winsalot, chaotic male devilish Anachronounbinder --------------------------------------------------------------------------- |.........................................................................| |.........................................................................| |.........................................................................| |.........................................................................| |.........................................................................| |.............<...........................................................| |.........................................................................| |.........................................................................| |.................................................................--------- |.................................................................| |.................................................................| |...................k.............................................+ |..................&d.I...........................................| |..................'..............................................| |.................................................................| |.....................>...........................................| ------------------------------------------------------------------- [Winsalot the Hexorcist] St9 Dx10 Co11 In12 Wi6 Ch11 AcuDevMalCha Dlvl:2 $24 HP0(19) Pw7(7) AC8 MC0 Mov12 Xp1/9 Wt80/1220 T284 Latest messages You feel a bit steadier now. You are no longer prevented from having speed. Roald Amundsen claws it. It is killed! Roald Amundsen claws the evasive fox. The evasive fox is killed! The jackal bites you! [-1 -> 15] You hit the jackal. The jackal bites you! [-2 -> 13] You miss the jackal. Roald Amundsen claws the jackal. The jackal is killed! You see here a jackal corpse {300}. The wild dog bites you! [-5 -> 8] You hit the wild dog. The wild dog bites you! You die... Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 11 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: free action You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 109 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 17 Monsters only dropped their musable items with 90% chance Monsters only dropped their equipment with 81% chance Book drop chance was reduced to 97% Scroll drop chance was reduced to 78% Musable item generation frequency had a negative bias of 39% Ring drop chance was reduced to 74% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 52% Weapon drop chance was reduced to 80% Food drop chance was reduced to 95% The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: attack spells (turn 5) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 1809) The following skill became untrainable after a while: polymorphing (turn 57537) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 81470) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36629 Monster spawn increase reached its maximum at turn 248789 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 784560 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: gnome (freq bonus 4) The monster species that spawned more often: plunge talc (freq bonus 42) The monster species that spawned more often: devious girl (freq bonus 20) The monster species that spawned more often: invocation breathe sclera (freq bonus 18) The monster species that spawned more often: Yasaman's leather boot (freq bonus 12) The monster species that spawned more often: hinter servicemen (freq bonus 9) The monster species that spawned more often: avada kedavra snake (freq bonus 10) The monster species that spawned more often: shifting sand wall (freq bonus 12) The monster species that spawned more often: semi-novice mage (freq bonus 6) The monster species that spawned more often: mana force patch (freq bonus 28) The monster species that spawned more often: pretty buzzing nymph (freq bonus 14) The monster species that spawned more often: redundant terminator (freq bonus 20) The monster species that spawned more often: navy force patch (freq bonus 6) The monster species that spawned more often: water girl (freq bonus 6) The monster species that spawned more often: grey ooze (freq bonus 36) The monster species that spawned more often: young yellow dragon (freq bonus 24) The monster species that spawned more often: metal babble (freq bonus 8) The monster species that spawned more often: falling ball dragon (freq bonus 6) The monster species that spawned more often: high voltage vortex (freq bonus 12) The monster species that spawned more often: yeoman fundamentally (freq bonus 60) The monster species that spawned more often: polychrome ray (freq bonus 10) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2) The monster species that never randomly spawned: weretrapper The monster species that never randomly spawned: superscripted wed The monster species that never randomly spawned: ill force fungus The monster species that never randomly spawned: byzantine lady The monster species that never randomly spawned: annoying desert enemy The monster species that never randomly spawned: forsaken girl The monster species that never randomly spawned: large ring trove The monster species that never randomly spawned: amorphous patch The monster species that never randomly spawned: drafting heartthrob The monster species that never randomly spawned: lava grue The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: impact staff ((null)) The RNG hath decreed that this item was never generated: whispers from beyond (detestable) The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was never generated: muting helm (covered helmet) The RNG hath decreed that this item was never generated: secret attack stone (gray) The RNG hath decreed that this item was never generated: amulet of screwy interface (martial) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: lycanthropy (transforming) The RNG hath decreed that this item was never generated: horror stone (gray) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 6) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 46) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 25) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 214) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 18) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 15) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 284) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 14) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 11) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 8) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 7) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 74) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 15) The RNG hath decreed that this item was always generated cursed: magic resistance (dark) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)) The RNG hath decreed that this item was always generated cursed: wereform stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this item was always generated cursed: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was always generated cursed: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: loadboulder (gray) The RNG hath decreed that this item was always generated cursed: gloves of energy draining (silk fingerlings) The RNG hath decreed that this trap was always invisible: genetic trap The RNG hath decreed that this trap was generated more often: dropless trap (freq bonus 4) Trap randomization happened for 1 in 376 traps Next attribute increase check would have come at turn 1753 Strength training was 7 Dexterity training was 5 Wisdom training was 0 Constitution training was 8 You were fire resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having free action (0) You were prevented from using the force like a real jedi (0) You had infravision You had 1193 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Demo The version you were playing was: Unix SlashEMExtended Version 2.3.2 (06a4bf6) - last build Fri Sep 7 15:45:58 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (FIVE NIGHTS AT FIQS) scroll of mana (KEH LA KEH LA KEH LA KEH LA KEH LA KEH LA BULLSHIT) scroll of phase door (ASPARAGUSDUCK SLOTMACHINEROBOT IWASBEES) scroll of standard id (SCUMHACK ROLLING FOR STAIRS) scroll of cure (890 C PROPERTY) * scroll of extra healing (WE ARE ALL INFECTED BY THE MESHERA) * scroll of greater mana restoration (IAIA IAKOUBIAI IO ERBETH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye winsalot the Anachronounbinder...