winsalot, chaotic male devilish Anachronounbinder -------- |......| |......--- |........| ##|........| ---------- #,.....(...| |.......<| ##,--+------- |........| #,,# |........| #,## -.-.------ #,# #,#,88######## ##,# #,,,&%**,),,,####,,# #####8####,#`,,,,,## #,*####,,# -----|-----,# |......#.#|,# |....#...)|,# |##....#..%`# ---------$ [Winsalot the Spirit Killer] St15 Dx18 Co18 In11 Wi9 Ch8 AcuDevMalCha Dlvl:16 $73 HP0(161) Pw120(120) AC-10 MC0 Mov12 Xp12/20586 Wt919/2410 T12155 Par Latest messages Warning: HP low! The shade touches you! [-1 -> 12] Warning: HP low! [-4 -> 8] Warning: HP low! The shade touches you! [-1 -> 7] Warning: HP low! [-1 -> 6] Warning: HP low! The shade touches you! [-1 -> 5] Warning: HP low! [-3 -> 2] Warning: HP low! The shade touches you! [-1 -> 1] Warning: HP low! You die... Final attributes You were piously aligned Your alignment was 47 Your max alignment was 47 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: quad attacks You could not have this property intrinsically: sickopathy Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 310 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 98% Potion drop chance was reduced to 85% Armor drop chance was reduced to 77% Tool drop chance was reduced to 83% Monster death drops spawned with only 95% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: form V (Shien) The following skill became untrainable if you tried to train it too early: techniques (turn 107) The following skill became untrainable if you tried to train it too early: occult spells (turn 66) The following skill became untrainable after a while: enchantment spells (turn 57594) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 50199) Number of artifacts generated was 0 Number of fake artifacts generated was 24 Monster spawn increase started at turn 37008 Monster spawn increase reached its maximum at turn 132447 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2654208 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: golem (freq bonus 1) The monster species that spawned more often: scything turret (freq bonus 24) The monster species that spawned more often: mortally crossing anathematize (freq bonus 6) The monster species that spawned more often: toxic patch (freq bonus 6) The monster species that spawned more often: porcupine (freq bonus 8) The monster species that spawned more often: klingon commander (freq bonus 9) The monster species that spawned more often: water spore (freq bonus 12) The monster species that spawned more often: notated bar (freq bonus 20) The monster species that spawned more often: navy force fungus (freq bonus 10) The monster species that spawned more often: petty statue gargoyle (freq bonus 2) The monster species that spawned more often: steel beetle (freq bonus 18) The monster species that spawned more often: hill orc (freq bonus 9) The monster species that spawned more often: satanic gnome (freq bonus 6) The monster species that spawned more often: firework loosen (freq bonus 3) The monster species that spawned more often: gryphon (freq bonus 40) The monster species that spawned more often: quantum ripper (freq bonus 6) The monster species that spawned more often: gnome king (freq bonus 4) The monster species that spawned more often: insulting ghost (freq bonus 24) The monster species that spawned more often: black and white mushroom (freq bonus 32) The monster species that spawned more often: Ruth (freq bonus 6) The monster species that spawned more often: dulled throbber (freq bonus 16) The monster trait that was more common: monsters that count as mercenaries (freq bonus 1) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster trait that was more common: monsters that mumble (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2) The monster trait that was more common: monsters that burble (freq bonus 2) The monster trait that was more common: monsters that wail (freq bonus 4) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 2) The monster trait that was more common: monsters that have weapon attacks (freq bonus 4) The monster species that never randomly spawned: sharkskin outreached The monster species that never randomly spawned: undead undertaker The monster species that never randomly spawned: turbo club racquet The monster species that never randomly spawned: novel warp patch The monster species that never randomly spawned: radiant spirit The monster species that never randomly spawned: diver troll The monster species that never randomly spawned: problem mincier The monster species that never randomly spawned: strickled fluttering The monster species that never randomly spawned: greater water elemental The monster species that never randomly spawned: kireihana The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was never generated: banking gloves (paper gloves) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: cyan stone (teal) The RNG hath decreed that this item was never generated: trap disarming (elysium) The RNG hath decreed that this item was never generated: rotten stone (gray) The RNG hath decreed that this item was never generated: condome ((null)) The RNG hath decreed that this item was never generated: multibeam (eternal) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 4) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 9) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 21) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 11) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 28) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 6) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 5) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 9) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 5) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 91) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 1) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was always generated cursed: cure hallucination (glowing) The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak) The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was always generated cursed: switcher ((null)) The RNG hath decreed that this item was always generated cursed: greyout stone (gray) The RNG hath decreed that this item was always generated cursed: dragon horned headpiece (headpiece) The RNG hath decreed that this item was always generated cursed: final explosion (venerable) The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)) The RNG hath decreed that this trap was always invisible: rot13 trap The RNG hath decreed that this trap was generated more often: knowledge trap (freq bonus 2) Trap randomization happened for 1 in 370 traps Next attribute increase check would have come at turn 12175 Strength training was 50 Dexterity training was 44 Wisdom training was 50 Constitution training was 30 Your protection was reduced by 1 You were level-drain resistant You were paralyzed (-3) You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having quad attacks (0) Your chance to block was 22% You saw invisible You were telepathic You had infravision You had 2376 points of nutrition remaining You had slower digestion You were a werewolf Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Demo The version you were playing was: Unix SlashEMExtended Version 2.3.2 (06a4bf6) - last build Fri Sep 7 15:45:58 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 695% b - endure heat 2 protect 0% 17% c - cancellation 7 matter 99% 31% d - magic missile 3 attack 88% 56% e - create monster 4 attack 90% 79% f - restore ability 4 healing 90% 80% g - freeze sphere 1 matter 0% 82% h - clairvoyance 3 divine 88% 87% Techniques known in the end Name Level Status appraisal 12 R LIMIT(0) panic digging 12 R LIMIT(6396) phase door 12 R LIMIT(0) invoke deity 12 R LIMIT(0) disarm 4 O LIMIT(0) critical strike 1 O LIMIT(0) Discoveries Amulets amulet of life saving (rotated) Weapons elven spear (runed spear) dwarvish mattock (broad pick) elven arrow (runed arrow) quarterstaff (staff) Armor iron shoes (hard shoes) robe of nastiness (brown robe) robe (green robe) wedge sandals (heeled sandals) leather gloves (nondescript gloves) Scrolls scroll of healing (NEED MORE ID IS THE TITLE OF THE SLEX ANTHEM) scroll of mana (IAIA IAKOUBIAI IO ERBETH) scroll of phase door (AITOFCD TINGAED NCELCD NFUSFCD) scroll of standard id (WORLD ENDING LEATHER PUMPS OF RAGNAROK) scroll of cure (VOLARE) * scroll of extra healing (GON GET YA) * scroll of greater mana restoration (COMPILE SLEX SUDO UBUNTU) scroll of random enchantment (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) scroll of summon undead (YOU PLAY NETHACK 25 HOURS PER DAY) scroll of identify (THANKS FOR PLAYING SLASHEM EXTENDED) scroll of enchant armor (FOLDING WING ATLITUDE VERY DAMAGE USED) scroll called earth (THE ZELDA FOREST TEMPLE IS NOT CREEPY AT ALL) scroll of destroy armor (BYE BITCH) scroll of enthronization (SCENTFUL PERFUME) scroll of sinking (YOU NEVER HIT MONSTERS IN K MEASURER BUT THEY ALWAYS HIT YOU FOR MAX DAMAGE) scroll of gold detection (LIZARDS LOOKING LIKE LEPRECHAUNS) scroll of trap detection (BREAKPOINT) scroll of enchant weapon (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) scroll of charging (BURST THE SOUL) scroll of magic mapping (SLEXUAL JUSTICE WARRIORS 2019) Spellbooks spellbook of sleep (old) spellbook of endure heat (cute) spellbook of cancellation (stellar) spellbook of magic missile (dirty) spellbook of create monster (castle) spellbook of restore ability (satisfied) spellbook of freeze sphere (big) spellbook of clairvoyance (indigo) Potions potion of booze (unnatural) potion called burns (unlight) potion of gain level (addicted) potion of sleeping (slimy) potion of full healing (feeding) potion called shockfrost (iffy) potion of extra healing (cacao) potion of invisibility (blue) potion of speed (blinding) potion of paralysis (simmering) potion of blindness (deep blue) Rings ring of cold resistance (carnelian) ring of gain dexterity (glittery) ring of protection (azurite) ring of stealth (gold) ring of slow digestion (promise) Wands wand of magic missile (rosewood) wand of lightning (hemlock) wand of slow monster called slow or death (energetic) wand of digging (alarming) wand called healing (fake) wand of make invisible (rubber) wand of secret door detection (living) wand of tele level (crusty) wand of sin (omnipotent) wand of cancellation (spandex) Tools magic whistle (whistle) large box (wooden box) horn of plenty (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 16 Level 5: (alter) Level 12: (void. Fuck this place) Level 16: <- You are here Town: levels 6 to 10 Level 10: (alter) Voluntary challenges You eaten 44 times You eaten food with animal by-products 26 times You eaten meat 18 times You have communicated with the gods 63 times You prayed to the gods 1 time You hit with a wielded weapon 1068 times You killed 391 monsters You read items or engraved 38 times You never genocided any monsters You never polymorphed an object You changed form 3 times You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills bare-handed combat [Unskilled] (max Basic) (0 of 20) general combat [Basic] (max Expert) (105 of 160) body armor [Basic] (max Expert) (46 of 160) two-handed weapons [Basic] (max Master) (107 of 160) searching [Unskilled] (max Expert) (16 of 20) spirituality [Unskilled] (max Master) (0 of 20) petkeeping [Basic] (max Expert) (146 of 160) Weapon Skills broadsword [Basic] (max Expert) (141 of 160) quarterstaff [Expert] (max Expert) (543 of 12800) trident [Skilled] (max Master) (162 of 540) Spellcasting Skills enchantment spells [Skilled] (max Master) (282 of 540) Goodbye winsalot the Anachronounbinder...