piece of worthless glass. They are, indeed, worthless. Don't be ridiculous! Your current form cannot realistically wield a weapon! l - an uncursed +5 worthless piece of black glass (weapon in foreclaw) {1}. 5 gold pieces. Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: corrosivity You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 178 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 159 Monsters only dropped their musable items with 55% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 82% Weapon drop chance was reduced to 35% Armor drop chance was reduced to 88% Food drop chance was reduced to 80% Monster death drops spawned with only 97% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: attack spells (turn 8) The following skill became untrainable if you tried to train it too early: occult spells (turn 900) The following skill became untrainable after a while: javelin (turn 50115) The following skill couldn't be trained before a certain turn number is reached: sling (turn 48063) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 85318 Monster spawn increase reached its maximum at turn 160925 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 9110816 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: millable smiled (freq bonus 6) The monster species that spawned more often: block-heeled girl (freq bonus 16) The monster species that spawned more often: nexus hound (freq bonus 18) The monster species that spawned more often: Peeer (freq bonus 12) The monster species that spawned more often: controverted prohibitively factorial scholium (freq bonus 6) The monster species that spawned more often: giant cockroach (freq bonus 6) The monster species that spawned more often: Kristin's block-heeled sandal (freq bonus 12) The monster species that spawned more often: highschool eel (freq bonus 18) The monster species that spawned more often: Ann Kathrin's girl shoe (freq bonus 24) The monster species that spawned more often: heavy troopa (freq bonus 9) The monster species that spawned more often: impalpable offending compactly pa (freq bonus 9) The monster species that spawned more often: blacksteel pudding (freq bonus 9) The monster species that spawned more often: leading orc-captain (freq bonus 6) The monster species that spawned more often: vaporization ant (freq bonus 9) The monster species that spawned more often: moldy fungus (freq bonus 10) The monster species that spawned more often: Midinir (freq bonus 6) The monster species that spawned more often: poison devil (freq bonus 9) The monster species that spawned more often: scruffy little dog (freq bonus 6) The monster species that spawned more often: mega vanishing point (freq bonus 30) The monster species that spawned more often: lolpsychic (freq bonus 16) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 1) The monster species that never randomly spawned: ravenous cream pie The monster species that never randomly spawned: miesieenic topmodel The monster species that never randomly spawned: Minator Sergeant The monster species that never randomly spawned: hunger turret The monster species that never randomly spawned: desert mountain The monster species that never randomly spawned: pithy morphin The monster species that never randomly spawned: lion man The monster species that never randomly spawned: porter Olog-hai The monster species that never randomly spawned: medievalist cucurbit The monster species that never randomly spawned: Jorin The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was never generated: helm of teleportation (spinning helmet) The RNG hath decreed that this item was never generated: bag of digestion (bag) The RNG hath decreed that this item was never generated: carrot ((null)) The RNG hath decreed that this item was never generated: fruit ((null)) The RNG hath decreed that this item was never generated: amulet of D-type equipment (strange) The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 156) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 6) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 6) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 6) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 29) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 87) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 12) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 15) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: increase max hitpoints (vanishing, freq bonus 3) The RNG hath decreed that this item was generated more often: aurora beam (swirling, freq bonus 20) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 31) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 31) The RNG hath decreed that this item was always generated cursed: trap disarming (elysium) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this item was always generated cursed: porter (peppermint) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this item was always generated cursed: destroy armor (destructive) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this trap was always invisible: verisiert! The RNG hath decreed that this trap was generated more often: pendulum trap (freq bonus 1) Next attribute increase check would have come at turn 699 Strength training was 3 Dexterity training was 2 Wisdom training was 0 Constitution training was 12 You were fire resistant You were cold resistant You were sleep resistant You were shock resistant You were level-drain resistant You were acid resistant You were petrification resistant You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having corrosivity (0) You saw invisible You had 1276 points of nutrition remaining You aggravated monsters You could survive without air You could walk through walls You were an un in Protect mode You were in beast form Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Glycocalyx, Fibrinogen and Hemophilia Your deity was Hemophilia The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (249) You survived Spells known in the end Name Level Category Fail Memory a - poison blast 4 attack 90% 298% Techniques known in the end Name Level Status appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Amulets amulet of blindness (cabbalist) Implants implant of memory (athletic) Scrolls scroll of scare monster (MA MILLOCOR) scroll of healing (AMITRIPTYLINE FLUOXETINE ACETAMINOPHEN) scroll of mana (WINDOWS XP IS THE ONLY REAL WINDOWS OPERATING SYSTEM) scroll of phase door (I HEARD YOU WERE SLEEPING THERE) scroll of standard id (BUGGY DEBUGGED OPTIMIZED) scroll of cure (X 14 39 ZS) * scroll of extra healing (ESPECIALLY WITH HIGH HEELS) * scroll of greater mana restoration (CHTO VY KHOTITE DOSTICH) Spellbooks spellbook of poison blast (solid) Potions potion of oil (greenish-blue) Rings ring of aggravate monster (cashed) Wands wand of remove curse (weathered) Gems worthless piece of black glass (black) Venoms * acid venom (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 6 monsters You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (11 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (22 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (22 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye winsalot the Mystic...