winsalot, chaotic male ak Thief is dead! Binder }#### #}}#### ##### #}############}##### #########`####`######## ### ----.----}--#####.###,#### ### ...........| ------------ ### |...<......+ }..........|##### ### |..........| ...........|####}}# ### +..........+ |.........}|####.-----# ------------ |........... `,,|)$~|# ------------ |%%.|# +...| ----- [Winsalot the Un In Protect Mode] St10 Dx11 Co7 In11 Wi9 Ch8 BinAktMalCha Dlvl:2 $0 HP48(48) Pw23(33) AC-5 MC0 Mov16 HD4 Xp4/113 Wt50/1080 T205 Latest messages You kill the submarine goblin! You curse at the jumping force babelfish. You trample over the jumping force babelfish. You kill the jumping force babelfish! Welcome to experience level 4. The submarine goblin misses. (2x) You curse at the submarine goblin. You kill the submarine goblin! You see here 13 gold pieces {0}. (2x) You feel a certain tension. You enter a killer room! This is actually an ADOM tension room. You turn into an un in Protect mode! You remove your cloak before you transform. Use the command #monster to summon help. You are physically incapable of picking anything up. You see here an uncursed +0 leather cloak {7}. Please move the cursor to an unknown object. (For instructions type a ?) ~ a long worm tail (un in Protect mode called winsalot) Accessing Pokedex entry for un in Protect mode... Base statistics of this monster type: Base level = 10, difficulty = 11, AC = -2, magic resistance = 30, alignment 1. Fast (16). Special generation. Resists fire, acid. Leaves no corpse. Big, not genocidable, thick-skinned. Is the same race as you. Silver weapons do extra damage to it. Can be seen with infravision. Origin: Castle of the Winds. Its stats and attacks vary from game to game. Is a valid polymorph form for monsters only. Attacks: 2d7, sting - stuns 2d9, sting - sleep 2d7, engulf - frost damage 2d9, trample - burns you Pick an object. Your inventory Weapons a - an uncursed +0 voulge (alternate weapon; not wielded) {48} b - an uncursed +0 knife (weapon in foreclaw) {2} Comestibles f - an uncursed cram ration {0} g - 6 uncursed apples {0} h - 2 uncursed tripe rations {0} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Wands n - an uncursed wand of haste monster (0:10) {0} Gems c - 55 uncursed +0 rocks (in quiver) {0} d - 5 uncursed +0 flint stones Final attributes You have sinned Your alignment was -6 Your max alignment was -6 You carried 16 sins You could not have this property at all: magic resistance You could not have this property extrinsically: manaleech You could not have this property intrinsically: peacevision Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 69% chance Book drop chance was reduced to 93% Scroll drop chance was reduced to 80% Amulet drop chance was reduced to 69% Implant drop chance was reduced to 84% Potion drop chance was reduced to 63% Armor drop chance was reduced to 99% Tool drop chance was reduced to 92% The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: body spells (turn 44) The following skill became untrainable if you tried to train it too early: petkeeping (turn 720) You had blown your chance of training the petkeeping skill The following skill became untrainable after a while: protection spells (turn 54063) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 39459) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 36695 Monster spawn increase reached its maximum at turn 143826 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 390717 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: archfiend (freq bonus 2) The monster color that was spawned more often: green (freq bonus 4) The monster species that spawned more often: pustulent growth (freq bonus 21) The monster species that spawned more often: temperance cold (freq bonus 6) The monster species that spawned more often: evasive maggot (freq bonus 18) The monster species that spawned more often: werewolf (freq bonus 12) The monster species that spawned more often: psycho mind flayer (freq bonus 3) The monster species that spawned more often: dirty laser (freq bonus 12) The monster species that spawned more often: unreal mold (freq bonus 60) The monster species that spawned more often: dungeon fern spore (freq bonus 32) The monster species that spawned more often: squad fire elemental (freq bonus 24) The monster species that spawned more often: flesh archer (freq bonus 12) The monster species that spawned more often: division thief (freq bonus 5) The monster species that spawned more often: loud fungus (freq bonus 12) The monster species that spawned more often: thirsty vortex (freq bonus 18) The monster species that spawned more often: brightlight (freq bonus 8) The monster species that spawned more often: eternity engine (freq bonus 12) The monster species that spawned more often: ultramarine patch (freq bonus 6) The monster species that spawned more often: animayion statue (freq bonus 10) The monster species that spawned more often: para turret (freq bonus 42) The monster species that spawned more often: goldeen (freq bonus 36) The monster species that spawned more often: zombie baddie (freq bonus 8) The monster trait that was more common: monsters of large size (freq bonus 4) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 2) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 2) The monster trait that was more common: monsters that eat metal (freq bonus 1) The monster trait that was more common: monsters from the Evil Variant (freq bonus 2) The monster trait that was more common: monsters that grunt (freq bonus 2) The monster species that never randomly spawned: crater patch The monster species that never randomly spawned: tree mushroom The monster species that never randomly spawned: demijohn prank measurer The monster species that never randomly spawned: general The monster species that never randomly spawned: maud patch The monster species that never randomly spawned: vamp mimic The monster species that never randomly spawned: petro troll The monster species that never randomly spawned: automated blast furnace The monster species that never randomly spawned: Hailbush The monster species that never randomly spawned: animated copper statue The RNG hath decreed that this item was never generated: agate (orange) The RNG hath decreed that this item was never generated: obsidian axe ((null)) The RNG hath decreed that this item was never generated: petrify (petrified) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: amulet versus death spell (torus) The RNG hath decreed that this item was never generated: process card ((null)) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 7) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 7) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 2) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 2) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 5) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 10) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 90) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 4) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 97) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this item was always generated cursed: tail spikes (splash of venom) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this item was always generated cursed: amulet of directional swap (obfuscated) The RNG hath decreed that this item was always generated cursed: whispers from beyond (detestable) The RNG hath decreed that this item was always generated cursed: hyper blue stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of quadruple attack (signet) The RNG hath decreed that this item was always generated cursed: wind (blowing) The RNG hath decreed that this item was always generated cursed: implant of inertia (gymnasic) The RNG hath decreed that this trap was always invisible: evil patch trap The RNG hath decreed that this trap was generated more often: arbitrary weight trap (freq bonus 9) Next attribute increase check would have come at turn 11957 Strength training was 2 Dexterity training was 0 Wisdom training was 3 Constitution training was 5 You were fire resistant You were level-drain resistant You were acid resistant You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having manaleech (0) You had 1500 points of nutrition remaining You were an un in Protect mode You were in beast form You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yaldabaoth, the void and Sophia Your deity was Sophia The version you were playing was: Unix SlashEMExtended Version 2.2.2 (1187e70) - last build Fri Jun 15 20:15:44 2018. You could not have safely prayed (1849) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) Discoveries Weapons voulge (pole cleaver) Scrolls scroll of healing (ITE TI KE NI A TE TI KANNAA) scroll of mana (STUNT PROTECTED HAS NO SUPESTATE) scroll of phase door (VE FORBRYDERNE) scroll of standard id (XREVB YBIRF GB CYNL FYNFU RZ RKGRAQRQ) scroll of cure (THE OFFICIAL PARTNER OF FIQHACK IS THE GUILD OF OPTOMETRISTS) * scroll of extra healing (NETHACK FOURK STREAMLINES THE GAME IN AN ANNOYING WAY LIKE DCSS) * scroll of greater mana restoration (FOX NAWAGU) Potions potion of object detection (blue flag) Wands wand of haste monster (forked) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 10 monsters You were illiterate You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (2 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye winsalot the Binder...