winsalot, chaotic male devilish Priest }II} }IA&} }.!II }...} +}}}}}}}}}}.} }..*...)....} }}}}}}}}}} }.%I}I}I}}}}I}} }........$ }).. }.I }........} }=}. I.} }}}}} }........} }I} }...} .......... }.}}}.}.} }........} }..%..}.} }........} }}}}}}}.}}} }........} }...} }........} }%}.} }}}}}}}}}} }.} }.} }<. }}} [Winsalot the Adept] St10 Dx8 Co10 In13 Wi14 Ch4 PriDevMalCha Dlvl:4 $0 HP-3(81) Pw7(160) AC-8 MC1 Mov12 Xp7/652 Wt207/1530 T1937 Latest messages Your metal lamellar armor deflects the jumping jellyfish's attack. The jumping jellyfish brushes against your rear limb. The jumping school eel bites you! [-6 -> 6] Warning: HP low! The jumping school eel brushes against your rear limb. Your implant blocks the jumping jellyfish's attack. Your metal lamellar armor blocks the jumping jellyfish's attack. You shout into the void: I am ready for Valhalla!!!! You miss the arcadian contaminator. Your metal lamellar armor blocks the arcadian contaminator's attack. The arcadian contaminator hits you! [-1 -> 5] Warning: HP low! You miss the arcadian contaminator. The arcadian contaminator hits you! [-4 -> 1] Warning: HP low! The arcadian contaminator hits you! You die... Your inventory Implants w - a heavily cursed implant of stature (being worn) {0} Weapons a - a blessed +0 mace (weapon in foreclaw) {12} t - an uncursed +0 flail {7} Armor b - a blessed +0 robe {16} c - a blessed +2 small shield (being worn) {12} r - a blessed +2 metal lamellar armor (being worn) {160} Comestibles e - a blessed clove of garlic {0} f - a blessed sprig of wolfsbane {0} Scrolls i - a blessed scroll of identify {0} j - 6 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 2 uncursed scrolls of phase door {0} m - an uncursed scroll of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of healing (0:5) {0} h - a blessed finalized spellbook of knock (3:2) {0} Potions d - 4 potions of holy water {0} p - a blessed potion of restore ability {0} Wands v - an uncursed wand of acquirement (0:0) {0} Tools q - a blessed bugle {0} u - an uncursed lock pick {0} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 22 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: quad attacks You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 155 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 183 Monsters only dropped their musable items with 34% chance Scroll drop chance was reduced to 79% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 65% Tool drop chance was reduced to 72% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 74% of the time only The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 1) The following skill became untrainable if you tried to train it too early: polymorphing (turn 468) The following skill became untrainable after a while: javelin (turn 38618) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 39886) Number of artifacts generated was 1 Number of fake artifacts generated was 5 Monster spawn increase started at turn 68306 Monster spawn increase reached its maximum at turn 237446 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 382800 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: elemental (freq bonus 6) The monster species that spawned more often: Unicorn of Amber (freq bonus 48) The monster species that spawned more often: unthinkable universalization (freq bonus 72) The monster species that spawned more often: soulfully semaphore (freq bonus 26) The monster species that spawned more often: goldfish (freq bonus 22) The monster species that spawned more often: curio blindest (freq bonus 32) The monster species that spawned more often: novice lich (freq bonus 14) The monster species that spawned more often: brown force patch (freq bonus 28) The monster species that spawned more often: assiah sephirah (freq bonus 33) The monster species that spawned more often: psychic seraphon (freq bonus 36) The monster species that spawned more often: giant chameleon (freq bonus 27) The monster species that spawned more often: Verena (freq bonus 192) The monster species that spawned more often: parental coddle (freq bonus 48) The monster species that spawned more often: octarine force fungus (freq bonus 21) The monster species that spawned more often: rotted chanter (freq bonus 24) The monster species that spawned more often: coal miner (freq bonus 22) The monster species that spawned more often: mountain kobold (freq bonus 30) The monster species that spawned more often: evil force patch (freq bonus 8) The monster species that spawned more often: big iguana (freq bonus 24) The monster species that spawned more often: hidden lizard (freq bonus 48) The monster species that spawned more often: slicer beetle (freq bonus 48) The monster trait that was more common: monsters that howl at the moon (freq bonus 1) The monster species that never randomly spawned: copying pastorship The monster species that never randomly spawned: snake archer The monster species that never randomly spawned: chiang-shi The monster species that never randomly spawned: full veil hc alien The monster species that never randomly spawned: sacramento slobbish The monster species that never randomly spawned: consoler vulgate destined The monster species that never randomly spawned: Infested Tulani The monster species that never randomly spawned: gem trove The monster species that never randomly spawned: intrinsic eating permamimic The monster species that never randomly spawned: kaiserchuck The RNG hath decreed that this item was never generated: gray dragon scales ((null)) The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was never generated: storm stone (gray) The RNG hath decreed that this item was never generated: multi shoes (rainbow boots) The RNG hath decreed that this item was never generated: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was never generated: crystal plate mail ((null)) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was never generated: plugsuit (tightly fitting suit) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 7) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 14) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: secret attack stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 6) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 2) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 4) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: conundrum nunchiaku ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 10) The RNG hath decreed that this item was always generated cursed: amnesia (acrylic) The RNG hath decreed that this item was always generated cursed: geolysis (geological) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was always generated cursed: blesscursing (above) The RNG hath decreed that this item was always generated cursed: brass dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: crossbow ((null)) The RNG hath decreed that this trap was always invisible: rodney trap The RNG hath decreed that this trap was generated more often: misfire trap (freq bonus 11) Trap randomization happened for 1 in 916 traps Next attribute increase check would have come at turn 1943 Strength training was 50 Dexterity training was 50 Wisdom training was 14 Constitution training was 50 You were fire resistant You were poison resistant You were level-drain resistant You were unable to gain experience (0) You had the following problem: Your projectiles often misfire. (119) You had not decided on your sexuality yet You were suffering from contamination. (473) You were prevented from having cold resistance (0) You were prevented from having quad attacks (0) Your chance to block was 21% You had 1445 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was Malroth The version you were playing was: Unix SlashEMExtended Version 2.3.2 (06a4bf6) - last build Fri Sep 7 15:45:58 2018. You could have safely prayed (159) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 366% b - knock 1 matter 3% 81% Techniques known in the end Name Level Status turn undead 7X Prepared(0) blessing 7X Prepared(0) spirituality check 7X Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) Discoveries Implants implant of stature (eburine) Armor robe (white robe) Scrolls scroll of identify (PHORBEA BRIMO NEREATO DAMON BRIMON SEDNA DARDAR) scroll of healing (DIBING TO ATTACK NEXT) scroll of mana (KARSUS) scroll of phase door (THOBARRABAU MICHAEL MICHAEL OSIRIS PHOR PHORBA ABRIEL) scroll of standard id (JETZT FAHREN SIE DOCH BITTE ENDLICH ZU) scroll of cure (WORLD ENDING LEATHER PUMPS OF RAGNAROK) * scroll of extra healing (GEEEEE) * scroll of greater mana restoration (ELDER BLACK DRAGONS IN K MEASURER ARE VERY BALANCED) scroll of genocide (FROBOZZ MAGIC SCROLL CO) scroll of destroy armor (PRIRUTSENIE) Spellbooks spellbook of healing (heretical) spellbook of knock (solid) Potions * potion of water (clear) potion of restore ability (purple-red) potion of healing (gasoline) potion of gain level (fluorescent) potion of extra healing (crimson) Wands wand of striking (floating) wand of acquirement (circular) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Voluntary challenges You eaten 6 times You eaten food with animal by-products 3 times You eaten meat 3 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 130 times You killed 52 monsters You read items or engraved 4 times You genocided 58 types of monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (11 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (13 of 20) shield [Basic] (max Master) (100 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (7 of 20) searching [Unskilled] (max Expert) (6 of 20) spirituality [Basic] (max Grand Master) (107 of 160) petkeeping [Basic] (max Expert) (26 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (150 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (76 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye winsalot the Priest...