winsalot, chaotic male ak Thief is dead! Mystic ------------------------- |>..............|.......| |.......................| +........................ 11 |............`..........| 1 -.-.-.-----.-.------.---- 111 #,# #,,,,,, 1 1 #,#. ,,#,,,# 1 ,,,, ---.---- 11 1 ----+-+-%--- |......| -..~.......| |<...... |.%........| |..|...| |.........(| -------- |..........| ------------ [Winsalot the Un In Protect Mode] St11 Dx10 Co10 In5 Wi6 Ch7 MysAktMalCha Dlvl:2 $20 HP19(19) Pw16(26) AC-5 MC0 Mov16 HD3 Xp3/40 Wt139/1300 T410 Bli Latest messages Something is engraved here on the headstone. Use "r." to read it. BADEB eats an agent of the black market corpse {1450}. There is a wall in the way! You miss the arcade scrub. You kill the arcade scrub! There is an open door here. You see here an arcade scrub corpse {1450}. 5 gold pieces. The stalking lichen misses. You kill the stalking lichen! (2x) Welcome to experience level 3. You turn into an un in Protect mode! Use the command #monster to gaze at monsters. Use the command #monster to summon help. Use the command #monster to shriek. Please move the cursor to an unknown object. (For instructions type a ?) ~ a long worm tail (un in Protect mode called winsalot) Accessing Pokedex entry for un in Protect mode... Base statistics of this monster type: Base level = 10, difficulty = 11, AC = 7, magic resistance = 90, alignment 10. Fast (16). Special generation. Resists disintegration. Leaves no corpse. Big, not genocidable, phasing swimmer. Is the same race as you. Silver weapons do extra damage to it. Can be seen with infravision. Origin: Castle of the Winds. Its stats and attacks vary from game to game. Is a valid polymorph form for monsters only. Attacks: 2d3, tentacles - ordinary physical 2d9, beam - stuns 2d3, gaze - water damage Pick an object. Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 12 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: acid resistance You could not have this property intrinsically: stoned chilling Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 42 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 63% chance Musable item generation frequency had a negative bias of 18% Ring drop chance was reduced to 71% Potion drop chance was reduced to 43% Armor drop chance was reduced to 20% Tool drop chance was reduced to 89% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: enchantment spells (turn 12) The following skill became untrainable if you tried to train it too early: scimitar (turn 1050) The following skill became untrainable after a while: body spells (turn 27376) The following skill couldn't be trained before a certain turn number is reached: form V (Djem So) (turn 10305) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 63330 Monster spawn increase reached its maximum at turn 215790 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 609863 The monster class that cannot be genocided was lich The monster class that was spawned more often: archfiend (freq bonus 2) The monster species that spawned more often: unassuming moonlet (freq bonus 21) The monster species that spawned more often: normal human (freq bonus 18) The monster species that spawned more often: clinging lizard (freq bonus 8) The monster species that spawned more often: absent spore (freq bonus 20) The monster species that spawned more often: slimy warp patch (freq bonus 36) The monster species that spawned more often: porter deactivator vortex (freq bonus 16) The monster species that spawned more often: pricolic (freq bonus 10) The monster species that spawned more often: Njusha (freq bonus 9) The monster species that spawned more often: disequilibria conspiratorial (freq bonus 9) The monster species that spawned more often: gargantuan beast (freq bonus 5) The monster species that spawned more often: duckpin ectoplasm (freq bonus 6) The monster species that spawned more often: lusting tympani (freq bonus 16) The monster species that spawned more often: great psychic dragon (freq bonus 5) The monster species that spawned more often: porter xorn (freq bonus 4) The monster species that spawned more often: airlessly kalium mucking (freq bonus 18) The monster species that spawned more often: deedy retranslating rumanian (freq bonus 5) The monster species that spawned more often: tomb clan (freq bonus 5) The monster species that spawned more often: yellow force fungus (freq bonus 4) The monster species that spawned more often: testate farewell (freq bonus 30) The monster species that spawned more often: gazer nupperibo (freq bonus 12) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 3) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 8) The monster trait that was more common: monsters that make cow sounds (freq bonus 1) The monster species that never randomly spawned: The Lucky Hobbit The monster species that never randomly spawned: bid foxtrot skidding jadishly The monster species that never randomly spawned: growing tyrannosaurus The monster species that never randomly spawned: ruddle signatured The monster species that never randomly spawned: advocate The monster species that never randomly spawned: locust The monster species that never randomly spawned: nasty patch The monster species that never randomly spawned: astrodome driftage The monster species that never randomly spawned: colorless mushroom patch The monster species that never randomly spawned: Scratching Maria The monster class that more likely to generate with musable stuff: ant or other insect The RNG hath decreed that this item was never generated: frost (ephemeral) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was never generated: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was never generated: covelline (black) The RNG hath decreed that this item was never generated: miscasting stone (gray) The RNG hath decreed that this item was never generated: auto destruct stone (gray) The RNG hath decreed that this item was never generated: psychic dragon scales ((null)) The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was never generated: lag stone (gray) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 31) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 156) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 25) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 8) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 10) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 10) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 9) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 2) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 10) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this item was always generated cursed: kibi dango ((null)) The RNG hath decreed that this item was always generated cursed: implant of absorption (saintly) The RNG hath decreed that this item was always generated cursed: impact staff ((null)) The RNG hath decreed that this item was always generated cursed: implant of redemption (shrewd) The RNG hath decreed that this item was always generated cursed: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: implant of tsunami (perpetual) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this trap was always invisible: autocurse trap The RNG hath decreed that this trap was generated more often: wrapover trap (freq bonus 9) Next attribute increase check would have come at turn 3417 Strength training was 16 Dexterity training was 5 Wisdom training was 1 Constitution training was 5 You were disintegration-resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having numbopathy (0) You saw invisible You were warned You had 1244 points of nutrition remaining You were stealthy You could swim You could walk through walls You regenerated You were polymorphing You were an un in Protect mode You were in beast form You would have been depetrified Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seraphimon, Ophanimon and Cherubimon Your deity was Cherubimon The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (278) You survived Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 90% 296% Techniques known in the end Name Level Status appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Amulets amulet versus stone (purpur) Implants implant of vileness (rose) Scrolls scroll of enchant weapon (HRUNGNIR UTGARDHALOK RUNGNIR THRYM THIASSA) scroll of healing (FOOBIE BLETCH) scroll of mana (HOLY SHIT IS THE GLASS GOLEM OF ILLUSORY CASTLE A MOTHERFUCKER) scroll of phase door (HERMIONE CASTS AVADA KEDAVRA AT UMBRIDGE) scroll of standard id (TROJAN DROPPER NSIS CAN FUCK OFF) scroll of cure (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) * scroll of extra healing (SMALLER3 SMALLER3 SMALLER3) * scroll of greater mana restoration (DEVIENEX COER) Spellbooks spellbook of detect monsters (dark brown) Potions potion of gain ability (anise seed) Rings ring of warning (engagement) Wands wand of healing (alabaster) Tools sack (bag) Gems worthless piece of green glass (green) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 9 times You killed 9 monsters You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (11 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (3 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (22 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (29 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye winsalot the Mystic...