winsalot, chaotic female ak Thief is dead! Mystic ------- |.....| ....~F| -----+- [Winsalot the Insert rank title here] St13 Dx10 Co9 In10 Wi13 Ch16 MysAktFemCha Dlvl:1 $0 HP15(15) Pw10(10) AC4 MC3 Mov12 Xp1/0 Wt1476/1300 T1 Brd Latest messages Hello winsalot, welcome to SlashEMExtended! You are a chaotic female ak Thief is dead! Mystic. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! The moon is waning tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Your movements are slowed slightly because of your load. Please move the cursor to an unknown object. (For instructions type a ?) ~ a long worm tail (ak Thief is dead! mystic called winsalot) Accessing Pokedex entry for ak Thief is dead!... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 9, magic resistance = 40, alignment 1. Fast (16). Special generation. Resists poison. Leaves no corpse. Big, not genocidable, breathless, amphibious, amorphous, poisonous hider, flyer. Is the same race as you. Is a giant. This monster is always female. Silver weapons do extra damage to it. Can be seen with infravision. Origin: Castle of the Winds. Its stats and attacks vary from game to game. Is a valid polymorph form for monsters only. Attacks: 2d3, beam - sound 2d10, sting - pushes you away 2d4, bite - fire damage 2d7, claw (punch, hit, etc.) - aggravate monster Pick an object. Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: telepathy You could not have this property intrinsically: half spell damage Potion identification only worked 3 times out of 13 Implant identification only worked 1 times out of 62 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 164 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 87% chance Musable item generation frequency had a negative bias of 3% Ring drop chance was reduced to 87% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 86% Weapon drop chance was reduced to 36% Armor drop chance was reduced to 81% Concealing monsters were spawned underneath items 33% of the time only Monster death drops spawned with only 81% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: implants (turn 1) The following skill became untrainable if you tried to train it too early: searching (turn 629) The following skill became untrainable after a while: body spells (turn 33636) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 9310) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21584 Monster spawn increase reached its maximum at turn 155493 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 615330 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: wisdom naga hatchling (freq bonus 12) The monster species that spawned more often: irritation disreputably articular (freq bonus 18) The monster species that spawned more often: wandering horror (freq bonus 20) The monster species that spawned more often: batboy gweduck (freq bonus 12) The monster species that spawned more often: eastern night sparrow (freq bonus 2) The monster species that spawned more often: mirror vortex (freq bonus 9) The monster species that spawned more often: sabre-tooth tiger (freq bonus 3) The monster species that spawned more often: scruffy little dog (freq bonus 24) The monster species that spawned more often: wimple hibernator (freq bonus 12) The monster species that spawned more often: black numenorean (freq bonus 4) The monster species that spawned more often: baby white dragon (freq bonus 24) The monster species that spawned more often: gug (freq bonus 15) The monster species that spawned more often: elemental portal (freq bonus 12) The monster species that spawned more often: phantom ghost (freq bonus 108) The monster species that spawned more often: confusion elemental (freq bonus 9) The monster species that spawned more often: clitoral how lionizer (freq bonus 12) The monster species that spawned more often: giant tarantula (freq bonus 60) The monster species that spawned more often: Rebecca (freq bonus 4) The monster species that spawned more often: fiberglass insulation golem (freq bonus 6) The monster species that spawned more often: giant mummy (freq bonus 4) The monster trait that was more common: monsters that have no hands (freq bonus 32) The monster trait that was more common: monsters that explode when killed (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster trait that was more common: monsters that use nemesis dialogue (freq bonus 1) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 2) The monster species that never randomly spawned: abnormal stalk The monster species that never randomly spawned: Judge Death The monster species that never randomly spawned: dental brace guy The monster species that never randomly spawned: converged muddleheaded The monster species that never randomly spawned: fucked up monster The monster species that never randomly spawned: vampire shadowcloak The monster species that never randomly spawned: fire tower The monster species that never randomly spawned: panotty The monster species that never randomly spawned: goomba The monster species that never randomly spawned: absent mold The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: mind shielding (oblivion) The RNG hath decreed that this item was never generated: implant of evisceration (screaming) The RNG hath decreed that this item was never generated: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was never generated: crysknife ((null)) The RNG hath decreed that this item was never generated: boss visor ((null)) The RNG hath decreed that this item was never generated: cloak of escalation (cyan cloak) The RNG hath decreed that this item was never generated: plain cloak (homicidal cloak) The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was never generated: create familiar (glittering) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 20) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 49) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 14) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: silver long sword ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: mace ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 48) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 7) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 19) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 7) The RNG hath decreed that this item was generated more often: droven helm (spider shaped helm, freq bonus 4) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: axe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: rotating chain ((null)) The RNG hath decreed that this item was always generated cursed: copper dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: implant of virility (frantic) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of luck negation (icky cloak) The RNG hath decreed that this item was always generated cursed: create victim (KESALAN PATHARAN) The RNG hath decreed that this trap was always invisible: flood trap The RNG hath decreed that this trap was generated more often: blade wire (freq bonus 4) Next attribute increase check would have come at turn 245 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You were cold resistant You were level-drain resistant You were acid resistant You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were telepathic You had automatic searching You had 1500 points of nutrition remaining You could fly You could survive without air You were an un in Protect mode Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of God the Father, Mother Earth and the Satan Your deity was the Satan The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (417) You survived Spells known in the end Name Level Category Fail Memory a - slow monster 2 enchant 63% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of ESP (octahedral) Implants implant of stoicism (chasing) Scrolls scroll of gold detection (NUMB IF HITTED SERIOUS IF HURT) scroll of healing (HOW CONVENIENT) scroll of mana (TSCHONBLAEIHA) scroll of phase door (FUKDASAC DICKOMIXTIO KISOASSEKOCK) scroll of standard id (HEM DE POSAR L OPPONENT SOTA PRESSIO LLAVORS GUANYAREM) scroll of cure (PRIUS SA) * scroll of extra healing (FPMAM) * scroll of greater mana restoration (THE SCROLL RESISTED YOUR IDENTIFICATION ATTEMPT) Spellbooks spellbook of slow monster (psychedelic) Potions potion of blindness (yellow) Rings ring of teleportation (arcanium) Wands wand of cold (asymmetric) Tools tallow candle (candle) Venoms * acid venom (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye winsalot the Mystic... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.