winsalot, chaotic male devilish Anachronounbinder ##--------------- ###--------- #,-........)....|## ,,# #,,........| ##,|...........>.-,-------------,############ ###,#|.......| #,,-----------|---,|......&ce..|,,,,,,,,,,,,`# #,,,,-.......| #,## #,# #,|.#.........|,###########,### #,##,--------- #,# ### #,|...........|,# #,,,###,##,# #,# #,-..^........|,#############,#,,,,,,# ---------------,# #,-------------`,,,,,,,,,,,,#,,,###### |.............|,# #,## #####-------.---,,,# |..............,# #,,# |.........|,,,------ |.............|### ####,,, ##|.........|#,,?....| |..............,,# #,,,,# #,,...........,,#|..))| |...<.........|#,##### #,,,## ##,#|.........| |%.))| ---------------#,,,,,--------,,------------ #,,,#|.........| |))))| #####,|......|,,...........|####,## ----------- |....| #,|......|,#|.>.........,,,,`# |.)))| #,-.......*#|..........|##### ------ ##--------##|..........| ------------ [Winsalot the Anachrononono-nononono] St16 Dx9 Co16 In11 Wi8 Ch12 AcuDevMalCha Dlvl:4 $142 HP-1(61) Pw50(50) AC3 MC1 Mov12 Xp5/222 Wt626/2010 T1614 Latest messages Unknown direction: '[' (use hjkl or .). @ a human or elf (captain) (base level 20) (female) [seen: infravision] Accessing Pokedex entry for captain... Base statistics of this monster type: Base level = 20, difficulty = 22, AC = 10, magic resistance = 15, alignment -5. Slow (10). Normal generation, with frequency 1. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Is the same race as you. Follows you to other levels. Can be seen with infravision. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 4d8, uses weapon - ordinary physical You arm your gas grenades. I - 21 +2 gas grenades {0}. "You play with it, you pay for it!" You hear a blast. You arm your frag grenades. J - 20 frag grenades {0}. The captain fires 3 shotgun shells! You are hit by the 1st shotgun shell! [-5 -> 24] You are hit by the 2nd shotgun shell! [-16 -> 8] Warning: HP low! You block the 3rd shotgun shell with your shield. As you read the scroll, it disappears. Your body is transported to another location! Your leather armor blocks the parrot chick's attack. Something explodes inside your knapsack! You die... Final attributes You were devoutly aligned Your alignment was 15 Your max alignment was 18 You carried 1 sins You could not have this property at all: curse resistance You could not have this property extrinsically: cold resistance You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 174 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 22 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 184 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 38% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 93% Potion drop chance was reduced to 88% Armor drop chance was reduced to 77% Tool drop chance was reduced to 89% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 95% of the time only The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: general combat (turn 10) The following skill became untrainable if you tried to train it too early: pick-axe (turn 3080) The following skill became untrainable after a while: sexy flats (turn 33949) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 37400) Number of artifacts generated was 0 Number of fake artifacts generated was 5 Monster spawn increase started at turn 37717 Monster spawn increase reached its maximum at turn 90363 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 265928 The monster class that cannot be genocided was golem The monster class that was spawned more often: angelic being (freq bonus 8) The monster species that spawned more often: sadistic asian girl (freq bonus 120) The monster species that spawned more often: surya deva (freq bonus 36) The monster species that spawned more often: libbing limelighted (freq bonus 30) The monster species that spawned more often: vastly burred (freq bonus 20) The monster species that spawned more often: ninja master (freq bonus 120) The monster species that spawned more often: giant copper scorpio (freq bonus 22) The monster species that spawned more often: magic dragon (freq bonus 40) The monster species that spawned more often: diminutive kobold (freq bonus 52) The monster species that spawned more often: cave kobold (freq bonus 40) The monster species that spawned more often: elder orange dragon (freq bonus 20) The monster species that spawned more often: giant copper ant (freq bonus 9) The monster species that spawned more often: siren (freq bonus 20) The monster species that spawned more often: burning brute (freq bonus 72) The monster species that spawned more often: bassly soggily (freq bonus 108) The monster species that spawned more often: lethe ettin (freq bonus 176) The monster species that spawned more often: stalker girl (freq bonus 36) The monster species that spawned more often: inadvertent troll (freq bonus 20) The monster species that spawned more often: cyan spore (freq bonus 30) The monster species that spawned more often: evasive riot breaker (freq bonus 36) The monster species that spawned more often: flapbat (freq bonus 22) The monster trait that was more common: monsters that have gaze attacks (freq bonus 8) The monster trait that was more common: monsters that howl at the moon (freq bonus 1) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 9) The monster trait that was more common: shapeshifting monsters (freq bonus 6) The monster species that never randomly spawned: dschiim rubber The monster species that never randomly spawned: imperial cobra The monster species that never randomly spawned: Air Spirit The monster species that never randomly spawned: antiphonal liverpool outgunning miscued orbital The monster species that never randomly spawned: void patch The monster species that never randomly spawned: The Norsa The monster species that never randomly spawned: nobel carnal The monster species that never randomly spawned: steel ghost The monster species that never randomly spawned: failed ceremorph The monster species that never randomly spawned: Angband orc The RNG hath decreed that this item was never generated: metal lamellar armor ((null)) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was never generated: disruption shield (disrupted) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was never generated: green lightsaber (lightsaber) The RNG hath decreed that this item was never generated: wild blade ((null)) The RNG hath decreed that this item was never generated: bamboo mail ((null)) The RNG hath decreed that this item was never generated: cloak of prescience (enduring cloak) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 7) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tar star ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 18) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 18) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 38) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 28) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 6) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 17) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 8) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 5) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 3) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ranseur (hilted polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box) The RNG hath decreed that this item was always generated cursed: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this item was always generated cursed: wildhild bow ((null)) The RNG hath decreed that this item was always generated cursed: huge club ((null)) The RNG hath decreed that this item was always generated cursed: fast forward stone (gray) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this trap was always invisible: entire level trap The RNG hath decreed that this trap was generated more often: Only percentapercents can go there! (freq bonus 2) Trap randomization happened for 1 in 336 traps Next attribute increase check would have come at turn 3957 Strength training was 3 Dexterity training was 23 Wisdom training was 5 Constitution training was 16 You were fire resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were being chased by the kops. (2294) You were prevented from having cold resistance (0) You were prevented from having curse resistance (0) Your chance to block was 24% You had infravision You had 2497 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tariru, FIQ and Demo Your deity was Demo The version you were playing was: Unix SlashEMExtended Version 2.3.2 (06a4bf6) - last build Fri Sep 7 15:45:58 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(0) invoke deity 5 R LIMIT(0) Discoveries Weapons stick of dynamite (red stick) Scrolls scroll of healing (BEAUTY FLAME ATTACK WITH BLUE AND BURNED) scroll of mana (BASSBASSKICKKICKBASSKICKKICK) scroll of phase door (TIP BLOKA L DA NENAVIDIT VAS) scroll of standard id (ABABILA) scroll of cure (KICKINTHENUTS) * scroll of extra healing (MI AKUS NEEEEEE) * scroll of greater mana restoration (IMB AXES MUMMIES) scroll of create monster (GERMANY WAS DEAD LAST AGAINST MEXICO SWEDEN AND SOUTHKOREA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Voluntary challenges You eaten 6 times You eaten food with animal by-products 5 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 43 times You killed 31 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (7 slots left) Fighting Skills searching [Unskilled] (max Expert) (5 of 20) petkeeping [Unskilled] (max Expert) (14 of 20) sexy flats [Unskilled] (max Expert) (1 of 20) Weapon Skills dagger [Basic] (max Expert) (34 of 160) Spellcasting Skills (none) Goodbye winsalot the Anachronounbinder...