winsalot, chaotic male devilish Anachronounbinder .... G&.. .#.*'. #...... $##.... ##... #..# ... ### .......## #...[...#. .#......<# ....#... #### [Winsalot the Anachrononono-nononono] St10 Dx6 Co8 In8 Wi6 Ch8 AcuDevMalCha Min:4 $58 HP0(39) Pw24(24) AC9 MC0 Mov12 Xp3/76 Wt74/1180 T501 Latest messages You miss the blue yeek. The blue yeek hits you! [-3 -> 12] You hit the blue yeek. The blue yeek hits you! [-1 -> 11] You kill the blue yeek! n - a scroll of extra healing {0}. There is a wall in the way! You slip on the ice. (2x) There is a wall in the way! Roald Amundsen drops a gem {1}. You stumble. You slip on the ice. (2x) The deep force gnome hits you! [-10 -> 4] Warning: HP low! You hit the deep force gnome. The deep force gnome hits you! You die... Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 116 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 95% Potion drop chance was reduced to 84% Tool drop chance was reduced to 87% Food drop chance was reduced to 91% Monster death drops spawned with only 99% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: quarterstaff (turn 16) The following skill became untrainable if you tried to train it too early: spirituality (turn 39) The following skill became untrainable after a while: firearms (turn 18410) The following skill couldn't be trained before a certain turn number is reached: implants (turn 12266) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 31176 Monster spawn increase reached its maximum at turn 148209 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 556780 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: worm (freq bonus 4) The monster species that spawned more often: jumping eel (freq bonus 36) The monster species that spawned more often: edge bug (freq bonus 7) The monster species that spawned more often: masonry pinnate (freq bonus 15) The monster species that spawned more often: tech turret (freq bonus 18) The monster species that spawned more often: gray unicorn (freq bonus 16) The monster species that spawned more often: petty stealer mimic (freq bonus 90) The monster species that spawned more often: efreet overseer (freq bonus 48) The monster species that spawned more often: thematic fire elemental (freq bonus 14) The monster species that spawned more often: star bulb (freq bonus 30) The monster species that spawned more often: RNG Sergeant (freq bonus 36) The monster species that spawned more often: horse man (freq bonus 15) The monster species that spawned more often: fire girl (freq bonus 6) The monster species that spawned more often: squirt gargoyle (freq bonus 12) The monster species that spawned more often: Alida (freq bonus 24) The monster species that spawned more often: broken shadow (freq bonus 10) The monster species that spawned more often: insurmountable mold (freq bonus 24) The monster species that spawned more often: toxic colony (freq bonus 14) The monster species that spawned more often: gentleman assignment (freq bonus 24) The monster species that spawned more often: ego frost giant (freq bonus 42) The monster species that spawned more often: adventurer force patch (freq bonus 10) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 1) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 2) The monster trait that was more common: monsters that roar (freq bonus 6) The monster trait that was more common: monsters that walk through walls (freq bonus 2) The monster trait that was more common: monsters that growl (freq bonus 4) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 5) The monster species that never randomly spawned: ancient otyugh The monster species that never randomly spawned: Ursinal The monster species that never randomly spawned: detumescent weightlessly The monster species that never randomly spawned: argonaut The monster species that never randomly spawned: giant house fly The monster species that never randomly spawned: justice keeper The monster species that never randomly spawned: gravity fungus The monster species that never randomly spawned: umbra force patch The monster species that never randomly spawned: false force fungus The monster species that never randomly spawned: giant zinc ant The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: screw stone (gray) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was never generated: wedged little-girl sandal ((null)) The RNG hath decreed that this item was never generated: too heavy stone (gray) The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: wine (violet-red) The RNG hath decreed that this item was never generated: boots of freedom (fleecy boots) The RNG hath decreed that this item was never generated: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 59) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 8) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 14) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 20) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: no effect (fallen, freq bonus 11) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 4) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 4) The RNG hath decreed that this item was generated more often: basterd sword (huge sword, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 8) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 17) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 47) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 93) The RNG hath decreed that this item was always generated cursed: amulet of flying (convex) The RNG hath decreed that this item was always generated cursed: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was always generated cursed: lootcut stone (gray) The RNG hath decreed that this item was always generated cursed: sky-high heels (roman sandals) The RNG hath decreed that this item was always generated cursed: fleece bolt ((null)) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: dragon blood (perishable) The RNG hath decreed that this item was always generated cursed: automore stone (gray) The RNG hath decreed that this trap was always invisible: lasting amnesia trap The RNG hath decreed that this trap was generated more often: flicker strip trap (freq bonus 2) Trap randomization happened for 1 in 925 traps Next attribute increase check would have come at turn 738 Strength training was 18 Dexterity training was 9 Wisdom training was 3 Constitution training was 27 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having drain resistance (0) You fumbled You had infravision You had 949 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Demo The version you were playing was: Unix SlashEMExtended Version 2.3.2 (6609ace) - last build Tue Sep 4 18:09:55 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Scrolls scroll of healing (WORLD ENDING LEATHER PUMPS OF RAGNAROK) scroll of mana (GAGARINX FORGOT THAT HE WON EASY MODE IN THE KURWA CHALLENGE) scroll of phase door (GO TEAM NASTYTRAP) scroll of standard id (FOO BAR) scroll of cure (ONA DYSHIT BOLSHE VY UMERET) * scroll of extra healing (DOLLARIQHACK BRIBERY SIMULATOR) * scroll of greater mana restoration (THE SLEX ELDER PRIEST IS EVEN MORE EVIL THAN THE DNETHACK ONE) scroll of identify (ALT KHUAA CHA POKPAKHASHA PHUAKHAO CHAK SASANA THI SOV HAI) Rings ring of gain strength (steel) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 4: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 13 times You killed 7 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills searching [Unskilled] (max Expert) (0 of 20) Weapon Skills trident [Unskilled] (max Expert) (11 of 20) Spellcasting Skills (none) Goodbye winsalot the Anachronounbinder...