winsalot, chaotic male ungenomoldic Binder ------ ------- |....| ---------------- |...#.. |....| ................ ##|.....| |....|###-------...............| #,.<.[..| |.....,,,|........{............ #,|#..\.| -.-+--##,|...............- #,-----.- #,#,# #,......k.........| #,,,# #,# #%#,## ##-+--------------- ###,# #,, #,,,,,, -----,# #,--------------## ####,,# ---.(.|,# #,.............-,#-------|- |.....|,# ##|......|.....|,--......)-- |......`# |............|,....---...| |.....|# |............|#|...| |...- |.....| -------------- |...- -...| ------- --.......-- --------- [Winsalot the Force Swamp Kobold] St6 Dx13 Co18 In12 Wi8 Ch16 BinUngMalCha Dlvl:1 $22 HP28(28) Pw2(23) AC-4 MC2 Mov9 HD3 Xp2/25 Wt750/638 T171 Brd Latest messages You have a little trouble lifting q - a * crystal plate mail {200}. Your movements are slowed slightly because of your load. You feel less confused now. You can't open anything -- you have no hands! The fox misses. (2x) The fox bites you! [-1 -> 111] There is a wall in the way! You bite the fox. You kill the fox! You see here a fox corpse {300}. You find a secret door! You are not wearing any armor. (For instructions type a ?) You can't open anything -- you have no hands! You have 100 free polymorphs left. You turn into a force swamp kobold! The suit will not fit on your body. You are putting on a crystal plate mail. You finish your dressing maneuver. Final attributes You have transgressed Your alignment was -54 Your max alignment was -4 You carried 16 sins You could not have this property at all: flying You could not have this property extrinsically: fire resistance You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 170 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 55 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 186 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 75% chance Ring drop chance was reduced to 73% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 98% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: healing spells (turn 7) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 96) The following skill became untrainable after a while: dart (turn 64258) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 53915) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 99 Monster spawn increase started at turn 64893 Monster spawn increase reached its maximum at turn 202623 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1097950 The monster class that cannot be genocided was piercer The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: air eye (freq bonus 4) The monster species that spawned more often: patrol automaton (freq bonus 15) The monster species that spawned more often: siena warp patch (freq bonus 6) The monster species that spawned more often: liniment desensitizer reversibly hemorrhaging (freq bonus 36) The monster species that spawned more often: moon vampire (freq bonus 12) The monster species that spawned more often: Malphas (freq bonus 40) The monster species that spawned more often: derp (freq bonus 24) The monster species that spawned more often: stealer mimic (freq bonus 16) The monster species that spawned more often: death ghost (freq bonus 7) The monster species that spawned more often: burning soul (freq bonus 3) The monster species that spawned more often: sparkling mushroom (freq bonus 24) The monster species that spawned more often: pizazz stargazing broadway millstone (freq bonus 20) The monster species that spawned more often: transsylvanian (freq bonus 20) The monster species that spawned more often: werebee (freq bonus 15) The monster species that spawned more often: gummed unalarmed (freq bonus 28) The monster species that spawned more often: nebulous light (freq bonus 42) The monster species that spawned more often: large bat (freq bonus 8) The monster species that spawned more often: young magic dragon (freq bonus 8) The monster species that spawned more often: sparkling force patch (freq bonus 16) The monster species that spawned more often: dark fungus (freq bonus 14) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 2) The monster trait that was more common: monsters whose attacks do random things (freq bonus 8) The monster trait that was more common: monsters that have gaze attacks (freq bonus 1) The monster trait that was more common: monsters that walk through walls (freq bonus 2) The monster trait that was more common: monsters that imitate (freq bonus 1) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 4) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 1) The monster trait that was more common: monsters that count as bats (freq bonus 4) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 3) The monster species that never randomly spawned: Bettina The monster species that never randomly spawned: sludge patch The monster species that never randomly spawned: shimmering warp fungus The monster species that never randomly spawned: great swamp wyrm The monster species that never randomly spawned: wager specimen The monster species that never randomly spawned: reaper mushroom The monster species that never randomly spawned: hot lava blob The monster species that never randomly spawned: fellatee whiny The monster species that never randomly spawned: silver jelly The monster species that never randomly spawned: nexus warp patch The RNG hath decreed that this item was never generated: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was never generated: acid sphere (corroded) The RNG hath decreed that this item was never generated: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was never generated: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was never generated: implant of hope (quixotic) The RNG hath decreed that this item was never generated: gray center stone (gray) The RNG hath decreed that this item was never generated: charm monster (magenta) The RNG hath decreed that this item was never generated: skill up (OPGELEVELT) The RNG hath decreed that this item was never generated: cancellation (platinum) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 15) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 2) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 3) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 8) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 17) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 14) The RNG hath decreed that this item was generated more often: spiked battle boot ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 8) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 30) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 21) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 6) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: respawn stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 5) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 7) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 89) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 6) The RNG hath decreed that this item was always generated cursed: apple ((null)) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this item was always generated cursed: white spell stone (gray) The RNG hath decreed that this item was always generated cursed: acid stream (colorful) The RNG hath decreed that this item was always generated cursed: field helm (yellow helmet) The RNG hath decreed that this item was always generated cursed: high-elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: gold chain ((null)) The RNG hath decreed that this item was always generated cursed: enthronization (XUS MODA) The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this trap was always invisible: hole The RNG hath decreed that this trap was generated more often: sound trap (freq bonus 4) Next attribute increase check would have come at turn 296 Strength training was 3 Dexterity training was 0 Wisdom training was 2 Constitution training was 3 You were poison resistant You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having flying (0) You were warned You had automatic searching You had infravision You had 1308 points of nutrition remaining You were polymorphing You were polymorphed into a force swamp kobold You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Sophia The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb) - last build Thu Jun 7 17:29:47 2018. You could not have safely prayed (294) You survived You didn't know any spells. Techniques known in the end Name Level Status world fall 2 R Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) poke ball 2 R Prepared(0) research 2 R Prepared(0) weapon practice 2 R Prepared(0) calm steed 2 R Prepared(0) turn undead 2 R Prepared(0) blessing 2 R Prepared(0) draw blood 2 R Prepared(0) surgery 2 R Prepared(0) double thrownage 2 R Prepared(0) eddy wind 2 R Prepared(0) Discoveries Weapons voulge (pole cleaver) Scrolls scroll of healing (SWAGLAB) scroll of mana (MOVE RISED SLOW) scroll of phase door (MYS SKIN WITH ACID) scroll of standard id (SOLARFLARE ABSOLUTELY LOVES SLEX AND ITS NASTY TRAPS) scroll of cure (DUVESSA SIFMUNA SAMANTHA) * scroll of extra healing (ESPECIALLY WITH HIGH HEELS) * scroll of greater mana restoration (DINKIER MISDO MONOPOLIZATION WALLEYE) scroll of genocide (MOWA METR OCWI) Wands wand of death (iron) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 4 monsters You were illiterate You genocided 1 type of monster You never polymorphed an object You changed form 3 times You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (29 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (1 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye winsalot the Binder...