winsalot, chaotic male devilish Occult Master }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }.........................................................................} }.........................................................................} }..........<..............#...............................................} }.........................................................................} }.........................................................................} }.........................................................................} }.........................................................................} }..................................................................u......} }.................................................................}}}}}}}}} }.................................................................}.([[?!%} }.................................................................}.@%?[/?} }.........................>.........................................?(!$?)} }.................................................................}.[?$(%=} }.................................................................}&/$$%*(} }.................................................................I."![)[/} }.................................................................}.*$(.)[} }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} [Winsalot the Risky Apprentice] St7 Dx5 Co6 In14 Wi12 Ch6 OccDevMalCha Dlvl:2 $25 HP-11(13) Pw48(63) AC12 MC2 Mov12 Xp2/38 Wt12/940 T384 Latest messages Opel Manta misses the larva. Opel Manta bites the larva. A sinister darkness fills the area! The larva misses Opel Manta. Collusion! You kill it! 1 gold piece. You displaced Opel Manta. "Hello, winsalot! Welcome to Possogroenoe's general store!" You see here a candle {0}. You see here a splint mail named Volume Armament {160}. You see here a leather armor {60}. You see here a splint mail named Volume Armament {160}. You see here a candle {0}. It misses. The cheep-cheep brushes against your rear limb. Collusion! You hit it. The cheep-cheep bites you! You die... Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: drunken boxing Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 8 Gem identification only worked 100 times out of 171 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 32% Implant drop chance was reduced to 87% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 88% Food drop chance was reduced to 91% Monster death drops spawned with only 82% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: two-handed sword (turn 8) The following skill became untrainable if you tried to train it too early: polymorphing (turn 777) The following skill became untrainable after a while: protection spells (turn 28293) The following skill couldn't be trained before a certain turn number is reached: riding (turn 46933) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 192513 Monster spawn increase reached its maximum at turn 329738 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5806912 The monster class that cannot be genocided was piercer The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster species that spawned more often: Lina Inverse (freq bonus 36) The monster species that spawned more often: terrible orb (freq bonus 10) The monster species that spawned more often: gnolloid (freq bonus 6) The monster species that spawned more often: barracuda (freq bonus 12) The monster species that spawned more often: steam-powered rocket sentry (freq bonus 8) The monster species that spawned more often: arcane horse (freq bonus 6) The monster species that spawned more often: troll juggernaut (freq bonus 5) The monster species that spawned more often: elven mage (freq bonus 4) The monster species that spawned more often: great black wyrm (freq bonus 30) The monster species that spawned more often: dark creature (freq bonus 6) The monster species that spawned more often: large centipede (freq bonus 24) The monster species that spawned more often: corrosive light (freq bonus 120) The monster species that spawned more often: catapult ogre (freq bonus 16) The monster species that spawned more often: nightly force fungus (freq bonus 8) The monster species that spawned more often: petrolich (freq bonus 6) The monster species that spawned more often: monoton (freq bonus 6) The monster species that spawned more often: dimonix (freq bonus 28) The monster species that spawned more often: animated stiletto sandal (freq bonus 12) The monster species that spawned more often: makuschda (freq bonus 18) The monster species that spawned more often: lactobacilli regretting (freq bonus 2) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 6) The monster trait that was more common: monsters that originate from Animeband (freq bonus 6) The monster trait that was more common: monsters with disintegration resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 6) The monster trait that was more common: monsters who attack with highly corrosive chemical waste (freq bonus 1) The monster species that never randomly spawned: ninja The monster species that never randomly spawned: shining crasher The monster species that never randomly spawned: aqua turret The monster species that never randomly spawned: Radio Lieutenant The monster species that never randomly spawned: caning calligraphic The monster species that never randomly spawned: pike The monster species that never randomly spawned: old white dragon The monster species that never randomly spawned: star byakhee The monster species that never randomly spawned: Alexia's soft sneaker The monster species that never randomly spawned: fake spore The RNG hath decreed that this item was never generated: wishing (pine) The RNG hath decreed that this item was never generated: placeholder gloves (spanish gloves) The RNG hath decreed that this item was never generated: implant of vileness (muscular) The RNG hath decreed that this item was never generated: darkness (colluded) The RNG hath decreed that this item was never generated: wooden harp (harp) The RNG hath decreed that this item was never generated: spirit axe ((null)) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: bugle ((null)) The RNG hath decreed that this item was never generated: butterfinger stone (gray) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 9) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of nastiness (camo robe, freq bonus 17) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 9) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 16) The RNG hath decreed that this item was generated more often: restore ability (pink, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 7) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 8) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 7) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 13) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 11) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 4) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 8) The RNG hath decreed that this item was generated more often: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS, freq bonus 5) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 31) The RNG hath decreed that this item was always generated cursed: bread ((null)) The RNG hath decreed that this item was always generated cursed: asbestos javelin ((null)) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this item was always generated cursed: implant of hacking (dun) The RNG hath decreed that this item was always generated cursed: orcish shield (red-eyed shield) The RNG hath decreed that this item was always generated cursed: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor) The RNG hath decreed that this item was always generated cursed: inertia (nonmoving) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: fire stick ((null)) The RNG hath decreed that this trap was always invisible: dimness trap The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 10) Trap randomization happened for 1 in 558 traps Next attribute increase check would have come at turn 1129 Strength training was 12 Dexterity training was 8 Wisdom training was 3 Constitution training was 23 You were fire resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from drunken boxing (0) You were prevented from having numbopathy (0) You had infravision You had 1486 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Kumiromi of Harvest, Opatos of Earth and Ehekatl of Luck Your deity was Ehekatl of Luck The version you were playing was: Unix SlashEMExtended Version 2.3.2 (6609ace) - last build Tue Sep 4 18:09:55 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - forbidden knowledge 3 occult 0% 197% b - inertia control 6 occult 98% 497% c - blinding ray 2 occult 0% 117% d - horrify 4 occult 52% 297% Techniques known in the end Name Level Status sigil of discharge 2X LIMIT(0) appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Discoveries Scrolls scroll of magic mapping (ARGA NECROMUTATION GDA) scroll of stinking cloud (YERXA) scroll of healing (MA KALPANA MRDU SAM POMPA MA KAPA ADARAYA) scroll of mana (PONUS MOSTAS) scroll of phase door (PROTECTION RACKET IS BAD LMAO) scroll of standard id (HEALHEALHEALHEAL) scroll of cure (DINKIER MISDO MONOPOLIZATION WALLEYE) * scroll of extra healing (JOKEMON HOEDOWN) * scroll of greater mana restoration (KILL HIM) Spellbooks spellbook of forbidden knowledge (cloth) spellbook of inertia control (freed) spellbook of blinding ray (stalking) spellbook of horrify (paperback) Potions potion of fruit juice (pseudo-violet) potion of see invisible (essential) Rings ring of see invisible (constant) Wands wand of inertia control (silver) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 11 times You killed 9 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (31 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (32 of 160) Goodbye winsalot the Occult Master...