winsalot, chaotic male devilish Anachronounbinder ---------- |......... ------ |........| |....| |........| }....| |......... |## |....- |........|,,# |,# |...;| |........|#,#|## |,# |.Fn.| |...<....|,,,.,###|,## |....} |........-,,#---.--,,# ---|-- ----}-----#,# #,,,#,# #},#}# #,, ###,#,# }#,,,}# `,},####,,,####,,####### ,,,,,,,,,,,,,--.----,,,---- #,##,-|---.-}..``.```.```.| #,,`#....{.|,|.`.`..`.}``.| ####,|.....| .`..`.`.``...| |...... ---------}---- ------- [Winsalot the Satyr] St12 Dx5 Co10 In16 Wi11 Ch12 AcuDevMalCha Dlvl:5 $84 HP31(49) Pw51(51) AC7 MC0 Mov12 HD5 Xp5/249 Wt87/5000 T1773 Hld Latest messages The eel-lizard swings itself around you! You turn into a satyr! Use the command #monster to remove an iron ball. The eel-lizard bites you! [-7 -> 42] The eel-lizard pulls you into the water! You are being wrapped. You pretend to be friendly to the eel-lizard. You smile at the eel-lizard engagingly. You pretend to be friendly to the eel-lizard. (2x) The eel-lizard bites you! [-6 -> 37] The eel-lizard pulls you into the water! You are being wrapped. You miss the eel-lizard. You smile at the eel-lizard engagingly. The eel-lizard bites you! [-6 -> 31] The eel-lizard pulls you into the water! The eel-lizard drowns you... Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: searching You could not have this property intrinsically: half spell damage Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 64% Wand drop chance was reduced to 88% Potion drop chance was reduced to 96% Armor drop chance was reduced to 94% Tool drop chance was reduced to 81% Monster death drops spawned with only 79% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: body armor (turn 39) The following skill became untrainable if you tried to train it too early: broadsword (turn 2232) The following skill became untrainable after a while: body spells (turn 56501) The following skill couldn't be trained before a certain turn number is reached: trident (turn 72503) Number of artifacts generated was 1 Number of fake artifacts generated was 3 Monster spawn increase started at turn 44855 Monster spawn increase reached its maximum at turn 176223 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 923801 The monster class that cannot be genocided was centaur The monster class that was spawned more often: fungus or mold (freq bonus 6) The monster species that spawned more often: aureolin stalk (freq bonus 20) The monster species that spawned more often: Abhoth, Source of Uncleanness (freq bonus 48) The monster species that spawned more often: reaper stalk (freq bonus 16) The monster species that spawned more often: bloody killer tomato (freq bonus 39) The monster species that spawned more often: Undead Kleever (freq bonus 7) The monster species that spawned more often: taker force fungus (freq bonus 24) The monster species that spawned more often: winged nightmare (freq bonus 28) The monster species that spawned more often: graha deva (freq bonus 16) The monster species that spawned more often: white light (freq bonus 18) The monster species that spawned more often: pharisaically aristocratic (freq bonus 18) The monster species that spawned more often: stereoed labrador (freq bonus 18) The monster species that spawned more often: jitterbug (freq bonus 16) The monster species that spawned more often: replayed parting (freq bonus 8) The monster species that spawned more often: negating sphere (freq bonus 28) The monster species that spawned more often: fake spore (freq bonus 10) The monster species that spawned more often: undead altmer (freq bonus 48) The monster species that spawned more often: personable commissar penal (freq bonus 32) The monster species that spawned more often: Tomas (freq bonus 36) The monster species that spawned more often: evil light (freq bonus 20) The monster species that spawned more often: lesbian woman (freq bonus 26) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 2) The monster trait that was more common: monsters whose attacks banish you (freq bonus 2) The monster trait that was more common: monsters that make parrot sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 1) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 3) The monster species that never randomly spawned: carnivorous bag The monster species that never randomly spawned: clairvoyant trove The monster species that never randomly spawned: watch turret The monster species that never randomly spawned: telemeter vagued The monster species that never randomly spawned: false stalk The monster species that never randomly spawned: gigantic twen The monster species that never randomly spawned: violet beauty The monster species that never randomly spawned: vampiric force patch The monster species that never randomly spawned: gamma metroid The monster species that never randomly spawned: barb stalk The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was never generated: rock ((null)) The RNG hath decreed that this item was never generated: nokedex cloak (skinny cloak) The RNG hath decreed that this item was never generated: K-ration ((null)) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: anti-curse boots (winter stilettos) The RNG hath decreed that this item was never generated: watermelon ((null)) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 6) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 50) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: wine (violet-red, freq bonus 8) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 9) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 13) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 4) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 2) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 5) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 18) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 10) The RNG hath decreed that this item was generated more often: mind shielding (oblivion, freq bonus 9) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 3) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 27) The RNG hath decreed that this item was always generated cursed: pistol ((null)) The RNG hath decreed that this item was always generated cursed: dart ((null)) The RNG hath decreed that this item was always generated cursed: droven spear (long obsidian spear) The RNG hath decreed that this item was always generated cursed: artificial stone (gray) The RNG hath decreed that this item was always generated cursed: nexus field (talkative) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: silver arrow ((null)) The RNG hath decreed that this item was always generated cursed: water flame (complementary) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: cloak of stone (gray cloak) The RNG hath decreed that this trap was always invisible: volt trap The RNG hath decreed that this trap was generated more often: fountain trap (freq bonus 8) Trap randomization happened for 1 in 290 traps Next attribute increase check would have come at turn 3808 Strength training was 50 Dexterity training was 43 Wisdom training was 21 Constitution training was 50 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having an increased fear factor (0) You had 1718 points of nutrition remaining You were held by an eel-lizard You were polymorphed into a satyr Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Demo The version you were playing was: Unix SlashEMExtended Version 2.3.2 (06a4bf6) - last build Fri Sep 7 15:45:58 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - acid ingestion 5 healing 95% 93% Techniques known in the end Name Level Status appraisal 5 R Prepared(0) panic digging 5 R Not Ready(3694) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Armor high-elven helm (runed helm) Scrolls scroll of healing (IMB AXES MUMMIES) scroll of mana (MAKED FLOT STONE TO HURTED ENEMYTRAP) scroll of phase door (D2 LOWRATE ASCENDED WITH ELEMENTAL DRUID) scroll of standard id (THRESH EM EXTENDED FARMING) scroll of cure (STRESS PRESSING TO VERY BOOSTING) * scroll of extra healing (COUNTRY ON ALL FOUR COLUMNS) * scroll of greater mana restoration (THE STATUE OF AN ANGEL LOOKS LIKE AN ALIVE ANGEL) scroll of teleportation (IAZNAB) Spellbooks spellbook of acid ingestion (red-listed) Potions potion of blindness (ethereal) Wands wand of polymorph (cracked) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 5: <- You are here Voluntary challenges You eaten 12 times You eaten food with animal by-products 7 times You eaten meat 7 times You were an atheist You never prayed to the gods You hit with a wielded weapon 58 times You killed 34 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills general combat [Unskilled] (max Expert) (4 of 20) searching [Unskilled] (max Expert) (3 of 20) petkeeping [Unskilled] (max Expert) (13 of 20) Weapon Skills mace [Unskilled] (max Expert) (16 of 20) Spellcasting Skills (none) Goodbye winsalot the Anachronounbinder...