winsalot, chaotic male devilish Nuclear Physicist ..Z .&. --- [Winsalot the Safety Officer] St7 Dx9 Co7 In17 Wi16 Ch4 NucDevMalCha Dlvl:1 $0 HP14(14) Pw19(19) AC10 MC3 Mov12 Xp1/0 Wt17/970 T1 Latest messages Hello winsalot, welcome to SlashEMExtended! You are a chaotic male devilish Nuclear Physicist. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. Be careful! New moon tonight. Final attributes You have transgressed Your alignment was -13 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 28 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 59% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 94% Tool drop chance was reduced to 69% Food drop chance was reduced to 50% Concealing monsters were spawned underneath items 11% of the time only Monster death drops spawned with only 76% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: crossbow (turn 22) The following skill became untrainable if you tried to train it too early: general combat (turn 1476) The following skill became untrainable after a while: attack spells (turn 37319) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 5940) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62870 Monster spawn increase reached its maximum at turn 120625 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 545792 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: trove (freq bonus 3) The monster species that spawned more often: black archer (freq bonus 24) The monster species that spawned more often: Cristi (freq bonus 12) The monster species that spawned more often: elf battlemaster (freq bonus 15) The monster species that spawned more often: aqua kobold (freq bonus 72) The monster species that spawned more often: swamp naga (freq bonus 6) The monster species that spawned more often: Melissa (freq bonus 20) The monster species that spawned more often: pharaoh (freq bonus 30) The monster species that spawned more often: Gigolo (freq bonus 15) The monster species that spawned more often: sulfur spore (freq bonus 15) The monster species that spawned more often: apocalypse (freq bonus 30) The monster species that spawned more often: gnoll chieftain (freq bonus 18) The monster species that spawned more often: haunted helmet (freq bonus 12) The monster species that spawned more often: longhaired towrope (freq bonus 36) The monster species that spawned more often: skeleton kobold (freq bonus 36) The monster species that spawned more often: dark dwarven warrior (freq bonus 10) The monster species that spawned more often: modem 3 (freq bonus 60) The monster species that spawned more often: cyan starlit sky (freq bonus 18) The monster species that spawned more often: levitation apostrophize (freq bonus 10) The monster species that spawned more often: barb growth (freq bonus 6) The monster species that spawned more often: damned kopeck (freq bonus 8) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 1) The monster trait that was more common: monsters that are humanoid (freq bonus 5) The monster trait that was more common: monsters that have kick attacks (freq bonus 6) The monster species that never randomly spawned: thief The monster species that never randomly spawned: master lichen The monster species that never randomly spawned: artillery dragon The monster species that never randomly spawned: gunwale electrically The monster species that never randomly spawned: werestalker The monster species that never randomly spawned: Solvejg's mocassin The monster species that never randomly spawned: crater warp fungus The monster species that never randomly spawned: shrunken head The monster species that never randomly spawned: symptomatically etheric dynamist dishonorable steven The monster species that never randomly spawned: floating nymph The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was never generated: robe of psionics (pink robe) The RNG hath decreed that this item was never generated: apophyllite (teal) The RNG hath decreed that this item was never generated: cure burn (fiery) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: BUC randomization (lupine) The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was never generated: implant of irrigation (celestial) The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 32) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 6) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 38) The RNG hath decreed that this item was generated more often: rubber boots ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 26) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 6) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 7) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 4) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 6) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 5) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 74) The RNG hath decreed that this item was always generated cursed: amulet of technicality (hitec) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: highlevel stone (gray) The RNG hath decreed that this item was always generated cursed: implant of cruelty (fascinating) The RNG hath decreed that this item was always generated cursed: stone of permanence (gray) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this trap was always invisible: bishop trap The RNG hath decreed that this trap was generated more often: secret attack trap (freq bonus 2) Trap randomization happened for 1 in 111 traps Trap difficulty was increased by 12 Next attribute increase check would have come at turn 307 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from having stunnopathy (0) You had infravision You had 1500 points of nutrition remaining You had contamination resistance You had improved technique levels You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Gina, Gordon Freeman and G-Man Your deity was G-Man The version you were playing was: Unix SlashEMExtended Version 2.3.2 (6609ace) - last build Tue Sep 4 18:09:55 2018. You could not have safely prayed (187) You survived You didn't know any spells. Techniques known in the end Name Level Status decontaminate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor jumpsuit (silver clothes) Scrolls scroll of healing (PURE VIRTUAL FUNCTION CALL) scroll of mana (TRAVEL IMMEDIATELY OUT OF THE WAY) scroll of phase door (WAND OF REMOVE RESISTANCE CAN STEAL YOUR POLYMORPH CONTROL) scroll of standard id (AEIAEIAE IEIOIO) scroll of cure (MULEPUPUSCHE A BIG ONE) * scroll of extra healing (I HERE SOMETHING) * scroll of greater mana restoration (LITTLE STRAWBERRY ME BABY) Potions potion of healing (effervescent) Wands wand of probing (wish parser) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye winsalot the Nuclear Physicist... You and Barnotis escaped from the dungeon with 22 points, Since you escaped early, the score list will not be checked.