winsalot, chaotic male octopode Binder ------------- #}}}-## |............,####----------- #}.<}} |.........;.|,,[,,|......>..| ---.-}- |.........d..,###,|.........| |.....+ ------------- #,|.......... ---.--- #,|.........| |.| #,-|--------- -.- #,#,#########,#### #,# #,,,,,,,,,,,,,,,,#####,# -------.-#####,##,#,,,,,# |.....%.| #,,,##### --.......--#### ###,# |.........-,,,# |.........|#### --.......-- |.......| --------- [Winsalot the Heratic] St11 Dx8 Co9 In9 Wi10 Ch6 BinOctMalCha Dlvl:4 $58 HP57(60) Pw34(35) AC11 MC0 Mov12 Xp5/193 Wt260/1390 T1175 Latest messages The burning fern spore explodes! Your leather cloak smoulders! You get blasted! [-12 -> 48] D - a tin wand {0}. You displaced Doggo. There is a wall in the way! (2x) You see here a bronze plate mail {200}. (2x) E - a bronze plate mail {200}. You were wearing an uncursed burnt +0 leather cloak {7}. You drop an uncursed burnt +0 leather cloak {7}. Octopodes are completely unable to wear any armor pieces. (2x) Never mind. You drop a bronze plate mail {200}. Blecch! Rotten metal! Everything suddenly goes dark. Magic spreads through your body as you digest the ring. You can see again. 13 gold pieces. You displaced Doggo. Your inventory Weapons a - an uncursed +0 voulge (alternate weapon; not wielded) {48} t - an uncursed +0 orcish spear (weapon in hand) {12} Comestibles h - 2 uncursed tripe rations {0} v - an uncursed baby cave lizard corpse {200} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Spellbooks p - an uncursed spellbook of magic missile (4:2) {0} Wands D - an uncursed wand of teleportation (0:11) {0} Tools n - an uncursed lock pick {0} q - an uncursed magic whistle {0} Gems c - 60 uncursed +0 rocks (in quiver) {0} d - 5 uncursed +0 flint stones Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 1 You carried 16 sins You could not have this property at all: freezopathy You could not have this property extrinsically: see invisible You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 337 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 38% Potion drop chance was reduced to 87% Armor drop chance was reduced to 86% Food drop chance was reduced to 86% The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: body armor (turn 48) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 112) The following skill became untrainable after a while: techniques (turn 64565) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 58318) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 58540 Monster spawn increase reached its maximum at turn 334060 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2112504 The monster class that cannot be genocided was kobold The monster class that was spawned more often: bat or bird (freq bonus 3) The monster species that spawned more often: war drake (freq bonus 20) The monster species that spawned more often: treason foisting (freq bonus 12) The monster species that spawned more often: expert (freq bonus 42) The monster species that spawned more often: pack fox (freq bonus 5) The monster species that spawned more often: fire hound (freq bonus 22) The monster species that spawned more often: giant red swarm ant (freq bonus 24) The monster species that spawned more often: Madeleine (freq bonus 6) The monster species that spawned more often: great inertia wyrm (freq bonus 18) The monster species that spawned more often: portiere boomeranged (freq bonus 30) The monster species that spawned more often: semi-novice paladin (freq bonus 30) The monster species that spawned more often: baron of hell (freq bonus 30) The monster species that spawned more often: sam churned (freq bonus 14) The monster species that spawned more often: green stalk (freq bonus 15) The monster species that spawned more often: middle ufo part (freq bonus 7) The monster species that spawned more often: cyborg ninja (freq bonus 36) The monster species that spawned more often: fancy force fungus (freq bonus 36) The monster species that spawned more often: Sachiel, Angel of Destruction (freq bonus 10) The monster species that spawned more often: Deckschmae (freq bonus 4) The monster species that spawned more often: sandraletta (freq bonus 21) The monster species that spawned more often: crystal mushroom (freq bonus 9) The monster trait that was more common: monsters that have claw attacks (freq bonus 1) The monster trait that was more common: unknown (freq bonus 4) The monster species that never randomly spawned: spore growth The monster species that never randomly spawned: edgepusher The monster species that never randomly spawned: metal embattled gigantic ultimate miki impaler The monster species that never randomly spawned: kasa-obake The monster species that never randomly spawned: petty noise monster The monster species that never randomly spawned: Miss Schrack The monster species that never randomly spawned: crepuscule mimic The monster species that never randomly spawned: ancient italian The monster species that never randomly spawned: black raptor The monster species that never randomly spawned: cowkine toroid The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: tunnelization (threatening) The RNG hath decreed that this item was never generated: hairclip ((null)) The RNG hath decreed that this item was never generated: bionic cloak (avenger cloak) The RNG hath decreed that this item was never generated: boots of weakness (torn boots) The RNG hath decreed that this item was never generated: spell loss stone (gray) The RNG hath decreed that this item was never generated: world fall (charming) The RNG hath decreed that this item was never generated: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was never generated: droven dagger (obsidian dagger) The RNG hath decreed that this item was never generated: implant of dawn (sacred) The RNG hath decreed that this item was never generated: polymorph (ivory) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 6) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 14) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 28) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 3) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 21) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: horrify (horrible, freq bonus 3) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 5) The RNG hath decreed that this item was generated more often: figurine ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 10) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this item was always generated cursed: wonder (GIMMIE ALL THE SPELLS) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: hard mode stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this item was always generated cursed: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was always generated cursed: undressing stone (gray) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this trap was always invisible: spacewars trap The RNG hath decreed that this trap was generated more often: glib trap (freq bonus 2) Next attribute increase check would have come at turn 2600 Strength training was 44 Dexterity training was 31 Wisdom training was 2 Constitution training was 16 You had not decided on your sexuality yet You were prevented from having see invisible (0) You were prevented from having freezopathy (0) You had 1915 points of nutrition remaining You could swim You could breathe water You were ineffectively protected Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Sophia The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 90% 94% Techniques known in the end Name Level Status appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) liquid leap 5 R Prepared(0) dazzle 5 R Prepared(0) Discoveries Weapons voulge (pole cleaver) orcish spear (crude spear) Scrolls scroll of healing (TWO PHYSICISTS AND TWO MATHEMATICIANS DRIVE WITH THE COURSE) scroll of mana (ABJ LBH SHPXRQ HC LBH FUVGGL PHAG) scroll of phase door (NV4 DISP DLL BSOD) scroll of standard id (5 TURN SPECIAL SPACE PREVENT HP RECOVER BY IT) scroll of cure (EDGE PROTECTION) * scroll of extra healing (MULEPUPUSCHE A BIG ONE) * scroll of greater mana restoration (APOKRAR DONENIGHT) Spellbooks spellbook of magic missile (incessant) Potions potion of object detection (slimy) Wands wand of teleportation (tin) Tools magic whistle (whistle) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 1: (alter) Level 4: <- You are here Voluntary challenges You eaten 13 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 62 times You killed 24 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (28 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (9 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (4 of 20) searching [Unskilled] (max Expert) (4 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (20 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Skilled] (max Supreme Master) (160 of 540) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (36 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (26 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (1 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye winsalot the Binder...