winsalot, chaotic male ak Thief is dead! Binder ----.-----################ --------------------- |........|,,,,,,,,,,,,,,,# |...................| |........|,########-----,# |.......#............ |...<....|,# ##|...|,# |...................|#,----|-+---,# #,....|,# |...................-,,,###,, ,,# #,|...|,# |...................|#,,,,,,, #,# #,|>..-,, --.------------------#######, #,# #,-----#, #,,,# #~# #,),# ###,# ,`# ###,# #,##### -----------,,#########,# #,,,),# |.........|,,,,,,,,,##,# ##---.--- #,--.....{...--,------|--,# |...... ,,.....>......|,|.......|,# |.....|#######,|...........-,|.......|,# |......,,,,,,,,--.........--,|.......|,# |.....|#########|........{|#,|.......|)# ------- -.---------##|.......-%# ---------## [Winsalot the Un In Protect Mode] St10 Dx18 Co11 In16 Wi16 Ch10 BinAktMalCha Dlvl:3 $15 HP30(30) Pw26(36) AC1 MC0 Mov11 HD3 Xp3/43 Wt550/1216 T510 Latest messages Restoring save file... You return to level 3 in The Dungeons of Doom. Hello winsalot, the ak Thief is dead! Binder, welcome back to SlashEMExtended! Be careful! New moon tonight. Junethack is running! Please refer to junethack.net for more information. Give it your best shot, and try to score as many trophies as you can! Good luck! Please move the cursor to an unknown object. (For instructions type a ?) ~ a long worm tail (un in Protect mode called winsalot) Accessing Pokedex entry for un in Protect mode... Base statistics of this monster type: Base level = 10, difficulty = 11, AC = 7, magic resistance = 70, alignment 2. Slow (11). Special generation. Resists fire, disintegration, acid. Leaves no corpse. Not genocidable, amphibious, poisonous undead clinger. Is the same race as you. Silver weapons do extra damage to it. Can be seen with infravision. Origin: Castle of the Winds. Its stats and attacks vary from game to game. Is a valid polymorph form for monsters only. Attacks: 2d5, breath - shredding 2d11, breath - seduces and steals multiple items 2d3, spits substance - level teleport or level drain Pick an object. Done. There is a wall in the way! (2x) You see here an uncursed +0 leather cloak {7}. Final attributes You have sinned Your alignment was -6 Your max alignment was -3 You carried 16 sins You could not have this property at all: cold resistance You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 150 Ring identification only worked 4 times out of 28 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 21 Gem identification only worked 100 times out of 103 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 39% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 89% Tool drop chance was reduced to 86% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 70% chance The following skill could not be trained at all: lance The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: whip (turn 39) The following skill became untrainable if you tried to train it too early: long sword (turn 468) The following skill became untrainable after a while: body spells (turn 39787) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 38419) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48295 Monster spawn increase reached its maximum at turn 287090 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 4224372 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: pile of coins (freq bonus 3) The monster species that spawned more often: dissociate supposition conduct (freq bonus 12) The monster species that spawned more often: fire girl (freq bonus 24) The monster species that spawned more often: desert wing (freq bonus 18) The monster species that spawned more often: green orc (freq bonus 8) The monster species that spawned more often: hungry colony (freq bonus 28) The monster species that spawned more often: psychic growth (freq bonus 27) The monster species that spawned more often: lethe warp patch (freq bonus 8) The monster species that spawned more often: woodsman (freq bonus 20) The monster species that spawned more often: blank fungus (freq bonus 6) The monster species that spawned more often: swamp thing (freq bonus 10) The monster species that spawned more often: dagashi (freq bonus 12) The monster species that spawned more often: metal statue gargoyle (freq bonus 12) The monster species that spawned more often: chemical force patch (freq bonus 5) The monster species that spawned more often: white draconian (freq bonus 16) The monster species that spawned more often: swarming sneak thief (freq bonus 15) The monster species that spawned more often: palpably infinitely (freq bonus 12) The monster species that spawned more often: condom seven (freq bonus 60) The monster species that spawned more often: phantasm (freq bonus 18) The monster species that spawned more often: sweet coquette (freq bonus 48) The monster species that spawned more often: trainer of which there is only one (freq bonus 21) The monster trait that was more common: monsters that have butt attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks banish you (freq bonus 1) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 6) The monster trait that was more common: monsters that growl (freq bonus 4) The monster trait that was more common: monsters that make sheep sounds (freq bonus 1) The monster species that never randomly spawned: rattlesnake The monster species that never randomly spawned: ordinator The monster species that never randomly spawned: smudge scrotal executory reportable havening The monster species that never randomly spawned: evil fungus The monster species that never randomly spawned: negator The monster species that never randomly spawned: mine-dog The monster species that never randomly spawned: cerulean force patch The monster species that never randomly spawned: exploding greaseball The monster species that never randomly spawned: bad lich The monster species that never randomly spawned: magic sphere The RNG hath decreed that this item was never generated: egoism (enviable) The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was never generated: healer uniform (clean white clothes) The RNG hath decreed that this item was never generated: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was never generated: implant of prosperity (brisk) The RNG hath decreed that this item was never generated: robe of permanence (purple robe) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: very heavy ball ((null)) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 19) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI, freq bonus 65) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 191) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 6) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 10) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 16) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 11) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 8) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 27) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 10) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 6) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 7) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 5) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 2) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 43) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this item was always generated cursed: garnet (red) The RNG hath decreed that this item was always generated cursed: evil leather armor ((null)) The RNG hath decreed that this item was always generated cursed: boat oar ((null)) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this item was always generated cursed: searching (tiger eye) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this trap was always invisible: automatic vulnerability trap The RNG hath decreed that this trap was generated more often: growing trap (freq bonus 20) Next attribute increase check would have come at turn 1353 Strength training was 9 Dexterity training was 0 Wisdom training was 0 Constitution training was 19 You were fire resistant You were disintegration-resistant You were level-drain resistant You were acid resistant You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having contamination resistance (0) You had 1703 points of nutrition remaining You could breathe water You were an un in Protect mode You were in beast form You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Sophia The version you were playing was: Unix SlashEMExtended Version 2.2.2 (ef8cc67) - last build Tue Jun 12 11:15:42 2018. You could not have safely prayed (0) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons voulge (pole cleaver) Scrolls scroll of healing (BUNDLEBUNDLEBUNDLE) scroll of mana (MAND PENDING MAGIC SPELL) scroll of phase door (SHIN KICK OF LOVE) scroll of standard id (SLASHEM EXTENDED WANTS YOU DEAD) scroll of cure (ATTACK WITH NUGGEL DEFENCE FALL) * scroll of extra healing (MORE IS MORE) * scroll of greater mana restoration (SERO GRIUS) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 8 monsters You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (11 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye winsalot the Binder...