winsalot, chaotic male devilish Priest ##### ------,,,#------- |>...|,#,,......| |}&{.-,###|.---^. |...}|,# |.| |.| --|--- |.---.| |.....| -----|- #,,,# #,### f ---.---------- |............| --............-- ...............| |.............<| | --............-- .| |............| . -------------- .| --- [Winsalot the Aspirant] St15 Dx5 Co17 In4 Wi17 Ch8 PriDevMalCha Dlvl:1 $0 HP0(23) Pw22(22) AC6 MC0 Mov12 Xp1/0 Wt40/1690 T69 Leg Latest messages [-1 -> 11] Swimming in moorland causes continuous damage. [-2 -> 9] Swimming in moorland causes continuous damage. [-1 -> 8] Swimming in moorland causes continuous damage. [-1 -> 7] Swimming in moorland causes continuous damage. [-1 -> 6] Swimming in moorland causes continuous damage. [-1 -> 5] Swimming in moorland causes continuous damage. [-2 -> 3] Warning: HP low! Swimming in moorland causes continuous damage. You hear the howling of the CwnAnnwn... [-1 -> 2] Warning: HP low! Swimming in moorland causes continuous damage. You die... Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 11 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: teleport control You could not have this property intrinsically: see invisible Ring identification only worked 4 times out of 32 Implant identification only worked 1 times out of 44 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 189 Scroll drop chance was reduced to 87% Ring drop chance was reduced to 85% Wand drop chance was reduced to 76% Weapon drop chance was reduced to 79% Armor drop chance was reduced to 62% Tool drop chance was reduced to 74% Monster death drops spawned with only 90% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: elemental spells (turn 62) The following skill became untrainable if you tried to train it too early: techniques (turn 27) The following skill became untrainable after a while: spirituality (turn 62669) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 48841) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 219080 Monster spawn increase reached its maximum at turn 422570 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 4016007 The monster class that cannot be genocided was turret The monster class that was spawned more often: worm (freq bonus 2) The monster color that was spawned more often: cyan (freq bonus 2) The monster species that spawned more often: Lisa's block-heeled combat boot (freq bonus 18) The monster species that spawned more often: deep gnome digger (freq bonus 20) The monster species that spawned more often: summation someplace (freq bonus 8) The monster species that spawned more often: stilton tortuosity capuchin fiddled (freq bonus 10) The monster species that spawned more often: grotesque (freq bonus 24) The monster species that spawned more often: hobbit reveller (freq bonus 42) The monster species that spawned more often: herpes dude (freq bonus 16) The monster species that spawned more often: giant spellbook trove (freq bonus 24) The monster species that spawned more often: Electrodini (freq bonus 6) The monster species that spawned more often: zombie car (freq bonus 66) The monster species that spawned more often: black archer (freq bonus 12) The monster species that spawned more often: butcher (freq bonus 4) The monster species that spawned more often: Anastasia's high heel (freq bonus 10) The monster species that spawned more often: ass troll (freq bonus 24) The monster species that spawned more often: insane monster (freq bonus 6) The monster species that spawned more often: dracolisk (freq bonus 4) The monster species that spawned more often: Windows XP (freq bonus 10) The monster species that spawned more often: batsmen january (freq bonus 24) The monster species that spawned more often: starboard bootlegging (freq bonus 12) The monster species that spawned more often: tasloi zombie (freq bonus 24) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 2) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 2) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 2) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster species that never randomly spawned: aggression hinting The monster species that never randomly spawned: mole man The monster species that never randomly spawned: cadaver The monster species that never randomly spawned: nether turret The monster species that never randomly spawned: giant potion trove The monster species that never randomly spawned: filtering testator The monster species that never randomly spawned: Sarah The monster species that never randomly spawned: crystal warp fungus The monster species that never randomly spawned: gyarados The monster species that never randomly spawned: trap troll The RNG hath decreed that this item was never generated: battle-axe (double-headed axe) The RNG hath decreed that this item was never generated: special shield ((null)) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was never generated: cloak of health (white cloak) The RNG hath decreed that this item was never generated: implant of pilfering (smoldering) The RNG hath decreed that this item was never generated: hunting rifle ((null)) The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was never generated: take selfie (pristine) The RNG hath decreed that this item was never generated: steam venom (emanating) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 8) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 21) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 33) The RNG hath decreed that this item was generated more often: level stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 31) The RNG hath decreed that this item was generated more often: white sweets ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 4) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 2) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 17) The RNG hath decreed that this item was always generated cursed: cloak of paralysis (red cloak) The RNG hath decreed that this item was always generated cursed: bestest cloak (slexual cloak) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was always generated cursed: hand blaster ((null)) The RNG hath decreed that this item was always generated cursed: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was always generated cursed: elven gauntlets (faded mittens) The RNG hath decreed that this item was always generated cursed: implant of beauty (glacial) The RNG hath decreed that this item was always generated cursed: protective gloves (english gloves) The RNG hath decreed that this item was always generated cursed: low stats (cheap) The RNG hath decreed that this trap was always invisible: weakness trap The RNG hath decreed that this trap was generated more often: strew trap (freq bonus 1) Trap randomization happened for 1 in 194 traps Trap difficulty was increased by 6 Next attribute increase check would have come at turn 1005 Strength training was 0 Dexterity training was -2 Wisdom training was -1 Constitution training was 3 You were fire resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having half spell damage (0) Your chance to block was 21% You had wounded rear limbs (86) You had infravision You had 1432 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Larry Koopa, Roy Koopa and Morton Koopa Jr. Your deity was Morton Koopa Jr. The version you were playing was: Unix SlashEMExtended Version 2.3.2 (06a4bf6) - last build Fri Sep 7 15:45:58 2018. You could have safely prayed (260) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X LIMIT(0) blessing 1X LIMIT(0) spirituality check 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor robe (black robe) Scrolls scroll of root password detection (JE SUIS COVFEFE) scroll of healing (ONE EYED SAM DATING SIMULATOR) scroll of mana (YOU CALL IT THANKSGIVING I CALL YOUR HOLIDAY HELL DAY) scroll of phase door (BURPHACK IS MUCH MORE EVIL THAN SLEX) scroll of standard id (TUOE DISNI) scroll of cure (HOW WAS I) * scroll of extra healing (STRC PRST SKRZ KRK) * scroll of greater mana restoration (MANUALIRK GLEKNOW MIZK) Spellbooks spellbook of healing (snowy) spellbook of knock (adorable) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye winsalot the Priest...