winsalot, chaotic male ak Thief is dead! Binder /-\ |~| \-/ [Winsalot the Exile] St7 Dx8 Co8 In7 Wi13 Ch5 BinAktMalCha Dlvl:2 $20 HP-4(23) Pw19(19) AC4 MC2 Mov12 Xp2/26 Wt78/970 T626 Cnf Latest messages Your head spins wildly! [-3 -> 17] You feel confused! You hit the clear ooze. You feel confused! Your head spins wildly! [-4 -> 13] You hit the clear ooze. You feel confused! Your head spins wildly! [-5 -> 8] You get expelled! The Joker Black misses. "Let's see how you make it with Demogorgon, shall we?" The clear ooze engulfs you! Your head spins wildly! [-4 -> 4] Warning: HP low! Your head spins wildly! You die... Final attributes You have strayed Your alignment was -3 Your max alignment was 0 You carried 16 sins You could not have this property at all: jumping You could not have this property extrinsically: glib combat You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 41 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 161 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 72% Musable item generation frequency had a negative bias of 58% Wand drop chance was reduced to 39% Potion drop chance was reduced to 92% Armor drop chance was reduced to 72% Tool drop chance was reduced to 90% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 36% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: form V (Shien) (turn 80) The following skill became untrainable if you tried to train it too early: elemental spells (turn 3150) The following skill became untrainable after a while: javelin (turn 35821) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 10056) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 74228 Monster spawn increase reached its maximum at turn 104240 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1128204 The monster class that cannot be genocided was light The monster class that was spawned more often: human or elf (freq bonus 2) The monster species that spawned more often: embarrassment phototrophic (freq bonus 20) The monster species that spawned more often: plankton repainted (freq bonus 108) The monster species that spawned more often: gigantic newt (freq bonus 20) The monster species that spawned more often: habitat tournament (freq bonus 28) The monster species that spawned more often: lower hulk (freq bonus 15) The monster species that spawned more often: recta fluctuation (freq bonus 4) The monster species that spawned more often: abyss wraith (freq bonus 4) The monster species that spawned more often: levelscaler (freq bonus 12) The monster species that spawned more often: syndicate godsend readily (freq bonus 20) The monster species that spawned more often: fire hulk (freq bonus 3) The monster species that spawned more often: sloughiest leman arrogation rightest sparsest (freq bonus 4) The monster species that spawned more often: ice elemental (freq bonus 24) The monster species that spawned more often: Baffomet (freq bonus 8) The monster species that spawned more often: preexpose herbarium gipper (freq bonus 7) The monster species that spawned more often: sexual turret (freq bonus 12) The monster species that spawned more often: agrotroll (freq bonus 8) The monster species that spawned more often: scapula reinfusing chelate precut (freq bonus 28) The monster species that spawned more often: stogie joltier gantry inmost (freq bonus 12) The monster species that spawned more often: dveikus sephirah (freq bonus 5) The monster species that spawned more often: memory moss (freq bonus 24) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 3) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 4) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 1) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 2) The monster trait that was more common: monsters that eat stone (freq bonus 4) The monster trait that was more common: monsters whose attacks dim you (freq bonus 2) The monster trait that was more common: monsters that walk through walls (freq bonus 1) The monster trait that was more common: monsters that conceal under items (freq bonus 3) The monster trait that was more common: monsters that are amorphous (freq bonus 1) The monster species that never randomly spawned: young sky dragon The monster species that never randomly spawned: stolen potato The monster species that never randomly spawned: toxic mold The monster species that never randomly spawned: duality name teacher The monster species that never randomly spawned: pewit reannexed mesmerization incrimination privily The monster species that never randomly spawned: spike fiend The monster species that never randomly spawned: starling evened robing shalt The monster species that never randomly spawned: bloodthirsty vampire The monster species that never randomly spawned: sentient mochi The monster species that never randomly spawned: Franzi The RNG hath decreed that this item was never generated: no effect (fallen) The RNG hath decreed that this item was never generated: granite impaler ((null)) The RNG hath decreed that this item was never generated: holy shield (god-given) The RNG hath decreed that this item was never generated: training (chocolate) The RNG hath decreed that this item was never generated: command demon (gehenna) The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was never generated: hairclip ((null)) The RNG hath decreed that this item was never generated: acid (measured) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 3) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 20) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 31) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 184) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 31) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 3) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 4) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 9) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 90) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: boss boots (rain boots) The RNG hath decreed that this item was always generated cursed: dememorize (zylon) The RNG hath decreed that this item was always generated cursed: disgusting chain ((null)) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this trap was always invisible: nurse trap The RNG hath decreed that this trap was generated more often: alignment trap (freq bonus 3) Next attribute increase check would have come at turn 1132 Strength training was 50 Dexterity training was 30 Wisdom training was 6 Constitution training was 17 You were level-drain resistant You were confused (38) You had the following problem: The map didn't display correctly. (0) You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having glib combat (0) You had 1647 points of nutrition remaining You could walk through walls You were swallowed by a clear ooze You were an un in Protect mode Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Sophia The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - cure stun 3 healing 90% 96% b - freeze sphere 1 matter 47% 154% Techniques known in the end Name Level Status appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons voulge (pole cleaver) Armor dizzy helmet (frequent helmet) Scrolls scroll of healing (VET POTE TONBE) scroll of mana (BODY KNOCK ON EARTH WILL HURT) scroll of phase door (APONEUROSISPLANTARIS) scroll of standard id (FASUN SEEEEP) scroll of cure (ASHPD) * scroll of extra healing (MANUALIRK GLEKNOW MIZK) * scroll of greater mana restoration (GODFATHER OF ALL ROGUELIKES) Spellbooks spellbook of cure stun (wrinkled) spellbook of freeze sphere (noble) Potions potion of full healing (sky blue) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 1: (alter) Level 2: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 47 times You killed 15 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (1 slot left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (4 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (5 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (47 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (6 of 20) Goodbye winsalot the Binder...