winsalot, chaotic male ak Thief is dead! Binder --------- --------- ........| |.......|#,|.......| ------ ##|.......-,,........| |....| #,........|#,|.......| ###-----....-----## #,|........,,-.---.--- ,,,..........~...,# #,---|-----#,,, ,,,, ,,,|............|,# #,# #,,,####,,, ##,# #,,-----....-----,# #,# ###,,,###,,####,# #,,,,,`|....| #,# #,# ###,# #,,,,,,,, #,####,--#--- #,# #,# #,# #,#####,, ,,,####,,#,#######,## #,# #,# #,-----.----,,,,,,,,,,,,,,),),,% #,# #,# #,|........%,,#####,,,,,,####,## #,# #,# #,|...._...|############,,,,,,, #`# -.---,|.........,,,,,,,,,,,,,,,,,,, |...|,|......-$-############## |...|,|......| |....,-------- -----## [Winsalot the Un In Protect Mode] St5 Dx8 Co13 In10 Wi10 Ch11 BinAktMalCha Dlvl:1 $6 HP32(34) Pw10(10) AC1 MC1 Mov15 HD1 Xp1/14 Wt57/654 T250 Latest messages You displaced Doggo. You turn into an un in Protect mode! Use the command #monster to summon help. You hear a flinging sound. You are almost hit by a crude dagger. You hear a flinging sound. You are hit by a crude dagger. [-1 -> 33] The whnas throws a dart! You are hit by a dart. [-2 -> 32] You lash the whnas. You kill the whnas! Please move the cursor to an unknown object. (For instructions type a ?) ~ a long worm tail (un in Protect mode called winsalot) Accessing Pokedex entry for un in Protect mode... Base statistics of this monster type: Base level = 10, difficulty = 11, AC = 3, magic resistance = 100, alignment 10. Fast (15). Special generation. Resists cold, petrification. Leaves no corpse. Not genocidable, unsolid, metallivorous. See invisible. Controls teleport. Is the same race as you. This monster is of neuter gender. Silver weapons do extra damage to it. Can be seen with infravision. Origin: Castle of the Winds. Its stats and attacks vary from game to game. Is a valid polymorph form for monsters only. Attacks: 2d5, lash - reduce alignment record Pick an object. Unknown direction: '^X' (aborted). Done. You are winsalot, a chaotic male ak Thief is dead! Binder. HP: 32 (max 34) Pw 10 (max 10) AC 1 Current status effects: . Final attributes You have sinned Your alignment was -5 Your max alignment was -5 You carried 16 sins You could not have this property at all: warning You could not have this property extrinsically: manaleech You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 127 Potion identification only worked 3 times out of 4 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 180 Monsters only dropped their musable items with 62% chance Scroll drop chance was reduced to 86% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 72% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 55% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: form VII (Juyo) The following skill became untrainable if you tried to train it too early: devices (turn 14) The following skill became untrainable if you tried to train it too early: shuriken (turn 128) The following skill became untrainable after a while: body spells (turn 34806) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 40045) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33496 Monster spawn increase reached its maximum at turn 201046 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 786852 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: poetic serenade (freq bonus 36) The monster species that spawned more often: spore mold (freq bonus 30) The monster species that spawned more often: brown bear (freq bonus 4) The monster species that spawned more often: pesky undead devilfish (freq bonus 8) The monster species that spawned more often: one-eyed error (freq bonus 10) The monster species that spawned more often: snow troll (freq bonus 24) The monster species that spawned more often: evasive sniper (freq bonus 9) The monster species that spawned more often: giant pack rat (freq bonus 8) The monster species that spawned more often: greater owlbear (freq bonus 6) The monster species that spawned more often: porter suspicious vortex (freq bonus 10) The monster species that spawned more often: explodestool (freq bonus 16) The monster species that spawned more often: secretary in charge (freq bonus 24) The monster species that spawned more often: callousing foul medaled rusher saturnine (freq bonus 15) The monster species that spawned more often: giant oyster (freq bonus 4) The monster species that spawned more often: black dragon worm (freq bonus 16) The monster species that spawned more often: storm giant (freq bonus 10) The monster species that spawned more often: baby river hog (freq bonus 28) The monster species that spawned more often: orc king (freq bonus 6) The monster species that spawned more often: cultivating skyrocketed (freq bonus 16) The monster species that spawned more often: edge bug (freq bonus 18) The monster trait that was more common: monsters from the Evil Variant (freq bonus 3) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 1) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 2) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 3) The monster trait that was more common: monsters that can cast spells (freq bonus 8) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster species that never randomly spawned: conn stile charted The monster species that never randomly spawned: wimp The monster species that never randomly spawned: switchman acupuncture supervision misdirecting The monster species that never randomly spawned: vampire yeek The monster species that never randomly spawned: magebane eye The monster species that never randomly spawned: great golden dragon The monster species that never randomly spawned: azure force fungus The monster species that never randomly spawned: yeti The monster species that never randomly spawned: sizzler misdirect jolty The monster species that never randomly spawned: snakelike frightfully The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was never generated: beneficial effect (homebrew) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was never generated: white dragon scales ((null)) The RNG hath decreed that this item was never generated: violet lightsaber (lightsaber) The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: wonder stone (violet) The RNG hath decreed that this item was never generated: partial plate mail ((null)) The RNG hath decreed that this item was never generated: sensor cloak (minded cloak) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 9) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 8) The RNG hath decreed that this item was generated more often: egoism (ITS ALL MINE, freq bonus 4) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 19) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 16) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 5) The RNG hath decreed that this item was generated more often: evil dragon scale shield (evil dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 11) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: rain cloud (magnificent, freq bonus 3) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 16) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 7) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 2) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 22) The RNG hath decreed that this item was always generated cursed: mage plate mail ((null)) The RNG hath decreed that this item was always generated cursed: greyout stone (gray) The RNG hath decreed that this item was always generated cursed: lag stone (gray) The RNG hath decreed that this item was always generated cursed: greyout stone (gray) The RNG hath decreed that this item was always generated cursed: epidote (green) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this item was always generated cursed: battery cloak (spellsucking cloak) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this item was always generated cursed: confuse monster (orange) The RNG hath decreed that this item was always generated cursed: forbidden arrow ((null)) The RNG hath decreed that this trap was always invisible: earthquake trap The RNG hath decreed that this trap was generated more often: random message trap (freq bonus 12) Next attribute increase check would have come at turn 443 Strength training was 4 Dexterity training was 0 Wisdom training was 0 Constitution training was 6 You were cold resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having warning (0) You saw invisible You had 1484 points of nutrition remaining You had teleport control You were an un in Protect mode You were in beast form You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Sophia The version you were playing was: Unix SlashEMExtended Version 2.2.2 (ef8cc67) - last build Tue Jun 12 11:15:42 2018. You could not have safely prayed (225) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons voulge (pole cleaver) Scrolls scroll of healing (9H) scroll of mana (NUMB ENEMY BY LICKING CIRCLE) scroll of phase door (IGNITE IGNITION IMMOLATION) scroll of standard id (STILETTO HEELS SHOULD BE THE ELDER PRIESTS KRYPTONITE) scroll of cure (23571113171923293137) * scroll of extra healing (CRAPPITY CRAP) * scroll of greater mana restoration (MIMIMIMIMIMIMIMIMIMIMI) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 6 monsters You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (11 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (4 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye winsalot the Binder... Youescaped from the dungeon with 62 points,