winsalot, chaotic male ak Thief is dead! Binder - - - ....... .| |.........| |.........| |.........| -|-###-- - #,,,,## ###,,## # ##`,,,,# ##, ,# --+-%-# |.....,# ...... |....|,|..........I~. |..<.|,...........}.. |....|#--------- ------ [Winsalot the Exile] St5 Dx7 Co11 In6 Wi8 Ch10 BinAktMalCha Dlvl:1 $1 HP-1(15) Pw10(10) AC9 MC1 Mov12 Xp1/17 Wt57/960 T127 Ill Bli Stn Latest messages It misses. You butt it. You kill it! There is a wall in the way! b - an uncursed +0 knife (weapon in foreclaw) {2}. a - an uncursed +0 voulge (alternate weapon; not wielded) {48}. There's nothing here to drink. You try to feel what is lying here on the fountain. You feel no objects here. You feel a gem here! Water gushes forth from the overflowing fountain! An angry demon climbs out of the fountain... You feel an unseen monster! It reaches out, and you feel fever and chills. You feel deathly sick. [-8 -> 7] It touches you! [-1 -> 6] You stagger... You die... Final attributes You have transgressed Your alignment was -58 Your max alignment was -6 You carried 16 sins You could not have this property at all: cold resistance You could not have this property extrinsically: the Force You could not have this property intrinsically: searching Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 166 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 35% Ring drop chance was reduced to 81% Wand drop chance was reduced to 97% Potion drop chance was reduced to 67% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 98% Tool drop chance was reduced to 88% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: general combat (turn 6) The following skill became untrainable if you tried to train it too early: saber (turn 672) The following skill became untrainable after a while: matter spells (turn 30221) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 4896) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50045 Monster spawn increase reached its maximum at turn 143705 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4579544 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: golem (freq bonus 4) The monster species that spawned more often: giant leech (freq bonus 5) The monster species that spawned more often: wood wife (freq bonus 60) The monster species that spawned more often: evil growth (freq bonus 72) The monster species that spawned more often: Unveiled Grigori (freq bonus 28) The monster species that spawned more often: master mason (freq bonus 14) The monster species that spawned more often: large centipede (freq bonus 30) The monster species that spawned more often: splintered ufo part (freq bonus 6) The monster species that spawned more often: stupid thieving girl (freq bonus 9) The monster species that spawned more often: Johanna (freq bonus 40) The monster species that spawned more often: larva imp (freq bonus 144) The monster species that spawned more often: praetor (freq bonus 6) The monster species that spawned more often: petty rabid rabbit (freq bonus 84) The monster species that spawned more often: voracious force bee (freq bonus 12) The monster species that spawned more often: onsen penguin (freq bonus 24) The monster species that spawned more often: steam-powered shotgun sentry (freq bonus 12) The monster species that spawned more often: fidelity trousseaux (freq bonus 6) The monster species that spawned more often: snoopiest scrutinized mesomorphic (freq bonus 12) The monster species that spawned more often: evasive tank breaker (freq bonus 8) The monster species that spawned more often: dopplezon (freq bonus 9) The monster species that spawned more often: dim spore (freq bonus 36) The monster trait that was more common: monsters that shriek (freq bonus 1) The monster trait that was more common: monsters that make chicken sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 2) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 4) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 2) The monster species that never randomly spawned: Galford The monster species that never randomly spawned: stoat The monster species that never randomly spawned: ancient white dragon The monster species that never randomly spawned: magic growth The monster species that never randomly spawned: beazgul The monster species that never randomly spawned: giant turtle The monster species that never randomly spawned: giant yellow bat The monster species that never randomly spawned: poor lich The monster species that never randomly spawned: dicey bartered The monster species that never randomly spawned: enormous rat The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: sinful heels (red sneakers) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: heap stone (gray) The RNG hath decreed that this item was never generated: sustain ability (bronze) The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: air current (court) The RNG hath decreed that this item was never generated: light (VERR YED HORRE) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 40) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 7) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 27) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 9) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 58) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 2) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: create monster (turquoise, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 6) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 17) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: shield of peace ((null)) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this item was always generated cursed: anti-magic field (transient) The RNG hath decreed that this item was always generated cursed: green spell helmet (greenery helmet) The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)) The RNG hath decreed that this item was always generated cursed: worm tooth ((null)) The RNG hath decreed that this trap was always invisible: bank trap The RNG hath decreed that this trap was generated more often: unequipping trap (freq bonus 1) Next attribute increase check would have come at turn 393 Strength training was 2 Dexterity training was 0 Wisdom training was 5 Constitution training was 6 You were level-drain resistant You were stunned (28) You were sick from illness (50) You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from using the force like a real jedi (0) You had 1368 points of nutrition remaining You were an un in Protect mode You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Sophia The version you were playing was: Unix SlashEMExtended Version 2.2.2 (ef8cc67) - last build Tue Jun 12 11:15:42 2018. You could not have safely prayed (277) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons voulge (pole cleaver) Scrolls scroll of healing (FNORD) scroll of mana (TOME IS A CREATION BY DARKGOD) scroll of phase door (VOR LAUTER ERREGUNG KAM ER SOFORT) scroll of standard id (LOREM IPSUM) scroll of cure (5 TURN SPECIAL SPACE PREVENT HP RECOVER BY IT) * scroll of extra healing (AD TENT IS LARIENTELRUNYAS BANE) * scroll of greater mana restoration (TO DO CANCENUS) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye winsalot the Binder...