winsalot, chaotic male ak Thief is dead! Binder #################################-------#--------############################## ################################--.....|#|......|############################## ###############################--......---.....--###############-----#######--- ##############################--..............--##############---...---####--.. #############################--..............--######-----###--.......------... ############################--..............------##--...|,##|.........|....... ######-----################--..............--#|..|---....###,|.........+....... ######|...|###############--..............--#--..||......|,#,,.........|....... ######|...|####---#######--.......>......-----...-|......|,##,........------... ######|...--###|.--#####--..............--|......#|......|###,,--...---####--.. ######|....--##|..--###--............%..%........,|.....-|,##,,#|,---#######|,- ######|.....|---...--#--............~.----|......-|......|,##,,################ ######|.......,#....---..............--###----...........|##,,###,-----------,# ######|.....|---.....|..............--#######....||...%..|,,,####,+..........## ######|....--##|......-----+---------#########|..|---....,,,^,###,|..........|# ######|...--###|......|###|.|#################|,--##--...--|-----+------------# ######|...|####--.....|###|.|########################--..||<.|........|######## ######|...|#####--....|----.-----##############,######--.||..|........|######## ######-----######--...+.........|######################---|..|........|######## ##################--..|-........|#########################---|........|######## ###################--.||........|############################----------######## [Winsalot the Un In Protect Mode] St12 Dx16 Co11 In14 Wi18 Ch13 BinAktMalCha+K Dlvl:2 $32 HP31(31) Pw28(38) AC-1 MC1 Mov15 HD3 Xp3/64 Wt69/786 T373 Bli Latest messages You are almost hit by a cream pie. You touch the goblin cop. You miss the goblin cop. The goblin cop swings her rubber hose. The goblin cop hits you! [-3 -> 31] You touch the goblin cop. You kill the goblin cop! q - an iron skull cap {12}. r - 3 cream pies {0}. You are putting on an iron skull cap. You finish your dressing maneuver. You turn into an un in Protect mode! Use the command #monster to hide. Use the command #monster to summon help. Use the command #monster to shriek. Please move the cursor to an unknown object. (For instructions type a ?) ~ a long worm tail (un in Protect mode called winsalot) Accessing Pokedex entry for un in Protect mode... Base statistics of this monster type: Base level = 10, difficulty = 11, AC = 6, magic resistance = 70, alignment 9. Fast (15). Special generation. Resists cold, poison. Leaves no corpse. Not genocidable, unsolid, herbivorous, thick-skinned undead hider, digger. Is the same race as you. Silver weapons do extra damage to it. Follows you to other levels. Can be seen with infravision. Origin: Castle of the Winds. Its stats and attacks vary from game to game. Is a valid polymorph form for monsters only. Attacks: 2d4, bite - frost damage 2d11, crushing bearhug - causes hallucination Pick an object. Final attributes You have sinned Your alignment was -5 Your max alignment was -5 You carried 16 sins You could not have this property at all: the Force You could not have this property extrinsically: magical breathing You could not have this property intrinsically: stoned chilling Scroll identification only worked 100 times out of 217 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 18 Armor identification only worked 15 times out of 54 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 565 Monsters only dropped their equipment with 54% chance Scroll drop chance was reduced to 79% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 51% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 99% Concealing monsters were spawned underneath items 26% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: form I (Shii-Cho) The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: spear (turn 1) The following skill became untrainable if you tried to train it too early: divination spells (turn 715) The following skill became untrainable after a while: whip (turn 45608) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 22904) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 10214 Monster spawn increase reached its maximum at turn 181001 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 324140 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: rust monster or disenchanter (freq bonus 1) The monster color that was spawned more often: orange (freq bonus 1) The monster species that spawned more often: lavender mushroom (freq bonus 9) The monster species that spawned more often: acidic warp fungus (freq bonus 6) The monster species that spawned more often: phase shifter (freq bonus 12) The monster species that spawned more often: outfielding sultriest byroad (freq bonus 12) The monster species that spawned more often: corruption vortex (freq bonus 9) The monster species that spawned more often: bright white mold (freq bonus 6) The monster species that spawned more often: nebulous light (freq bonus 18) The monster species that spawned more often: hypertype (freq bonus 8) The monster species that spawned more often: psycho rubber (freq bonus 72) The monster species that spawned more often: eldritch patch (freq bonus 5) The monster species that spawned more often: bluish beetle (freq bonus 24) The monster species that spawned more often: huge rock mole (freq bonus 5) The monster species that spawned more often: newt (freq bonus 6) The monster species that spawned more often: glam clam (freq bonus 18) The monster species that spawned more often: huge pile of killer coins (freq bonus 12) The monster species that spawned more often: ethereal hound (freq bonus 72) The monster species that spawned more often: deregulating mercilessly (freq bonus 6) The monster species that spawned more often: great hell nanafushi (freq bonus 4) The monster species that spawned more often: green hulk (freq bonus 18) The monster species that spawned more often: phaser force fungus (freq bonus 4) The monster trait that was more common: monsters that never leave a corpse (freq bonus 1) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 2) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 4) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 6) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 6) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 12) The monster species that never randomly spawned: ogre leader The monster species that never randomly spawned: medium hulk The monster species that never randomly spawned: rotted potato in someone's microwave The monster species that never randomly spawned: large eel The monster species that never randomly spawned: Larissa's girl boot The monster species that never randomly spawned: trousershitter man The monster species that never randomly spawned: entailed roustabout The monster species that never randomly spawned: clay mold The monster species that never randomly spawned: rainbow sentai The monster species that never randomly spawned: two-winged shape The monster class that always generated with extra speed: ant or other insect The RNG hath decreed that this item was never generated: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was never generated: gnomish boots (little black boots) The RNG hath decreed that this item was never generated: stuck announcement stone (gray) The RNG hath decreed that this item was never generated: evil dragon scale mail ((null)) The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was never generated: acid ingestion (unhealthy) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was generated more often: impossibly heavy glass ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 29) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 7) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 20) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 58) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 37) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: droven arrow (obsidian arrow, freq bonus 39) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 2) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 9) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 9) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 3) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 5) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 10) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: cloak of transformation (black cloak) The RNG hath decreed that this item was always generated cursed: magical shield ((null)) The RNG hath decreed that this item was always generated cursed: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was always generated cursed: antenna ((null)) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: dart of disintegration ((null)) The RNG hath decreed that this item was always generated cursed: diamond smasher ((null)) The RNG hath decreed that this trap was always invisible: tron trap The RNG hath decreed that this trap was generated more often: banana trap (freq bonus 1) Next attribute increase check would have come at turn 3540 Strength training was 5 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were cold resistant You were poison resistant You were level-drain resistant You resisted hallucinations You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from using the force like a real jedi (0) You had 1516 points of nutrition remaining You were an un in Protect mode You were in beast form You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Sophia The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons voulge (pole cleaver) Scrolls scroll of healing (GARVEN DEH) scroll of mana (LETS FAIL AND ROLL) scroll of phase door (THANKS FOR PLAYING SLASHEM EXTENDED) scroll of standard id (ROMHACK MADE BY HITLER) scroll of cure (MAKE LAND EXPLODE MAY LOWED DEFEND) * scroll of extra healing (BITHOURARA ASOUEMARA) * scroll of greater mana restoration (EARNINGS SERVICES) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 15 monsters You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (11 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (7 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye winsalot the Binder...