winsalot, chaotic male snakey Anachronounbinder ##-------- #,..%%...| #`,|..<...| ------ #,,#|...'..| |......,,,,-......| |... ,###|....S.| | -......| . -------- - [Winsalot the Hexorcist] St7 Dx4 Co8 In11 Wi5 Ch8 AcuSnaMalCha Dlvl:3 $32 HP11(11) Pw8(8) AC10 MC0 Mov12 Xp2/36 Wt132/1010 T1049 Par Latest messages You brush against the edge bug's rear limb. The sharp-edged stone slits your entire body! You start turning to stone. The edge bug bites you! [-1 -> 11] You are slowing down. You kill the edge bug! The sharp-edged stone slits your entire body! You are feeling a dangerous process in your body. You see here an uncursed +1 short sword {12}. You are struggling to keep your movements. a - an uncursed +1 short sword {12}. As you read the scroll, it disappears. Your limbs are stiffening. As you read the scroll, it disappears. You feel healthier! Your limbs have turned to stone. You have turned to stone. Unknown command ' '. (2x) You are a statue. Your inventory Weapons a - an uncursed +1 short sword {12} h - 26 uncursed +0 ya {0} j - an uncursed +0 traffic light (alternate weapon; not wielded) {60} Armor b - an uncursed +0 leather armor (being worn) {60} Scrolls c - 4 uncursed scrolls of healing {0} d - 4 uncursed scrolls of mana {0} e - 2 uncursed scrolls of phase door {0} f - 2 uncursed scrolls of standard id {0} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 15 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 151 Ring identification only worked 4 times out of 33 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 81% Wand drop chance was reduced to 99% Implant drop chance was reduced to 93% Potion drop chance was reduced to 74% Armor drop chance was reduced to 99% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 32% of the time only The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: devices (turn 22) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 19) The following skill became untrainable after a while: devices (turn 40726) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 26507) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 44219 Monster spawn increase reached its maximum at turn 244692 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 337392 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: jelly (freq bonus 2) The monster color that was spawned more often: green (freq bonus 2) The monster species that spawned more often: RNG Kchief (freq bonus 12) The monster species that spawned more often: nausea fungus (freq bonus 8) The monster species that spawned more often: claw lich (freq bonus 8) The monster species that spawned more often: petty unhandled exception (freq bonus 30) The monster species that spawned more often: nasty wraith (freq bonus 20) The monster species that spawned more often: toxic fungus (freq bonus 5) The monster species that spawned more often: penknife sward girting foxiest (freq bonus 18) The monster species that spawned more often: wrong laser (freq bonus 4) The monster species that spawned more often: alhoon (freq bonus 12) The monster species that spawned more often: heaven penetrator (freq bonus 16) The monster species that spawned more often: bow lich (freq bonus 30) The monster species that spawned more often: green blob (freq bonus 48) The monster species that spawned more often: kippering kamikaze (freq bonus 32) The monster species that spawned more often: captaining breeziest spright radiographically darer (freq bonus 30) The monster species that spawned more often: processional moment (freq bonus 10) The monster species that spawned more often: windscreen rubber (freq bonus 6) The monster species that spawned more often: fruit flyler (freq bonus 8) The monster species that spawned more often: cheesehead (freq bonus 9) The monster species that spawned more often: attractant snottily (freq bonus 48) The monster species that spawned more often: ebony force fungus (freq bonus 8) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 3) The monster trait that was more common: monsters that originate from Steamband (freq bonus 2) The monster trait that was more common: monsters that howl at the moon (freq bonus 1) The monster species that never randomly spawned: green lizard The monster species that never randomly spawned: giant horned toad The monster species that never randomly spawned: city spirit The monster species that never randomly spawned: intermezzo assertively The monster species that never randomly spawned: sailcloth drenching The monster species that never randomly spawned: azure stalk The monster species that never randomly spawned: yellow slugging The monster species that never randomly spawned: marjid The monster species that never randomly spawned: lady freeze The monster species that never randomly spawned: standard elf The RNG hath decreed that this item was never generated: white spell cloak (woven cloak) The RNG hath decreed that this item was never generated: take selfie (pristine) The RNG hath decreed that this item was never generated: implant of vines (arcadian) The RNG hath decreed that this item was never generated: malachite (green) The RNG hath decreed that this item was never generated: organoblade ((null)) The RNG hath decreed that this item was never generated: dwarvish short sword (broad short sword) The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: helm versus death (etheric helmet) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: stoning (CURSED TIN OF COCKATRICE MEAT, freq bonus 72) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 20) The RNG hath decreed that this item was generated more often: oilskin gloves (slippery gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 15) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 31) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 9) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 92) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 14) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 5) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 15) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 11) The RNG hath decreed that this item was always generated cursed: wooden harp (harp) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: kitchen apron (apron) The RNG hath decreed that this item was always generated cursed: cloak of time (weird cloak) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was always generated cursed: implant of remedy (brutal) The RNG hath decreed that this item was always generated cursed: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this item was always generated cursed: cloak of totter (birthcloth) The RNG hath decreed that this item was always generated cursed: WC (LETS PLAY NETHACK) The RNG hath decreed that this trap was always invisible: unequipping trap The RNG hath decreed that this trap was generated more often: horde trap (freq bonus 3) Trap randomization happened for 1 in 629 traps Next attribute increase check would have come at turn 1969 Strength training was 17 Dexterity training was 0 Wisdom training was 6 Constitution training was 24 You were poison resistant You were paralyzed (-3) You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having clairvoyance (0) You had infravision You had 666 points of nutrition remaining You could swim Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Demo The version you were playing was: Unix SlashEMExtended Version 2.3.2 (6609ace) - last build Tue Sep 4 17:58:30 2018. You could not have safely prayed (198) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons ya (bamboo arrow) Scrolls scroll of healing (AJMO TO UCINITI) scroll of mana (SLARSHING HARD HAMME DEFENCE LOWED) scroll of phase door (SMUTSIKA SKOEKA) scroll of standard id (GNIK SISI VLE) scroll of cure (HOPEFULLY THE INVENTOR OF STICKY KEYS WILL DIE PAINFULLY) * scroll of extra healing (THE VIRUS HAS TAKEN OVER TERRAHACK) * scroll of greater mana restoration (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 3 times You eaten food with animal by-products 2 times You eaten meat 2 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 6 times You killed 6 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills petkeeping [Unskilled] (max Expert) (3 of 20) Weapon Skills (none) Spellcasting Skills (none) Goodbye winsalot the Anachronounbinder...