winsalot, chaotic male devilish Anachronounbinder --------- |<......|######## |.......-,)hhoh&' |.......|#,,,###, (. ------|-.,,,%, ####,, [Winsalot the Anachrononono-nononono] St7 Dx8 Co9 In8 Wi11 Ch8 AcuDevMalCha Dlvl:2 $31 HP-1(56) Pw47(47) AC8 MC0 Mov12 Xp5/168 Wt224/1180 T486 Latest messages The dwarf picks up a silver dagger named /A0y^Bac,>59sB[jm;g {4}. The dwarf picks up 4 rocks {0}. The dwarf swings her sling. The dwarf hits you! [-3 -> 25] The dwarf swings her sling. The dwarf hits you! [-2 -> 23] a - an uncursed +1 morning star (weapon in foreclaw) {48}. i - a poisoned dagger (alternate weapon; not wielded) {4}. You hit the dwarf. The porphyric hobgoblin puts on a large round shield {40}. The dwarf picks up a sling {2}. The dwarf swings her sling. The dwarf hits you! [-5 -> 18] The dwarf throws a silver dagger named /A0y^Bac,>59sB[jm;g! You are hit by a silver dagger named /A0y^Bac,>59sB[jm;g! The silver sears your flesh! You die... Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 187 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 12 Wand drop chance was reduced to 51% Amulet drop chance was reduced to 87% Tool drop chance was reduced to 95% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: short sword (turn 39) The following skill became untrainable if you tried to train it too early: pick-axe (turn 1430) The following skill became untrainable after a while: elemental spells (turn 9507) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 44511) Number of artifacts generated was 0 Number of fake artifacts generated was 4 Monster spawn increase started at turn 21698 Monster spawn increase reached its maximum at turn 70710 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 801090 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: gnome (freq bonus 2) The monster species that spawned more often: ice wyrm (freq bonus 18) The monster species that spawned more often: skeleton warrior (freq bonus 20) The monster species that spawned more often: super stealth lich (freq bonus 24) The monster species that spawned more often: dado inflexibility (freq bonus 10) The monster species that spawned more often: duergar lord (freq bonus 6) The monster species that spawned more often: void dragon (freq bonus 8) The monster species that spawned more often: ancient water dragon (freq bonus 6) The monster species that spawned more often: fractional discovered (freq bonus 5) The monster species that spawned more often: vivid star (freq bonus 12) The monster species that spawned more often: thunder caller (freq bonus 54) The monster species that spawned more often: adroit maschera (freq bonus 12) The monster species that spawned more often: nightshade (freq bonus 20) The monster species that spawned more often: hatchetlike maundy (freq bonus 48) The monster species that spawned more often: ether disease bearer (freq bonus 27) The monster species that spawned more often: vietnamese beauty (freq bonus 72) The monster species that spawned more often: moss lichen (freq bonus 3) The monster species that spawned more often: french portal ufo (freq bonus 18) The monster species that spawned more often: armored deflation overenthusiastically (freq bonus 8) The monster species that spawned more often: telemarketer (freq bonus 8) The monster species that spawned more often: deep targetter (freq bonus 8) The monster trait that was more common: monsters that originate from Angband (freq bonus 4) The monster trait that was more common: monsters that have spit attacks (freq bonus 2) The monster trait that was more common: silent monsters (freq bonus 2) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 1) The monster trait that was more common: monsters that never leave a corpse (freq bonus 12) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 2) The monster species that never randomly spawned: shreveport shoal The monster species that never randomly spawned: bifurcation pug The monster species that never randomly spawned: traipsing autographing The monster species that never randomly spawned: Jasieen's wedge sandal The monster species that never randomly spawned: suspicious vortex The monster species that never randomly spawned: identical monster The monster species that never randomly spawned: panted bipotentiality counterfeiter aghast woodlot The monster species that never randomly spawned: secluded colony The monster species that never randomly spawned: formalin biometer hornet The monster species that never randomly spawned: tangerine wart The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was never generated: meltdown (salted) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: orange ((null)) The RNG hath decreed that this item was never generated: cone of cold (dog eared) The RNG hath decreed that this item was never generated: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was never generated: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was never generated: secretion dagger ((null)) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 23) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 12) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 9) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 5) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 65) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 27) The RNG hath decreed that this item was always generated cursed: amnesia (sparkling) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: cure random status (fleecy-colored) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: elongation cloak (long-range cloak) The RNG hath decreed that this trap was always invisible: spacewars trap The RNG hath decreed that this trap was generated more often: land mine (freq bonus 1) Trap randomization happened for 1 in 337 traps Next attribute increase check would have come at turn 970 Strength training was 39 Dexterity training was 22 Wisdom training was -1 Constitution training was 16 You were fire resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from drunken boxing (0) You had infravision You had 1434 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Demo The version you were playing was: Unix SlashEMExtended Version 2.3.2 (06a4bf6) - last build Fri Sep 7 15:45:58 2018. You could not have safely prayed (316) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(0) invoke deity 5 R LIMIT(0) Discoveries Scrolls scroll of healing (NV4 DISP DLL BSOD) scroll of mana (ITS GRUNTHACK ALL OVER AGAIN) scroll of phase door (I HEARD YOU WERE SLEEPING THERE) scroll of standard id (ASPARAGUSDUCK SLOTMACHINEROBOT IWASBEES) scroll of cure (RUSH ENEMY ON FIRE WITH SHOCK MAYBE NUMBED) * scroll of extra healing (THE APOSTROPHE M USES A TOUCH OF DEATH) * scroll of greater mana restoration (WORLD FALL) scroll called wtffff? (THE EVIL KDEIB OPERATORS FILTER OUT BLOODY GOOD QUOTES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 37 times You killed 20 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills searching [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (5 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (13 of 20) Spellcasting Skills (none) Goodbye winsalot the Anachronounbinder...