winsalot, chaotic male devilish Anachronounbinder ------ ..| |......-- ..&| .............. |.......---'-|..^................| |........-|.--...............#...| |.........|.|,...................| |.........|,,,-- .......--- |..... |..|,,## ..%.....| ######|...`. -..,# .........| #,,,,,,.. ---,# ...... ....| ##-.----- #,# ..%......-- --...-- #,# ,...%.......| |.....| #,# ,...).......| -.....-- --------.------,*---.--- |... ...| |...........%.... |....| |... .[.| |................ |....| |.....^.| |...........%^... |....| --....)- |............... |....|## |.....| |............... ---,,,,# |..........%. ##,,,# |............ ##{# [Winsalot the Vestige Vanquisher] St12 Dx9 Co15 In8 Wi8 Ch7 AcuDevMalCha Dlvl:2 $43 HP-6(76) Pw61(61) AC5 MC0 Mov12 Xp6/358 Wt208/1780 T3476 Latest messages You miss Roald Amundsen. Your scale mail deflects Roald Amundsen's attack. Roald Amundsen misses. You hit Roald Amundsen! Roald Amundsen misses. Roald Amundsen claws you! [-2 -> 13] Warning: HP low! You hit Roald Amundsen! Roald Amundsen claws you! You hear the howling of the CwnAnnwn... [-7 -> 6] Warning: HP low! Roald Amundsen claws you! [-4 -> 2] Warning: HP low! You hit Roald Amundsen! Roald Amundsen misses. Roald Amundsen claws you! You die... Final attributes You were piously aligned Your alignment was 23 Your max alignment was 27 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: technicality You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 189 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 123 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 88% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 93% Implant drop chance was reduced to 97% Armor drop chance was reduced to 58% Tool drop chance was reduced to 57% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: high heels (turn 28) The following skill became untrainable if you tried to train it too early: boomerang (turn 1288) The following skill became untrainable after a while: crossbow (turn 44265) The following skill couldn't be trained before a certain turn number is reached: devices (turn 68405) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 14831 Monster spawn increase reached its maximum at turn 136411 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1656516 The monster class that cannot be genocided was worm The monster class that was spawned more often: dragon (freq bonus 2) The monster color that was spawned more often: gray (freq bonus 4) The monster species that spawned more often: loonite (freq bonus 10) The monster species that spawned more often: rusty permamimic (freq bonus 3) The monster species that spawned more often: payable fluttery (freq bonus 5) The monster species that spawned more often: pile of titanium coins (freq bonus 12) The monster species that spawned more often: giant koala (freq bonus 24) The monster species that spawned more often: paralysator fly (freq bonus 10) The monster species that spawned more often: dark gray growth (freq bonus 16) The monster species that spawned more often: mister vain (freq bonus 56) The monster species that spawned more often: dweller on the threshold (freq bonus 6) The monster species that spawned more often: maelstrom (freq bonus 15) The monster species that spawned more often: petty giant spider (freq bonus 10) The monster species that spawned more often: Florella (freq bonus 54) The monster species that spawned more often: Katrin the Violet Beauty (freq bonus 6) The monster species that spawned more often: blue boomer (freq bonus 10) The monster species that spawned more often: butterfingered tattled (freq bonus 240) The monster species that spawned more often: wisdom naga (freq bonus 14) The monster species that spawned more often: onanocter 5e (freq bonus 16) The monster species that spawned more often: Nelly (freq bonus 20) The monster species that spawned more often: acid monster (freq bonus 5) The monster species that spawned more often: slashing ogre (freq bonus 4) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 6) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 4) The monster trait that was more common: monsters whose attacks stun you (freq bonus 1) The monster trait that was more common: monsters that can hide (freq bonus 4) The monster species that never randomly spawned: silver hawk The monster species that never randomly spawned: penknife sward girting foxiest The monster species that never randomly spawned: RNG Sergeant The monster species that never randomly spawned: fortify dogmatism rocklike The monster species that never randomly spawned: collie melamine The monster species that never randomly spawned: Nether Kop The monster species that never randomly spawned: sane mushroom The monster species that never randomly spawned: archfiend stuttering aglee The monster species that never randomly spawned: watchman of Ambarannon The monster species that never randomly spawned: vermicious knid The RNG hath decreed that this item was never generated: reflection (withered) The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was never generated: mace ((null)) The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was never generated: implant of prospering (realgar) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: asterisk ((null)) The RNG hath decreed that this item was never generated: time shift (green eyed) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 10) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 6) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 9) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 4) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 3) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of combat (echoing, freq bonus 95) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 6) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 12) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 64) The RNG hath decreed that this item was always generated cursed: log ((null)) The RNG hath decreed that this item was always generated cursed: helm of lawful (chain-aventailed helmet) The RNG hath decreed that this item was always generated cursed: helm of chaotic (tasseled helmet) The RNG hath decreed that this item was always generated cursed: wrapover stone (gray) The RNG hath decreed that this item was always generated cursed: see invisible (engagement) The RNG hath decreed that this item was always generated cursed: stone chain ((null)) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this trap was always invisible: bullet trap The RNG hath decreed that this trap was generated more often: lava trap (freq bonus 5) Trap randomization happened for 1 in 813 traps Next attribute increase check would have come at turn 5843 Strength training was 6 Dexterity training was 17 Wisdom training was 1 Constitution training was 1 You were fire resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having technicality (0) You had infravision You had 789 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Demo The version you were playing was: Unix SlashEMExtended Version 2.3.2 (06a4bf6) - last build Fri Sep 7 15:45:58 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - levelport 8 body 100% 78% b - petrify 8 matter 100% 91% Techniques known in the end Name Level Status appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(0) phase door 6 R LIMIT(0) invoke deity 6 R LIMIT(0) Discoveries Scrolls scroll of healing (UH OH THE SUCCUBUS OF MOLOCH IS PREGNANT) scroll of mana (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) scroll of phase door (GO FEK YOURSELF) scroll of standard id (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT) scroll of cure (AMERIKANSKA PRESIDENTEN AER EN STOR MAN) * scroll of extra healing (DO YOU ENJOY THIS GAME) * scroll of greater mana restoration (EYEHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) Spellbooks spellbook of levelport (korean) spellbook of petrify (rough) Potions potion of paralysis (gooey) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 15 times You eaten food with animal by-products 5 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 73 times You killed 40 monsters You read items or engraved 18 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (9 slots left) Fighting Skills general combat [Unskilled] (max Expert) (5 of 20) body armor [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (3 of 20) petkeeping [Unskilled] (max Expert) (10 of 20) Weapon Skills morning star [Basic] (max Expert) (70 of 160) Spellcasting Skills (none) Goodbye winsalot the Anachronounbinder...