winsalot, chaotic male devilish Anachronounbinder ... ..... -&.. .......... ..... .......)... ... k ----...'@k.. r..... ..... -+- [Winsalot the Hexorcist] St5 Dx7 Co12 In7 Wi9 Ch11 AcuDevMalCha Dlvl:2 $27 HP-3(19) Pw7(7) AC4 MC0 Mov12 Xp1/15 Wt667/1020 T523 Latest messages The nord hits you! [-1 -> 8] The giant rat bites you! [-1 -> 7] The knifold throws a knife! You are hit by a knife. [-1 -> 6] You hear some noises. The nord wields 2 knives {4}! The knifold wields a crude short sword {12}! l - 2 candles {0}. Your candle's flame burns brightly! The nord thrusts his knife. The nord hits you! [-4 -> 2] Warning: HP low! You're pushed back! The nord thrusts his knife. The nord hits you! You die... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 14 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: burnopathy You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 150 Potion identification only worked 3 times out of 21 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 167 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 81% Ring drop chance was reduced to 84% Implant drop chance was reduced to 95% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 89% Tool drop chance was reduced to 83% Food drop chance was reduced to 75% Concealing monsters were spawned underneath items 69% of the time only Monster death drops spawned with only 57% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: protection spells (turn 10) The following skill became untrainable if you tried to train it too early: divination spells (turn 1220) The following skill became untrainable after a while: body armor (turn 70927) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 31449) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 125416 Monster spawn increase reached its maximum at turn 230984 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1505786 The monster class that cannot be genocided was dragon The monster class that was spawned more often: major demon (freq bonus 2) The monster species that spawned more often: forbidden arts centaur (freq bonus 28) The monster species that spawned more often: rock crasher (freq bonus 24) The monster species that spawned more often: moldy warp fungus (freq bonus 15) The monster species that spawned more often: mad rage jackal (freq bonus 12) The monster species that spawned more often: Teddy Ruxpin (freq bonus 15) The monster species that spawned more often: cordon auguster tranquillizing corrugate surviving (freq bonus 8) The monster species that spawned more often: hutched checkerboard (freq bonus 20) The monster species that spawned more often: icy bulb (freq bonus 12) The monster species that spawned more often: impishly relicensing (freq bonus 16) The monster species that spawned more often: sparkling mold (freq bonus 24) The monster species that spawned more often: Mare (freq bonus 18) The monster species that spawned more often: fetish (freq bonus 12) The monster species that spawned more often: rainbowfly (freq bonus 18) The monster species that spawned more often: colorful force patch (freq bonus 16) The monster species that spawned more often: outplay extinguish (freq bonus 8) The monster species that spawned more often: grumlin (freq bonus 9) The monster species that spawned more often: kalmuth sephirah (freq bonus 10) The monster species that spawned more often: diver (freq bonus 18) The monster species that spawned more often: paschal syndicated (freq bonus 42) The monster species that spawned more often: lode superintended staying (freq bonus 16) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 1) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 32) The monster trait that was more common: monsters that are amorphous (freq bonus 1) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 4) The monster trait that was more common: monsters that can be genocided (freq bonus 3) The monster trait that was more common: monsters that have sting attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 1) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 1) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 1) The monster species that never randomly spawned: dingo puppy The monster species that never randomly spawned: Beetle McNaughty The monster species that never randomly spawned: cloak permamimic The monster species that never randomly spawned: worshipping neologism The monster species that never randomly spawned: Morrigan the Succubus The monster species that never randomly spawned: dead fish The monster species that never randomly spawned: quart recreation donated The monster species that never randomly spawned: fast light The monster species that never randomly spawned: steaded elocution The monster species that never randomly spawned: octarine stalk The RNG hath decreed that this item was never generated: blesscursing (above) The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was never generated: leather armor ((null)) The RNG hath decreed that this item was never generated: mop ((null)) The RNG hath decreed that this item was never generated: book stone (gray) The RNG hath decreed that this item was never generated: blood dragon scales ((null)) The RNG hath decreed that this item was never generated: blesscurse stone (gray) The RNG hath decreed that this item was never generated: display loss stone (gray) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was never generated: infravision (unwritten) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 6) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 7) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 6) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 10) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 5) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 6) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: gold chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 5) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 22) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 6) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Iron balls (freq bonus 95) The RNG hath decreed that this item was always generated cursed: gray center stone (gray) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: helm of starvation (guzzle helmet) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this item was always generated cursed: good night (wish parser) The RNG hath decreed that this item was always generated cursed: bone stone (gray) The RNG hath decreed that this item was always generated cursed: non-seeing stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of spell resistance (orange cloak) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: ESP (muddy) The RNG hath decreed that this trap was always invisible: crap trap The RNG hath decreed that this trap was generated more often: stealer trap (freq bonus 2) Trap randomization happened for 1 in 956 traps Next attribute increase check would have come at turn 3515 Strength training was 5 Dexterity training was 1 Wisdom training was 2 Constitution training was 14 You were fire resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having numbopathy (0) You were prevented from having burnopathy (0) You had infravision You had 980 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Demo The version you were playing was: Unix SlashEMExtended Version 2.3.2 (06a4bf6) - last build Fri Sep 7 15:45:58 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - endure cold 2 protect 90% 99% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (NIYONIAI) scroll of mana (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) scroll of phase door (RIEN NE VA PLUS) scroll of standard id (SHIFTLY ITEM TRICK HIT CONTINUE) scroll of cure (THERESA FLAUSCHEBUESCHEL MAY) * scroll of extra healing (ACME) * scroll of greater mana restoration (FUCCHACK ASCII PORN GAME) Spellbooks spellbook of endure cold (tartan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 7 times You killed 4 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye winsalot the Anachronounbinder...